Poll: The KotOR series: Light side or dark side?

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Xrysthos

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Pumpkin_Eater said:
A light jedi is better characterized since making a good dark one requires you to be retardedly evil in every conversation in order to stack alignment points. I like my villains with some subtlety.
That is really true. Using D&D terms, the dark side characters have to be "Chaotic Evil", but cannot be "Lawful Evil", which is much more befitting to a Lord of the Sith. I.e. they can steal and plunder and be bullies, but cannot topple regimes from the shadows with well placed words etc. (like Darth Sidious).

On that note, I still prefer being a stealing and plundering bully who has serious fun abusing the Control Mind power to a light side Jedi pansy.
 

Flour

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Played both evil and good. The light side endings are canon though.

I didn't like the choices for dark or light side though. You're either an all-trusting idiot, unable to see what your actions would do to the region, or you're killing anyone that is in your way.(not that it has any effect)

IIRC there's a planet in the original(or was it TSL?) where you had to either help or stop a rebellion. Helping the rebels is the good option, but when you do that, IIRC you're also destroying one of the last few organized armies in the area. This all to help a princess that was unable to hold her throne the first time she had it.
 

ZeeClone

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Problem with all these role-playing games... is that the lead character (male or female) speaks with my voice.

Net result (given that I'm not that much of an arse in reality) I find it very difficult to play as the dark-side character.

The problem plagued me in KOTOR 1 & 2 and has stuck with me through the fun and games of Mass Effect, GTA IV & Fallout 3.

I just CAN'T play as the bad guy unless I'm stereotypically evil. Viz... if a character started annoying me. I shot them. Doesn't result in the best gameplay scenario.

So yeah... I played through once as good guy, tried playing again as bad guy. It wasn't as much fun to my surprise.
 

Kayevcee

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I always end up light sided in SW games. The "quick and easy path" just isn't in my nature. I've watched some of the 'dark side' cutscenes on Youtube, though. Mind you, as much as I may parade myself as a bastion of good moral character, I am above all else an exp whore- one thing that frustrates me about KOTOR is that there is a strictly finite number of enemies and few opportunities to get ahead of the learning curve even if you do every side quest. Thus, if I have the option of arranging a peaceful resolution with some bunch of thugs but know that a careless word will kick off a riot that will earn me a few thousand exp, I'll go for the riot every time. Talking out your differences is all well and good, but there's a galaxy needing saving out there and papa needs another level of Battle Meditation!

-Nick
 

GyroCaptain

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Xrysthos said:
Pumpkin_Eater said:
A light jedi is better characterized since making a good dark one requires you to be retardedly evil in every conversation in order to stack alignment points. I like my villains with some subtlety.
That is really true. Using D&D terms, the dark side characters have to be "Chaotic Evil", but cannot be "Lawful Evil", which is much more befitting to a Lord of the Sith. I.e. they can steal and plunder and be bullies, but cannot topple regimes from the shadows with well placed words etc. (like Darth Sidious).

On that note, I still prefer being a stealing and plundering bully who has serious fun abusing the Control Mind power to a light side Jedi pansy.
Well, there were several situations in which being Neutral Evil and taking your time had bigger payoff than being Chaotic Evil. The Sandral-Matale dispute, for example could either feature being rude to everyone or cynically manipulating both sides into total destruction and taking their stuff. Not Lawful Evil, to be sure, but didn't play out very chaotically.
 

Xrysthos

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GyroCaptain said:
Xrysthos said:
Pumpkin_Eater said:
A light jedi is better characterized since making a good dark one requires you to be retardedly evil in every conversation in order to stack alignment points. I like my villains with some subtlety.
That is really true. Using D&D terms, the dark side characters have to be "Chaotic Evil", but cannot be "Lawful Evil", which is much more befitting to a Lord of the Sith. I.e. they can steal and plunder and be bullies, but cannot topple regimes from the shadows with well placed words etc. (like Darth Sidious).

On that note, I still prefer being a stealing and plundering bully who has serious fun abusing the Control Mind power to a light side Jedi pansy.
Well, there were several situations in which being Neutral Evil and taking your time had bigger payoff than being Chaotic Evil. The Sandral-Matale dispute, for example could either feature being rude to everyone or cynically manipulating both sides into total destruction and taking their stuff. Not Lawful Evil, to be sure, but didn't play out very chaotically.
Good point, didn't take that into account :) Thanks.
 

duchaked

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I stuck with Light because it made the game simpler later on...but I wasn't perfectly benign. I did some Dark deeds now and then for laughs (such as collecting a bounty or two).
 

Rycane_HHS

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On first playthrough, always Light because it's easy to decipher what nets you the Light Side Points. And because of Force Heal.

However, I ought to mention that I did have Force Storm, despite what way I walked, that of a Jedi, or that of the Sith. Because it was just that much funnier and easier to sweep through a room full of enemies with a blast/some blasts of Force Storm.

But what I enjoyed the most of all? Dark Side. Force Crush, Force Storm all the way. Death Field was cool too.
 

Originengel

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Pretty much stayed Light throughout the game, incidentally I do that pretty much with all Bioware games with the option.. I guess I am just generally nice.. :|
 

Jupsto

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evil for force focus. - all evil powers are best spam chain lighting health drain etc.
good for mele focus. - get some cool good side buffs and healing to aid your lightsaber

to above post it does make alot of difference if you are full evil then evil powers cost virtually nothing and light cost you a shit ton of force points.

theres no point going in between imo.

I play the games like kotor twice one as pure good was as pure evil, one as one class one as opposite this means gameplay each time is completely different.
 

vivadelkitty

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Played light side for a while, then restarted and went full dark side. Dark side gets more fun powers earlier on.
 

ArchBlade

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I always play light side. I have a very hard time doing evil things in a game because of how immersed I am. I wouldn't do that to someone real, so why should I do it otherwise? I need to stop roleplaying so much.

However, I always have retardedly powerful characters regardless. One play through of KotOR in particular, I had a Jedi Guardian with the ability to kill anything with his lightsaber in no time at all, and at the same time, I had so many wisdom buffs and items that I made Malak look like a little girl in a pink dress and with pig tails in terms of force use.
 

Taylorcrw

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Its weird I always play the first one completely evil, but on the second I'm always on the light side, if i do something evil then i have to load my last save.

even when i decided to switch sides I'd end up going back to my usual side
 

SargentToughie

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Light side, being a true paragon is a far greater feat of strength then dominating the galaxy with one swoop
 

darthzew

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I always preferred being a good guy.

The light side endings in pretty much everything are so much more satisfying. In KOtoR, the dark ending is good but if you played the second one... that ending is ruined.