What is the most vital part of a game? For the optimists, which 1/3, if done exceptionally well can excuse the other 2/3? Or for the pessimists out there, which 1/3 can ruin the game even if the other 2/3 are done quite well?
the beginning: the tutorial, something to grab you by the nose and tell you "You MUST play this game"
the middle: the meat of the game, you're going to be spending the most time with this part.
the end: the dessert, the climax, a bit of sweetness for a job well done.
what are some examples of beginnings, middles, and ends done well (or poorly)?
the beginning: the tutorial, something to grab you by the nose and tell you "You MUST play this game"
the middle: the meat of the game, you're going to be spending the most time with this part.
the end: the dessert, the climax, a bit of sweetness for a job well done.
what are some examples of beginnings, middles, and ends done well (or poorly)?