I feel that this kind of game is necessary for some of us, not tasteless. In fact, I think it's quite sad that the most meaningful timeline a game can have, the present, is severely underused because people might be "offended" at it. What is offensive about video games that isn't already in the real world? People who think that something is offensive in a game are the same people who think it is offensive in real life, is what I'm saying. The content will not actually generate new opinions on the basis of its setting.
I say that the present is the most meaningful timeline a game can have because we play video games to enter a world that is not open to us at the moment. This is the whole reason fantasy is such a popular genre (ironic, really; fantasy should not be a genre because everyone should develop and experience their own fantasy instead of someone elses). War games are traditionally about experiencing wars, its violence and its psychology. What better way for the general population to experience a current conflict without the bullet holes than through video gaming? Let us see just what is going on in Afghanistan, put us in that environment through artificial visuals and sounds, and let that help us make our judgement. It's better than doing another god damned WW2 game anyway.
As a last word, I'm sick of people already hating on MoH months before it even comes out. Let me address the main points:
1. It is not a COD clone. In fact, it's quite far from it. The Modern Warfare series is set in an alternate reality where Soviet remnants take over modern Russia and try to restore the state to its former glory by promoting terrorism against the free world. I can say for sure we won't see any nukes dropped in MoH. I can say for sure we won't have to shoot up a Russian airport terminal. I can say for sure we won't be invading the damned White House, or launching a giant EMP grenade over the capital, or be invading an old Soviet gulag to save a 30 year SAS veteran, or have any evil American generals turn on the SAS. OK, maybe the last one (zing!), but both games involve kicking ass with the US Army Rangers in some capacity, and they have the same weapons, and the similarities are very slim after that.
2. The multiplayer is a BC2 clone. Well, when the same studio works on both the multiplayers in MoH and BC2, which are set in the same general time period with the same guns, I'm actually surprised they didn't recycle the multiplayer and just called it a day. There are quite a few distinctions and it seems to be less of a team effort game, more about cohesion between particular army roles. I haven't played either multiplayer yet, so I honestly can't speak well for this.
3. The multiplayer is a buggy, laggy POS. This is more of a common sense issue, but people can't seem to grasp that it's an open beta for a game that's not coming out in months. Of course it's going to have bugs, lots of them in fact. This is what beta versions of games are like. This is what your precious MW and BC2 multiplayers were like months before their release.
I just think it's a shame that EA is trying something with their series and the gen pop is putting it down because they think it's a copycat. The truth is that it's far more realistic than MW and especially MW2 ever was. I have high hopes for MOH.
I say that the present is the most meaningful timeline a game can have because we play video games to enter a world that is not open to us at the moment. This is the whole reason fantasy is such a popular genre (ironic, really; fantasy should not be a genre because everyone should develop and experience their own fantasy instead of someone elses). War games are traditionally about experiencing wars, its violence and its psychology. What better way for the general population to experience a current conflict without the bullet holes than through video gaming? Let us see just what is going on in Afghanistan, put us in that environment through artificial visuals and sounds, and let that help us make our judgement. It's better than doing another god damned WW2 game anyway.
As a last word, I'm sick of people already hating on MoH months before it even comes out. Let me address the main points:
1. It is not a COD clone. In fact, it's quite far from it. The Modern Warfare series is set in an alternate reality where Soviet remnants take over modern Russia and try to restore the state to its former glory by promoting terrorism against the free world. I can say for sure we won't see any nukes dropped in MoH. I can say for sure we won't have to shoot up a Russian airport terminal. I can say for sure we won't be invading the damned White House, or launching a giant EMP grenade over the capital, or be invading an old Soviet gulag to save a 30 year SAS veteran, or have any evil American generals turn on the SAS. OK, maybe the last one (zing!), but both games involve kicking ass with the US Army Rangers in some capacity, and they have the same weapons, and the similarities are very slim after that.
2. The multiplayer is a BC2 clone. Well, when the same studio works on both the multiplayers in MoH and BC2, which are set in the same general time period with the same guns, I'm actually surprised they didn't recycle the multiplayer and just called it a day. There are quite a few distinctions and it seems to be less of a team effort game, more about cohesion between particular army roles. I haven't played either multiplayer yet, so I honestly can't speak well for this.
3. The multiplayer is a buggy, laggy POS. This is more of a common sense issue, but people can't seem to grasp that it's an open beta for a game that's not coming out in months. Of course it's going to have bugs, lots of them in fact. This is what beta versions of games are like. This is what your precious MW and BC2 multiplayers were like months before their release.
I just think it's a shame that EA is trying something with their series and the gen pop is putting it down because they think it's a copycat. The truth is that it's far more realistic than MW and especially MW2 ever was. I have high hopes for MOH.