ansem1532 said:
Ok, first of all, you are comparing battle systems of a first person shooter, with a role playing game. Not trying to be mean, but if you are saying first person shooters have a better battle system, no shit.
First person shooter is a battle system to be technical
I wasn't confirming that RPG's had better battle systems. FPS's have near perfect battle systems but it gets repetitive. A bit more repetitive than RPG's. RPG's still retain a somewhat uniqueness to it's genre.
In response to the first part of what you said: "If I am saying?" I said what I meant to say: "FPSs are just about as repetetive as RPGs, they just rely on different gaming mechanics."
The second part: So, you disagree. Why?
In my post, I just stated how I felt that RPG battle systems are typically more like the coordination involved in cooking. Apply my feelings to the hundreds of fights that I would have to go through in an RPG, and you have the makings of repetitive gameplay. Tell me what about RPGs you feel is less repetitious than a FPS.
mhitman said:
FPS's will always be dominant because non-gamers also play them
One word: Pokemon. And if "non-gamers" are the criteria for the top genre, then isn't casual gaming the true king?