So I've been hearing about this "paradox of choice" recently that's basically the more options you have the harder it is to make a choice and as a results most people end up wondering if it's all worth the bother i.e. they feel there's more to loose making the decision than could be gained.
(for more info there's some great talks here: http://www.ted.com/talks/barry_schwartz_on_the_paradox_of_choice.html
and here: http://www.ted.com/talks/dan_ariely_asks_are_we_in_control_of_our_own_decisions.html )
As I was watching these speakers I began to think about the current trend in the games industry of players pushing for more and more choice in games.This is in part, why we've been seeing games that flaunt a "choice system" where the players in-game actions directly affect the final outcome e.g. Bioshock/Mass Effect etc. or even the simple choice of what order to complete objectives e.g. GTA, Saints Row etc. or maybe the choices involved in what kind of character to be e.g. Oblivion/Fallout 3, and again those which provide some kind of world simulation e.g. Total War and Civilisations and of course Spore where the player can decide how each of the game elements look and react.
In all cases it's about providing the player with more choice allowing them to have an individualised experience and therefore increase their happiness with the product. So more choice is good right?... not always. Suppose the choice in games increases further and we come across situations where we're inundated with choice; RPG's where the player is buried in piles of skills and classes to pick, 100 different missions to pick from at a time, big political decisions to make and 20 dialogue options per step of conversation. For every additional choice the player will inevitable feel unsatisfied, what if I did this here or that there and so and so forth until they decide to go back and there's masses of quick saving and quick loading and the game is no longer about having an experience but having the unatainable "perfect" experience.
Or maybe they wonder whether they would've had a better time with another game.
Are we as humans incapable of dealing with too much choice?
How much choice is too much choice?
Does the game need to change or the player?
EDIT: fixed second link
(for more info there's some great talks here: http://www.ted.com/talks/barry_schwartz_on_the_paradox_of_choice.html
and here: http://www.ted.com/talks/dan_ariely_asks_are_we_in_control_of_our_own_decisions.html )
As I was watching these speakers I began to think about the current trend in the games industry of players pushing for more and more choice in games.This is in part, why we've been seeing games that flaunt a "choice system" where the players in-game actions directly affect the final outcome e.g. Bioshock/Mass Effect etc. or even the simple choice of what order to complete objectives e.g. GTA, Saints Row etc. or maybe the choices involved in what kind of character to be e.g. Oblivion/Fallout 3, and again those which provide some kind of world simulation e.g. Total War and Civilisations and of course Spore where the player can decide how each of the game elements look and react.
In all cases it's about providing the player with more choice allowing them to have an individualised experience and therefore increase their happiness with the product. So more choice is good right?... not always. Suppose the choice in games increases further and we come across situations where we're inundated with choice; RPG's where the player is buried in piles of skills and classes to pick, 100 different missions to pick from at a time, big political decisions to make and 20 dialogue options per step of conversation. For every additional choice the player will inevitable feel unsatisfied, what if I did this here or that there and so and so forth until they decide to go back and there's masses of quick saving and quick loading and the game is no longer about having an experience but having the unatainable "perfect" experience.
Or maybe they wonder whether they would've had a better time with another game.
Are we as humans incapable of dealing with too much choice?
How much choice is too much choice?
Does the game need to change or the player?
EDIT: fixed second link