Why are you always dumbfounded in situations like that? Is it that hard to understand that some people might actually be looking for good narrative and storytelling when they play games and that it is a primary factor as to why they play them?geK0 said:Narrative and story telling is nice, I like a game with a good story, but it has never really been important to me. I'm always a little dumbfounded when somebody tells me "I don't like that game because the story was crap" ...... It's like saying you didn't like movie because the background music is bad; you're not watching the movie to listen to background music, you're probably watching it for the story, visual effects or acting.
The example you gave is incorrect.
Saying that you didn't like a movie because of the bad background music is like saying that you don't like a game because of background music. Story, characters and a good narrative for me, and for many others, is a crucial part of a game, not just some mostly unimportant part.
Hence the reason why I don't play games with awful story, characters or narrative much, such as Bayonetta, Skyrim and a couple of others.
To me, good gameplay and ambience and all of the other parts of a game as separate parts aren't what makes a game fantastic. It's how both these things can be mixed together perfectly and used to enhance the story and thus the entire experience what makes them important. Team Ico's games are the perfect examples of what I mean.
So yeah, to me Plot/characters are what makes a game important. That doesn't necessarily mean that these things have to be ridiculously deep, but they need to be able to bring up a powerful emotional response in one way or another from me. The rest of a game is important as well, but more as a way to compliment the story as a whole. I could always say "Fun-factor", but that depends on how well the above is done.
Also, it is so goddamn annoying and stupid when people say "if you want a good story, why not read a book" (not aimed at you, geK0).