Ah, I get what your saying. Yeah, that could have been easily rectified by only having the enemies only level with your combat skills.Jitters Caffeine said:I guess the biggest issue with how Skyrim handled their system was how they scaled the enemies. In Oblivion, you could level up what you wanted and you could kill the enemies because they were scaled with your highest stats, which were the ones you wanted. But in Skyrim, you'll have 7 different stats that are leveled "evenly" and if say your Smithing was particularly high, then the enemies were scaled to that, not your combat skills.Ironman126 said:I am going to respectfully disagree. I always hated how I had to dump an arbitrary number of points into a skill before I could properly use the next best weapon. If i want to get better at something, I practice it. But, that's just me.Jitters Caffeine said:It's supposed to be made out of the Skyrim engine, and I hope that's the ONLY thing from Skyrim they use. I love the level up system in the Fallout games, and Skyrim's is just garbage.