This is my shotgun review of Thief that I posted elsewhere.
Let me clarify first, I played the first Thief games and loved them all, I also like stealth games in general this review was written in response to someone complaining about people comparing the new Thief game to the old ones, so here goes.
Then lets compare it to something like Dishonoured. The objective layout feels far more open in Dishonoured, you're given an objective an indicator where in the level roughly the objective is and then you're left to your own devices on how to get there, from what I've played of this game so far it literally hand holds you through the level, showing checkpoints that are only a couple of moves away.
Okay, so that may be early game play mechanics perhaps when I get past the first hour or so the game will open up and be less go here, go there, turn left at the next junction, basically less Sat Nav. Lets take a look at the controls and gameplay. Put simply they are awful it is clear that the console limited control layout has had a huge influence on the gameplay and control methodology, multiple context sensitive actions being controlled by a single button, that button seems to be 'E'. That's fine if it works, if it is smooth and seem less but from what I have seen so far it just isn't smooth, it isn't seem less in fact in a number of cases it just doesn't work at all. EVERYTHING has an obvious lag, it really is off putting pressing a button and not having anything happen all because I am not in the right place. It's not just that, the feeling of total lack of control is worrying as well. I want to lean but I can't because I haven't pressed the button next to the right object that allows me to first press against it. Then instead of pressing E again to stop the action you have to step back, this applies to anything context sensitive action, logically I would press 'E' again to stop the action but that doesn't seem to do anything (yeah a rare instance where pressing 'E' does bugger all.) No instead you have to press, well just about ANY other action button, attack seemed to work but as does pushing back step and this weird illogical button mashing to preform an action seems to spread to other things; you can't leap down at ledges unless you press the right button combos I think it's crouch and jump, jumping is disconcerting, the first couple of minutes have you do a running jump which brought me to a dead stop because I didn't press 'SPACE' at the exact right time.
The lock picking is rubbish, full stop, clearly designed for a control pad with rumble support where I am sure it would actually work very well, I want to enter through a closed window, mash the 'E' button to open it. The flash, or sprint or Thief version of blink whatever you want to call it, well Dishonoured does it right Thief doesn't, again I assume it's context sensitive but I dunno, I pressed space while moving the first time and it did nothing, tried again it worked, tried to do it again at later point and it didn't work.
How about the crouch function that works until you do something else (jump a window ledge, move, basically any of the context sensitive actions) and instead of returning you to crouch it leaves you standing up for the world to see.
I hate to come back to it but I am not going to compare it to previous Thief games I am going to compare it to a more modern game and Dishonoured, played in a purely stealth run through, does everything Thief does and does it SO MUCH better.
I am not a graphics junky so my opinion on the way the game looks is, ok, nothing that has blown me away, but nothing that stands out. The stutter is annoying, haven't seen stutter that needs a 360 character spin to clear since Oblivion. One thing that does bug me though is constant flashing, I know it's an alert to something that's going on on screen but it seems to happen at random and often utterly pointless times.
Okay so this is based on 30 minutes of game play and this is a shotgun approach to some of the stuff I have found that stands out as being simply p*ss poor, and perhaps with some further playing some of the stuff will get better, but the awful context sensitive one button controls 90 different actions nonsense, can't see that getting better. The tedious lock picking sub game that has been done better by: Oblivion, Skyrim, Fallout, can't see that going anywhere. The flow of the game which Dishonoured nailed perfectly, I mean it was beautiful to play, can't see Thief matching that, again because most of the game movement is based on context sensitive motions.
Ill reserve final judgement until I've
a). Played a good deal more of the game
b). The game itself annoys me to the point where I am too p*ssed off to keep playing it
Right here and right now, umm not a good game.