Poll: Things Halo Wars Needed to Do To Be A Better Game.

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Ryuzix

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MaxTheReaper said:
What. Gamespot gave something stamped with the Halo name something lower than a 8?
I am shocked.
And amused...
I made a thread about it. Ignored like the plague :D
I definitely feel like they could of done better with halo wars, like MAKING A FREAKING PC VERSION. But thats not gonna happen unless EA get the rights to port it...
 

Doc Theta Sigma

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I went into a GAME store yesterday and they had a sign on the front of the counter saying "Please note that Halo Wars is an RTS game (Real time strategy) and NOT an FPS game (first person shooter) like the rest of the series". Now... Surely people interested in gaming do research on a game before buying it? I refuse to believe that people turned up at that store complaining that it wasn't like the rest of the series. They could have at least glanced at the back of the case first.

I don't get people complaining about there not being a Covenant or Flood campaign. I thought the campaign was plenty just with the UNSC. Skirmish is there if you want to play as the Covenant and while I would have liked to play as the Flood, it doesn't kill me that I can't
 

Dunnhill

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Feb 5, 2009
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I like the game, yes there could have been improvments but I enjoyed the experience and thats what matters.

As for the gamespot review and looking at other games they give a 6.5 to i do not agree either. I watched their halo wars gameplay marathon and they did not have a clue how to play the game, if this is anything to go by perhaps thats why they did not review it with a 7 or 8. Ive always wondered about IGN and Gamespot reviews.

But hey... its just a review... if you like the game thats the important part.
 

xxcloud417xx

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Oct 22, 2008
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Things Halo Wars needs? To never have been released on a console. RTS and Controller, should never be used together.
 

I3uster

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Nov 16, 2008
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Have some of you played the game?

It would never work on the pc, but plays nice on the console, nothing special.
Maybe the streamlined design will inspire something better...
 

Elurindel

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MercurySteam said:
quickpaw said:
MercurySteam said:
Also doing Co-op like it was done in RA3 would be better, cause when both of you have control of the same base/s, things can get a bit annoying. It would be great if you had your own bases to deal with.

So. What do you guys think?
No the base system in RA3 killed that game and the entire series.
Yes, I'm sure giving each player their own bases and units, plus no population cap, the ability to build near each other's bases, sharing funds and everything else evil would definately make a failure of a game........

I've heard alot of insults about RA3, but yours is by far the least valid.
Seconded. The sophisticated core system makes the Empire unique, in addition to, you know, ninjas, lasers, transformers and psychic schoolgirls. Quite a different army from anything I've ever seen in an RTS.
 

BubbleGumSnareDrum

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Dec 24, 2008
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I think unit management could have been handled much better. I'd have preferred a small pop-up menu assigned to one button showing different classes and groupings of units rather than one button to select all and another to select all local. It just feels clunky the way it is and makes commanding units a little difficult, especially in skirmishes where you're against the computer, which does not have the handicap of having to think through a controller; it just issues the commands as fast as it possibly can, meaning that it can build and move units faster than any human possibly can with the current interface.

I mean, maybe I'm just a poor strategist, but the Heroic AI seems pretty much impossible to defeat. By the time I even have the capacity to produce units other than Warthogs or Elephants as UNSC they've already got a battalion marching towards my base.
 

LGC Pominator

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Feb 11, 2009
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Personally I think the controls are very intuitive, a real step forward in console RTSes, and a sign of a good RTS in general, I much prefer console RTS games to the PC versions now due to their more streamlined control system, halo wars was designed as a console RTS from the ground up and it works, mien gott it works brilliantly, I understand where the hate for it comes from, but I seroiously believe that no game has done the RTS genre on consoles better.

I do think it could have been improved however, however this is all about quantity rather than controls, what it needed was a covenant story, it needed one desparately, the 14 UNSC missions were brilliant and varied, but the books give enough material to provide a story about the covenant activities on HARVEST, as well as the rise of the shipmaster.

The online is very good, I disagree with the notion that more than 2 teams would be appropriate due to the fact that the maps are designed with ground control and attrition factor in mind, more than 2 teams will lead to one player being able to turtle it whilst the others just fight it out, by the time that one team is obliterated, the other team would be fully stocked, supplied, researched and SPARTANned up!
 

L.B. Jeffries

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Nov 29, 2007
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Eldritch Warlord said:
Well, around here (the US) it hasn't come out yet.

But I believe it could have used more multiplayer flexibility. More than two teams at least, a King of the Hill mode would be nice as well. And I wouldn't object to a Covenant campaign, probably shouldn't be about the Human-Covenant War though.
Eh, why not? It worked in Starcraft and Warcraft. I don't mind being the villain for a little bit in a game.
 

pink.spartan

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Doc Theta Sigma said:
I went into a GAME store yesterday and they had a sign on the front of the counter saying "Please note that Halo Wars is an RTS game (Real time strategy) and NOT an FPS game (first person shooter) like the rest of the series". Now... Surely people interested in gaming do research on a game before buying it? I refuse to believe that people turned up at that store complaining that it wasn't like the rest of the series. They could have at least glanced at the back of the case first.
oh yes. even our local shops have these "warning signs"--disclaimers, as they say.

they also, apparently, aren't accepting returns due to the game not being fps, but will exchange. that *really* blows my mind--that a local shop can refuse money back. :eek:
 

Eldritch Warlord

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L.B. Jeffries said:
Eldritch Warlord said:
Well, around here (the US) it hasn't come out yet.

But I believe it could have used more multiplayer flexibility. More than two teams at least, a King of the Hill mode would be nice as well. And I wouldn't object to a Covenant campaign, probably shouldn't be about the Human-Covenant War though.
Eh, why not? It worked in Starcraft and Warcraft. I don't mind being the villain for a little bit in a game.
Covenant story would basically be: "Slaughter those infidel humans! Burn them for their insolence!" Plus the UNSC is a more effective ground force (tactically, the Covenant does of course field superior numbers and technology).

I just think that the Covenant has better stories to tell, they have a long history of brutal conflict.
 

BubbleGumSnareDrum

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Dec 24, 2008
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People who will blindly buy something because of the name on the front of the box do not deserve their money back when it is not what they expected.

Seriously. Right now I guarantee there is someone who heard about this new Halo game and is running out to buy it right now, completely unaware that it's an RTS game. And I hope they get hit by a truck while they're doing it.
 

D_987

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Jun 15, 2008
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I'm bemused by the high levels of almost stupidity on this thread (basically people either A claiming it shouldn't have been a Halo game, or B complaining it should have been on PC.

A - Halo is a well known franchise, it has a set storyline, popular following and recognizable characters. Why wouldn't you use Halo as a setting if given the chance by Microsoft (who ere presumably behind the decision).

B - If it was on the PC the game would be a run of the mill RTS - nothing special, and the reviews would reflect that - the game is not meant to be played on a PC and its shocking how many people can't grasp the simple concept - designed for console - at the end of the day Microsoft made it console exclusive to move units, and because you can't have a RTS that works on consoles and PC's. The console users would complain its overally difficult, with the controller - whilst the PC gamers would complain about the lack of depth / micro managing.

The fact is - its not a PC RTS, and until people realize this and try to judge it as a console game (even The Escapists review seemed to compare it to PC RTS games) it will never receive the acclaim it deserves - its a good game - not perfect there are a fair number of fundamental problems - but for a console RTS its probably the best around.
 

AndyFromMonday

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It was a decent fps, but it did deserve more than 6.5. But heck that's only Gamespot. I don't usually trust gamespot whit reviews. But why the hell give a shit what people say about it. Buy it, play it. Do you enjoy it! Horray! Don't enjoy it? Throw it in the bin and never speak of it again.

Also, Gamespot kinda....well sucks.
 

FragKrag

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Mar 2, 2009
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RTS games have never worked on consoles. There is no reason to play Halo Wars when you have a slew of better and more innovative RTS on PC. I mean come on, Warhammer, Starcraft, Age of Empires, Age of Mythology, Warcraft, C&C, Supreme Commander (cringe, but still better than Halo Wars.). I mean seriously, why would I force myself to play a subpar RTS when I can play better RTS somewhere else?

Personally I think it deserves to be lower just because of the stupidity of the designers.
 

jakefongloo

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Aug 17, 2008
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i can't stand it when i play an rts that limits how much ground i have to build on. Now i don't mind for example being the protoss and having to expand buildable ground thats fine but i have 6 spaces and if i want to build units that actually matter 3 of them have to be fucking power plants...wth??? Why?? and an unbelievable low pop cap and with the tower/ torret building ability messed up i have to keep units at my base to protect it. And before somebody mentions "well if you find another place to build a base you can expand there" I shouldn't have to. The only reason i should have to rebuild would be to get closer to the fight or to get more resources. And the bases are not in a straight line and resource collecting is a joke
 

DoomDispenser

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Mar 4, 2009
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First of all, move it on over to the PC, the 360 is an insult to RTS games.

Then, not make the two races virtually the EXACT SAME THING.

Lastly, make more than two races. Seriously, two races?
 

CyberAkuma

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Nov 27, 2007
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Sadly, the gaming developer studio that made Halo Wars was shut down the moment the game was finished so the games issues and gameplay will most likely never be fixed.

Too bad because it gave the consoles a fighting chacce in getting a decent RTS for once :/