Poll: Thoughts on symbolism

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cuddly_tomato

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Nov 12, 2008
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There has been no greater example of sibylline and sententious symbolism in movies than in the contemporary classic, Snakes on a Plane. It is a tragically overlooked testament to the hubris and sciolism of modern humanity. I believe that one day this magnificent work will be as salient and revered as Darwins Origin of Species or George Orwells Animal Farm.

Snakes, ladies and gentlemen...

...are more than snakes. The Snake, as such, is a metaphorical personification of our deepest and most atavistic desires: lust, sexuality, hunger. Hence, Snakes on a Plane is not, as you all might think, just a completely idiotic excuse for a totally lame plot: quite to the contrary, the Snake on a Plane is a subtle metaphor for the dichotomy of technologic progress contrasted with basic primitivity.

Fifty years ago, a man in a rubber suit trampling over toy trains, Godzilla, was known to represent our primary fear of atomic mutation. But how narrow, how hollow, how shallow is Godzilla compared to the Snake on the Plane! Isn't the snake - or, to evoke a Biblical image - the Serpent - the very essence of everything that makes technology (here: symbolised by The Plane) so fragile? And isn't snake poison known both as a deadly toxic and as healing medicine, as symbolised in the rod of Aeskulap?

Snakes on A Plane, ladies and gentlemen, is a deeply symbolistic film, a metaphorical mass for the most disquieting sides of modernity, a simile of the futility of Human Existence vis-a-vis of our own incompetence, and a terrible memento mori in our post-modern society. And Samuel "Loudspeaker" Jackson is nothing else but the Eternal Adam resisting to the timeless temptation offered to him by his own most ancient instincts which might, or might not present him with the easiest solution of all to escape the dilemmata of modern life - death! Thus, Snakes on a Plane will become yet another epitaph of diaphanous symbolism après la lettre.

Ladies and gentlemen, I thank you for listening.
 
Aug 25, 2009
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It's good as long as the developer doesn't get too artsy with it.

Let the symbolism stand and if the player gets it it'll be a little bonus for them. If you draw attention to it with glowing signs and pointers it disrupts the plot, and the people who don't notice it will wonder why they're being forced to stare at a cross for a minute.
 

cuddly_tomato

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Nov 12, 2008
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Eric the Orange said:
cuddly_tomato said:
here's a good example why I don't look for symbolism. Because when I do I over analyze and put symbolism where it was never intended.
I am so glad someone took the trouble to read that and understand what I was going on about. It stretched my braincells coming up with that. Thanks.