Poll: To Roger Ebert: Shaddap

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Akirai

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Jul 31, 2009
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Roger Ebert recently wrote a blog [http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html] defending the statement:
"I remain convinced that in principle, video games cannot be art."
To convince us of that same principle he attacks a recent TED talk held by game developer Kellee Sangtiago. I agree with him that the talk was ineffective at convincing anyone that games are art. That however does not defend his statement, one I completely disagree with. In response I wrote a small thesis on the subject of art and gaming, which I can't seem to post on his blog. :-/ I'm blaming this crappy comp. I figured that there's bound to be some people who would be willing to discuss this here though, so consider this repost as the discussion opener.

Whether games can be or can't be art is always a matter of semantics. Your [Ebert's] main flaw is his complete bypass on the subject. The only relevant passage is: "One obvious difference between art and games is that you can win a game." which defines art as a product which you cannot win. Going through his other arguments he seems to consider art something you can experience. So the only things you tell us about your definition of art is that it's a something, which you can't win but can experience? I cannot win my shaving cream yet I experience its gentle caress and am frequently immersed (facially) in the product. What points you give us that you consider important are not useful for defining art.
Neither are they useful for excluding video games as art. For the definition of games, you provide some more detailed handles. "It has rules, points, objectives, and an outcome." Though admittedly, I can't see any reason why something can't be art (even high art!) because it has rules and an outcome (books and movies have beginnings and endings which you must proceed between in chronological order. Endings are certainly the outcome of the plot and the chronological requirement is certainly a rule). Even if I could I disagree with the definition: a video game means nothing more than an interactive medium, often with audiovisual presentation. Win conditions aren't necesarry: Dungeons and Dragons is about as old as you and never had a win condition. In the case of video games there's an entire genre which does not feature win conditions, role playing games - it's impossible to win these games any more than it's impossible for an actor to win a play or a character to win a book.

As for my position in this discussion (which I think I've made abundantly clear in my response but will elaborate on), I formulate art thusly: (!)non-research media intended to (1) convey the zeitgeist, (2) critically examine an idea and/or (3) to exceed on their peers usage of the media.
Obviously this definition is very wide and leads to a lot of things being art. Even the bottle of shaving cream could in this case be art. Which is why the difference between the highs and the lows needs to be carefully argumentated. So far, I've seen games be art. Obviously in the third category, though as it is possibly the easiest to satisfy I haven't seen any which I'd consider good art. The first and second are harder to satisy, and I'll make a quick examination on Sangtiago's suggestion.
Flower and Braid obviously make an attempt to fall into the second category. Flower examines the balance between rural (natural) and urban (civilized, mechanized). However its examination can hardly be called critical, neither in the sense of opposing doctrine nor in the sense of being thorough. Braid might actually succeed because its mechanics, and the rarity with which their use is disrupted, compel most players to contemplate the power to reverse time, more thoroughly than I've seen other media to date. I agree that it has some issues which make it shy from high art, but as a midlevel piece I consider it succesful.
Walco's Resurrection seems bend on representing (possibly critically examing) the American mindset. As I'm well acquainted with neither the game nor the mindset, I can't draw a conclusion here, but it seems like just a bad representation so a bad piece of art.
I'd like to point out that Grand Theft Auto: San Andreas' Hot Coffee mod, and the public outcry, is a wonderful, clear example of the American zeitgeist, but unfortunately, as Rockstar never intended this, it fails as art.

To be honest, I agree with the theory that games have never produced art close to the great poets and their companions. But that doesn't mean that they haven't produced art equal to the mediocre poets - and that is something, that can only grow greater.
 

UPRC

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Mar 5, 2010
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He is droning on about games not being able to be artistic AGAIN? He did that last year or the year before as well.

He's just another old person who can't accept this new medium. I ignore him.
 

ThatTallGuy

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Jul 24, 2009
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I like your definition, but I'm over the whole Ebert thing. He's a grumpy old man, and I refuse to take most of what any grumpy old man says seriously. Art is a very subjective topic, so if you think it's art, then it's art.
 

Drakmeire

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Jun 27, 2009
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If you want to win this argument just bring up "Shadow of the Colossus" the game was an artistic statement about the greater good and how a story can be both complex and simplified. the game tells the story of how a boy destroys his own morality for the greater good of the girl he loves by slaying majestic creatures each representing a virtue of man and nature and slowly losing everything that once made him human. It breaks all the rules of adventure games and gives an interpretation in a more effective way than a movie or book could by letting you control the hero but having no control over the story... No matter what, it will play out the same way.
 

jamesworkshop

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Sep 3, 2008
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Its not really a question of defining art merely that videogames are far more accuratly described as games and a game is not art.
Calling games art is really only an attempt to make videogames on par with things like sports or other games like Chess (considered to be the most intellectual game in the world) that are supposedly considered more highly than videogames despite the fact that almost no one under 30 has never played a videogame in their life.

Videogames are not lacking by any reguard Videogames are so ingrained into popular culture that they are simply here to stay.




"'I don't think they're art either, videogames,' he said, referring to Roger Ebert's recent commentary on the same subject. 'The thing is, art is something that radiates the artist, the person who creates that piece of art. If 100 people walk by and a single person is captivated by whatever that piece radiates, it's art. But videogames aren't trying to capture one person. A videogame should make sure that all 100 people that play that game should enjoy the service provided by that videogame. It's something of a service. It's not art.'"

Hideo Kojima

http://www.gamasutra.com/view/news/27133/The_Art_History_Of_Games_Games_As_Art_May_Be_A_Lost_Cause.php

"Tales of Tales has never been shy about making bold statements. At The Art History of Games conference in Atlanta, GA last week, Michael Samyn and Auriea Harvey, who also worked on The Path, which many pigeon hole as an "art game," laid out their case for why video games are not and never will be art, and why games are never going to evolve."
 

Nomanslander

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Feb 21, 2009
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Oh for fuck sakes, who cares what some film critic thinks about video games, if he doesn't get it he doesn't get it. Worse case scenario everyone else buys into his word and games are officially tagged as not art, something I don't think will ever happen.....0o

It's all subjective, and in times like these I wish Siskel was here to argue with the fat bastard since that's what Ebert really wants to do, argue!

Oh and don't forget we're also talking about the same film critic that defended the movie Gigli starring Ben Afleck and J Lo...yeah the same...0o
 

Macgyvercas

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Feb 19, 2009
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Yes video games can be art, damnit! I really hate to be a Yahtzee ripper here, but I see no other choice.

Video games are art. Case in point: Psychonauts
 

Scribjerky

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Apr 4, 2010
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You see, I have an issue with this whole OMG IT'S NOT ART bull. He says it's not art? So what? What does he consider art? There was a whole artistic movement that people didn't consider art.

It's called DaDa. Ebert needs to get his head out of his ass. If an upside down urinal can be art, so can a videogame.
 

antidonkey

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Dec 10, 2009
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Since he freely admits to never having played a video game, I can't take his sweeping generalization about video games seriously. He's talking out of his ass about a subject he knows nothing about. Cracked has a great article up about his latest babbling. I'm sure it's not hard to find and I'm feeling too lazy to link. I blame the pizza.
 

BloodSquirrel

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Jun 23, 2008
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Akirai said:
(!)non-research media intended to (1) convey the zeitgeist, (2) critically examine an idea and/or (3) to exceed on their peers usage of the media.
That's a pretty goofy definition. A bland phrase that does nothing but point out a logical flaw in an idea would be, by that definition, art. "To exceed on their peer's usage of the media" doesn't really mean anything. Meanwhile, Beethoven neither critically analyzes any ideas or "convey the zeitgeist", but his work is most certainly art.

The definition I've come up with is "Any attempt to communicate an emotion through creative means". Art is an attempt to communicate a certain feeling or emotional state to your audience.If you succeed, you've created good art. If you fail, you've created bad art.

By this definition, of course, games are art.

Oh, and as for Roger Ebert- people, the man is offering no intellectual contribution to this debate. All he's doing is walking in a saying that games are crap. We, of all people, should recognize this behavior- it's called trolling. His next argument will probably be to say that they should be called 'video GAYmes', because people who play them are homosexuals.

So, please, stop feeding the troll.