It feels like there's a new generic FPS game coming out every week. If they had more to stand out from the billions of others that did the exact same innovative things they did, I wouldn't mind there being so many of them.
fixed.whycantibelinus said:I think the market is over saturated with most every type of game, it's just because of the popularity of FPS's that it's more noticeable. If you really pay attention to it there are all sorts of shitty RPG's, RTS's, adventure, party, racing, simulation, sports games that come out every month. I mean for christ's sake I just read about a game coming out called Shaun White Skateboarding where the entire environment starts out grey and dull (hmmmm...The Saboteur?) because the in-game world is too concentrated on economic efficiency to have fun. The way you add color and "life" to the world is by landing "sweet ass trix to fight the man, brah!"
Ridiculously AWESOME
or *INSERT COUNTRY HERE* threathing to destroy America it would fun to play as a bad guy only armed with a toothpick for onceIldecia said:they're all the same bland mix of:
dude in power armor
always has a rifle/machine gun
always fighting against aliens destroying earth/america
its too boring.
This.Brad Shepard said:Theres not too many FPSs, theres too maney samey FPSs
No but I seem to recall the names. What was it that had the pitchfork? this is gonna bug me.Valiance said:This is how I feel too. I have countless older shooters that were all very unique at the time, Hexen and Heretic some of the best. In Hexen, however, you started and actually had three different character classes with their own unique weaponry and way of using items.Hussmann54 said:Second Option (I know they are out of order from the poll options) is that they are all just too similar. Again, maybe this links back to kids being too easily amused, but I remember the difference between Doom and say.. Hexen (anybody remember that one?) One was demons and bloody shooty technology stuff, the other was demons and ghosts and bloody shooty mythical stuff (and didnt you start with a pitchfork?) and yet they still felt very different. See kids, thats what we grownups like to call originality. Your generation need to get with the program! With the limits of technology back then, developers were still capable of making discernible differences to games.
In fact, the fighter started with a gauntlet, got an axe (which was still melee, but used blue mana), a hammer (which was melee or thrown, and used green mana), until he got Excalibur.
The cleric on the other hand started with a mace, received a serpent-staff that sucked life out of enemies at melee range and shot green balls of energy at longer range as his second weapon, got gloves that cast some sort of burning flame pillar, until he got some soul reaper weapon at the end.
The wizard, on the other hand, started out with a ranged weapon, and received no melee weapons over the course of the game. First two weapons were rings he put on that let him shoot out ice shards and lightning pillars...Forgot the last one. Maybe he got the soul-eater weapon and the cleric got something else.
My point was that even the class you chose to play, which was a revolutionary idea for an FPS at the time, affected the game. They all used Flechette differently too. Throwing bottles of green stuff or setting them as traps, or having them explode into poison gas instead of a fiery explosion.
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The game in which you start with a pitchfork, well, there's a couple, but the first one I can think of was Blood, yet another more-unique FPS game where you were a freakin' vampire who came back from the dead. And, um, I don't think any other game has used a voodoo doll as a weapon in an FPS. And the flare-gun was hilarious.
But Duke Nukem's pipe bombs and trip mines, Shadow Warrior's katana and severed heads, beating hearts, I just, I fucking loved FPS games in the 90's.
OH, original poster...Have you ever played Witchaven, or Witchaven 2? FPS with poleaxes and flails and bastard swords.![]()