Tryzon said:
Treblaine said:
What an utterly spurious complaint. Was Ben Hur a bad film because it was a remake? Was the same for The Man Who Knew Too Much?
System Shock and BioShock were made by the same people. They are perfectly entitled to tell a variation on a similar story/theme.
"the original release didn't let you turn off the accursed Vita-Chambers"
What a bitchy complaint, the Vita-chambers patch was very soon and there is a SIMPLE solution. If you do die and spawn from a vita-chamber... then load from a save game. YES you CAN complete the game through relentless attrition, but that would be really really dumb. You can play through Hitman just running in with a gun and shooting everyone but again, that would be dumb. How about you stop being dumb.
And now the bitching that you are given TOO MANY OPTIONS! Oh the awfulness of too much flexibility, that you can experiment a bit with all the options presented to you and aren't forced to travel down an extremely narrow path.
Again, if you just want to be an idiot and simply spam electro-bolt over and over then that is your problem. Spamming electro bolt is only easier for you because you can't comprehend more complex combinations of attacks.
Consider how swarm is a homing attack, how fire can cause enemies to retreat to water, how electro can stun multiple enemies in water, how telekinesis can throw explosives and weights.
You niggles are spurious and entirely based on your personal inability to use the options given to you.
First off, as I said in the piece, I DID enjoy BioShock, but only to the extent that I could while also taking note of all the questionable design decisions. Thanks for actually taking the time to systemetically respond to my individual points, but I still feel the need to clear some things up here.
Someone else has already pointed out that System Shock and BioShock were NOT, in fact, made by the exact same people, though I grant you a fair number of them. I'm supportive of remakes/re-releases/re-imaginings that bring things to a new audience, but what annoys me is that System Shock went by with barely a flicker on the commercial radar while BioShock swooned in with its big marketing budget and helped itself to whatever awards it fancied. THAT'S what I hate. Also, I freaking love the Eighties Scarface but don't care about the original, since Mafia gangsters and all that doesn't interest me. Just thought I'd throw that out there.
Yeah, the vita-chambers thing is a bit of a shaky point, but it was more a demonstration of the kind of bad design decisions I saw the game as being filled with. My fault if that isn't totally clear, but that was my intention.
I didn't complain that there were "too many options". Indeed, I said the variety of powers at your disposal was "generally an extremely good thing". Being able to push a guy into a pool and then zap him to death is deeply, deeply awesome, but I still say they went a bit mad with some of the abilities. My far bigger problem, though, is how overpowered you can very easily become as the game nears its end; the game gets easier rather than harder, especially because of that chameleon power, which makes stealth ten times easier. The whole game just feels like a watered-down RPG, is my issue. Some more focus would suit me grand.
And I still do argue that simply zapping a guy and then thwacking him is often just as effective as coming up with a complex series of attacks but far less effort. Seems a bit pointless to me.
But yes. I hope that's made my intentions clearer. Thanks for your time.
OK, I need to clear you up here, you seem to keep calling System Shock 2 as "System Shock". System shock 2 most definitely had the same writer and director as BioShock, Ken Levine in Irrational Studios.
System Shock 2 was NOT ignored, I REMEMBER, it got a lot of attention back in 1999 and for a PC game it was quite successful. But it was not the huge success that Bioshock was for important reasons: it wasn't all that good. See the devil is in the detail, design decisions like guns dissolving after 10 shots and much less enemy variety... these are far worse than the brief inability to switch off Vita-chambers. A patch to fix the gun dissolving was years in the coming and very buggy.
You aren't overpowered, especially if you play at the difficulty setting suitable for your skill level. You can very easily get yourself killed by a lapse in judgement, especially how the enemy health increases a whole order of magnitude. Realise if you set it on easy the enemies only do 17% of normal damage! You didn't ever play on easy did you? If normal was too hard, try HARD mode where enemies have 55% more health and do 50% more damage from normal.
"And I still do argue that simply zapping a guy and then thwacking him is often just as effective as coming up with a complex series of attacks but far less effort."
Hey, I read your meandering critique, you could do with reading mine how the other plasmids offer other functions. Like how Swarm are homing attacks if the enemy retreats behind cover and could be anywhere you can launch a swarm and it'll stun them. Many enemies have very high resistance to electro-bolt, as it is a function of their health. Incinerate is great as it deals damage and forces them to disengage which is great for groups where you can't easily zap one then attack another.
Also, if you played the game on 360/PS3 I understand why you are disappointed. The console version jsut does not work.
PC version is much easier to exploit your tactical repertoire and respond to the challenge of enemies accuracy and damage of higher difficulty without it getting too hard. Just the right challenge.
I made frequent use of zap-n-thwack but I was not foolish enough to use it all the time due to shortage of eve (that I'm saving for major fights) and I have such a surplus of other ammunition. Also swarm is great for Houdini splicers as it reveals wherever they disappear to. Enrage is far more effective in groups as while one zap dives you a brief opportunity to score a quick kill, as hitting one splicer not only takes one splicer out the fight but also draws other splicers away from the fight.
Incinerate is great for oils slicks against groups. Ice-blast is WAY more effective on security cameras/devices. Target Dummy is also good for when you are surrounded by enemies and need something to lure them away from you and reveal their position.
In fact if I stumbled upon a lone splicer I'd try to snipe one with a single headshot, or sneak up on them and whack em. That's not easy.