But do you think console gaming is worth supporting?Nurb said:That sort of thing from companies, and their greed is why I've stopped buying new games altogether (non-indie) and going strictly used games to support the used game market and voting with my dollar that the big gaming publishers and their developers are no longer worth supporting.
What a lot of people don't seem to realise (not saying if you do or not) that gaming consoles are so cheap because the manufacturers sell them bellow cost. It takes years (around 3-5) for various economic factors to allow them to start making a profit directly off console sales. Until that time, the manufacturers recoup their losses (let alone making an actual profit) by charging licencing fees to publishers who want to release a game on their console, a cost which is passed down to the consumer (aka the 'console tax'). Classic Loss-Leader sales model.
So, for example, you release the PlayBoxU... and take a loss of US$150 per unit sold... and in the first year you sell... 30 million units... that's US$4.5billion you've lost and to break even you the consumers to buy (recouping at roughly US$10/game sold) 450,000,000 games in the same period... or 15 new games per console... at US$60 a pop... and this is all in the first year of the console's release. (numbers are guesstimates and WAGs)
Fuck the publishers pissing and moaning, this is the real "threat" that the continuing growth of the used game market poses. Of course, what it all actually means is open to interpretation,