Poll: Trading in your used games

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RhombusHatesYou

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Mar 21, 2010
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Nurb said:
That sort of thing from companies, and their greed is why I've stopped buying new games altogether (non-indie) and going strictly used games to support the used game market and voting with my dollar that the big gaming publishers and their developers are no longer worth supporting.
But do you think console gaming is worth supporting?

What a lot of people don't seem to realise (not saying if you do or not) that gaming consoles are so cheap because the manufacturers sell them bellow cost. It takes years (around 3-5) for various economic factors to allow them to start making a profit directly off console sales. Until that time, the manufacturers recoup their losses (let alone making an actual profit) by charging licencing fees to publishers who want to release a game on their console, a cost which is passed down to the consumer (aka the 'console tax'). Classic Loss-Leader sales model.

So, for example, you release the PlayBoxU... and take a loss of US$150 per unit sold... and in the first year you sell... 30 million units... that's US$4.5billion you've lost and to break even you the consumers to buy (recouping at roughly US$10/game sold) 450,000,000 games in the same period... or 15 new games per console... at US$60 a pop... and this is all in the first year of the console's release. (numbers are guesstimates and WAGs)

Fuck the publishers pissing and moaning, this is the real "threat" that the continuing growth of the used game market poses. Of course, what it all actually means is open to interpretation,
 

Clive Howlitzer

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Jan 27, 2011
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I am just a PC gamer but all my video games are new. Sometimes I wait for price drops or buy during sales but I am always the first owner of every game I buy.
 

Soxafloppin

Coxa no longer floppin'
Jun 22, 2009
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I don't trade them in, I sell them online (I've actually made profit on a few instances, after having my fun with the game) and use that money to buy new games. :)

when you sell the game online your selling to another gamer who wants to play the game, effectively cutting out GAME or whatever and no one is ripped off!
 

Sandjube

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Feb 11, 2011
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I trade them in very little, since even my retail games are steam based, and that would be like, fraud or something. I dunno I'm a cat I can't read.

POINT BEING, they wouldn't be able to play them and that would be unfair.

That is of course if they would even accept them, which they of course wouldn't.
 

Nurb

Cynical bastard
Dec 9, 2008
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RhombusHatesYou said:
Nurb said:
That sort of thing from companies, and their greed is why I've stopped buying new games altogether (non-indie) and going strictly used games to support the used game market and voting with my dollar that the big gaming publishers and their developers are no longer worth supporting.
But do you think console gaming is worth supporting?

What a lot of people don't seem to realise (not saying if you do or not) that gaming consoles are so cheap because the manufacturers sell them bellow cost. It takes years (around 3-5) for various economic factors to allow them to start making a profit directly off console sales. Until that time, the manufacturers recoup their losses (let alone making an actual profit) by charging licencing fees to publishers who want to release a game on their console, a cost which is passed down to the consumer (aka the 'console tax'). Classic Loss-Leader sales model.

So, for example, you release the PlayBoxU... and take a loss of US$150 per unit sold... and in the first year you sell... 30 million units... that's US$4.5billion you've lost and to break even you the consumers to buy (recouping at roughly US$10/game sold) 450,000,000 games in the same period... or 15 new games per console... at US$60 a pop... and this is all in the first year of the console's release. (numbers are guesstimates and WAGs)

Fuck the publishers pissing and moaning, this is the real "threat" that the continuing growth of the used game market poses. Of course, what it all actually means is open to interpretation,
The console market has exploded in that same 25 years despite the BIGGER used game market then than there is now and there was always that issues of selling consoles cheaper, that's why they sell accessories for two or three times what they're worth in retail to make up for it. Gaming has existed longer than 5 or 6 years, and profits have gone up and up. If consoles are in danger, it's because of the conduct of the publisher, treatement of customers and manipulation of the market to limit choice.
 

xvbones

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Oct 29, 2009
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J Tyran said:
There has been a lot of debate about used games lately along with rumours that the next gen Xbox wont play them, its easy to get the impression that publishers hate used games almost as much as piracy.
More than piracy. More than. The totally legal used games market has impacted the gaming industry far worse than piracy, and it has done so because of its legality.

Every time you buy a used game, that developer gets nothing. Gamestop keeps every penny.

In this manner, Gamestop can sell and resell a single copy as much as a dozen times or more and the developers of that game get not a fucking dime.

I fully support any measure that puts the brakes on the used market.

(And any measure that damages gamestop.)
 

esperandote

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Feb 25, 2009
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BathorysGraveland said:
Never. I only buy games that I like and enjoy, so I don't trade them away because I, you know, like them.
How do you enjoy games before buying them? knowing there aren't demos for every game.
 

BathorysGraveland

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Dec 7, 2011
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esperandote said:
How do you enjoy games before buying them? knowing there aren't demos for every game.
If I can't get a demo to play, then I'll just extensively watch gameplay/let's play videos. They're generally enough to tell me if I'm going to like a game or not.