Since the boom of the internet, the video game industry has become more and more accesible due to the sheer amount of information one can get about companies and their specific policies, among other things. Back when I was a kid playing games, I didn't know who the CEO of Capcom was, or what Nintendo's stock price or anything was, I just played the games. Now, because of the advent of petitions, preorders that can be cancelled, and other things, the industry has changed to one that is much more open about almost every aspect of each individual company. We know names, salaries, and a lot of other information that I personallly would have never really cared about if it wasn't availible.
Allow me for a minute to go on a tangent. I work in the professional wrestling business, and I know there's a lot of people here who think that's whack, and I'm ok with that, but the analogy makes sense. The wrestling business used to be very closed, "protected" they called it, because there was a bigger level of immersion as long as as many people as possible thought it wasn't scripted, and even if they knew, it's not like they knew everything that went on backstage. That's what sold tickets and put butts in seats, because you saw everything unfold only in the ring.
With the advent of the net, and newsgroups and stuff, things started leaking like crazy, to the point where no storyline or angle is really a surprise anymore, because you hear about it weeks prior to it happening. This has destroyed a lot of the business, and made it very hard for promoters, especially the big ones, to draw a crowd.
So my question to you is, do you think transparency in gaming is a good thing? Do you think it potentially is hurting the business?
Allow me for a minute to go on a tangent. I work in the professional wrestling business, and I know there's a lot of people here who think that's whack, and I'm ok with that, but the analogy makes sense. The wrestling business used to be very closed, "protected" they called it, because there was a bigger level of immersion as long as as many people as possible thought it wasn't scripted, and even if they knew, it's not like they knew everything that went on backstage. That's what sold tickets and put butts in seats, because you saw everything unfold only in the ring.
With the advent of the net, and newsgroups and stuff, things started leaking like crazy, to the point where no storyline or angle is really a surprise anymore, because you hear about it weeks prior to it happening. This has destroyed a lot of the business, and made it very hard for promoters, especially the big ones, to draw a crowd.
So my question to you is, do you think transparency in gaming is a good thing? Do you think it potentially is hurting the business?