The dodge offset allows you to continue a combo after a dodge. Basically, if say combo requires PPPKKK, you can dodge on the 3rd punch and then kick 3 times after the dodge to complete the combo instead of starting over.Uriel_Hayabusa said:How so?Phoenixmgs said:The dodge offset alone in Bayonetta completely separates it from all other hack and slashers.
It's not about difficulty. Both Bayonetta and Vanquish have really easy modes; Bayonetta's very easy allows you to do wicked weaves with one button press and Vanquish's easiest mode has auto-aim. I feel Normal is just about right in both games, a proper Normal. I find Normal to be too easy in most games especially last gen and current gen, it's like impossible to die in some games like Assassin's Creed. I do love how Bayonetta eases the player into using the dodge offset mechanic by giving you more and more witch time immune enemies as you go up each difficulty level so when you do get to the highest level (with no witch time), you should be prepared.I prefer both of those games over Vanquish. They may not be as tough-as-nails which makes it much less impressive to boast about how you've beaten them; but their controls are more responsive and their combat scenarios tend to be more carefully designed than simply "throw tons of enemis at you" like in Vanquish.Then, there's Vanquish that totally curb stomps all other TPSs like Uncharted and Gears (which are both style over substance).
It's about the gameplay depth. You can play through Vanquish just like Uncharted and just enjoy the ride. If you want more depth, Vanquish has it as well as Bayonetta whereas Uncharted doesn't. No way Uncharted controls better than Vanquish. Naughty Dog has no clue how to make a TPS (after FOUR TRIES): 1) you can't adjust the sluggish as hell camera sensitivity in their games (that's the camera you fucking aim with, and you can't change it all the way from Uncharted 1 thru TLOU), 2) circle for both cover and roll has never worked (even Susan on this site who gave Uncharted 3 5/5 said the controls suck), and 3) the shoulder swapping is done wrong in Uncharted (you can't aim over your left shoulder initially; in fairness, Vanquish has no shoulder swap but it's single player only). With all that said, I do love Uncharted 2 but Uncharted 1 was bad (for gameplay) along with Uncharted 3 (for story and characters).
I liked the rocket-riding section as it was using the combat system in 2D, kinda neat. The motorcycle section was "meh" but it was short. It's not worse than Uncharted 1's jet ski sequences, which I think there were 3 of them. Also, Uncharted 1 is really padded as the game just throws waves of enemies at you and you even backtrack a bit at times. It really seemed like Uncharted 1 was more of a tech demo than a game. Uncharted 3 is like all padding. It makes no sense for Drake and Co. to even continue the adventure (much more so than the previous games) as they can go home and the villain literally can't win. The boat chapters make literally no sense.Many sections of their games drag on for longer than they should, their games also tend to feature poorly done levels where the gameplay suddenly changes (the motorcycle and rocket-riding levels in Bayonetta for instance) that are just no fun in the slightest and also go on for way too long to boot.