This is a question that I've often wondered concerning games and the general populace. There are three ways that one can fail to understand games: language/translation, gameplay concepts, and story/terms.
The first is of course, a no-brainer. The language that the game is in is different from the one you speak (mainly the case with English and Japanese).
The 2nd sometimes requires a bit more explanation. Usually this is coupled with #1, but other times it's part of a strategy or RPG game (well, it was before the advent of gamefaqs). For example, understanding which pre-reqs are needed for jobs (FFT, Ogre Battle), or alchemy systems (Witcher, Morrowind). There are probably better examples, but I can't think of any right off the top of the head. Sometimes concepts aren't vital to completing a game, sometimes they are.
The 3rd is another thing that could be coupled with #1, but could also stand on it's own. Story-telling that either makes no sense (RE? I guess) or is so convoluted that it loses most people (Front Mission 3, Chrono Cross (sorta)).
What would cause you to not play these games?
The first is of course, a no-brainer. The language that the game is in is different from the one you speak (mainly the case with English and Japanese).
The 2nd sometimes requires a bit more explanation. Usually this is coupled with #1, but other times it's part of a strategy or RPG game (well, it was before the advent of gamefaqs). For example, understanding which pre-reqs are needed for jobs (FFT, Ogre Battle), or alchemy systems (Witcher, Morrowind). There are probably better examples, but I can't think of any right off the top of the head. Sometimes concepts aren't vital to completing a game, sometimes they are.
The 3rd is another thing that could be coupled with #1, but could also stand on it's own. Story-telling that either makes no sense (RE? I guess) or is so convoluted that it loses most people (Front Mission 3, Chrono Cross (sorta)).
What would cause you to not play these games?