Reep said:
AjimboB said:
I want a new game engine. The source engine has really been showing its age lately, and I would like a new engine before I want episode 3 to be released. Episode 3 is the touted climax of the series, and has been hyped to such a ridiculous degree, that I don't think the current Source engine an create all of the awesomeness that all of the fans expect.
Similarly with Left4Dead 3, unless they change up the formula for the game, with a new engine, capable of making more radical changes the to gameplay, I don't think an announcement is particularly likely. I just can't see Valve going with the exact same formula for 3 games, and they should know that using the same formula would make Left4Dead 3 stale after a month. Left4dead 3 would need radical changes in order to continue being interesting.
I also can't see them announcing DLC over a game, so the announcement of Left4Dead DLC is out as the major surprise. They would never bump Portal 2 just to announce some DLC.
The most logical choice in that case would be a new game engine, and this is what I'm hoping for the most. The source engine is pretty old, and while it has held out extremely well over the years, it has gone as far as it can. A new engine would be huge news, big enough to bump Portal 2.
Didnt they make an update or improve the source engine for L4D2? I know they improved it over L4D1 which i think was a better version of Source over the CSS and HL2 version.
With each major game release there has been a tweaked version of the engine with better visuals and more things added, originally the split was (I'm not counting the slight changes made when Episode 1 was released because it's a lot easier if I don't):
The "Source/Episode 1" Engine: CS:S, DOD:S, Half-life 2, Episode 1
The "Orange Box" Engine: TF2, Portal, Episode 2
The "L4D1" Engine: L4D1
The "L4D2" engine: L4D2
However since then they ported DOD:S onto the Orange Box engine a while ago, and continued to update the TF2 and DOD:S engine without changing the Portal or Episode 2 engine. Recently with the release of Steam for Mac there has been some major re-shuffling, HL2 and Ep1 were ported onto the Ep2 Engine, and CS:S currently has a beta going for porting it to the OB engine, the main reason for these changes were so that Valve only had to port the OB engine and higher onto the Mac instead of also having to port the Ep1 engine, which could have caused some issues, after the reshuffling it (as far as I'm aware) currently looks like this:
Source engine 2006: CS:S
Source engine 2007: HL2, Ep1, Ep2 (and I would have thought Portal would also be under this list but for some reason Source SDK shows it as being under the later version)
Source engine 2009: TF2, Portal, DOD:S, CS:S Beta
The L4D games kept their respective engines. The reason HL2 and Ep1 are still shown in the 2006 section of Source SDK is (AFAIK) it hasn't been updated to change them yet. I could be wrong about this but that's my current understanding of it, correct me if I'm wrong.
I'm not sure if Portal 2 will run using the L4D2 engine (being the latest and best looking actual build), an updated version of the L4D2 engine, an updated version of the Source 2009 engine, or an entirely new build of the engine altogether, we'll have to wait and see.
Also I just saw this:
http://www.escapistmagazine.com/news/view/101146-Gabe-Newell-Valve-E3-Surprise-Isnt-Episode-3
and died a little inside. =/