Poll: Victory Conditions {New OP}

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Mordereth

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Liars, beggars, thieves and whores;
Hear now my turbulent tale-
Whence once upon these sundered shores,
Where ever more shall the Herribon wail;

Our fair princess, wed to the throne,
Was set upon by the Herribon?s chief,
Cutting earth and shattering stone;
So the Prince did bequeath,
some brave souls, her quick release...



(Yes, my poetry sucks; no, poetry is not inherently ?g4y? or ?3m0?; yes, I did not use an Oxford comma for the beginning list. Are you done now? Good, shut up and let me explain then)

(Note on examples: they're all [conceivably] modern, but they're here to lighten things up; the real RP would have a fantasy setting)

Idea: Victory Conditions
MoM is all about victory conditions. Each player is given them in secret (via PM) and, over the course of a quest (going to save the princess) must achieve them. Sometimes they will conflict, and bring players into direct confrontation with one another (see: PvP). These conflicts will rarely if ever necessitate shedding the blood of the other player, it's just a possible way to resolve them.

I could go on, but here's an example:

-Player 1- Must eat the apple

-Player 2- Must sell the apple

-Player 3- Must ensure Player 1 does not die

-Player 4- Must ensure Player 2 signs a marriage contract to wed Player 3

Quest: Four adventurers must walk into the kitchen and get the apple!

The players would be PM'd each their own objectives, with the "Quest" being the only thing visible to all.

[For more story/setting, scroll to the bottom]

As you can see, some of those goals could potentially conflict, and at least players 1 and 2 cannot both complete there's successfully
Character Sheet-
Name:
Age:
Gender:
Race: (Most peaceful NPCs will be human, and may be racist, but go for pretty much whatever so long as it's not unfair)
Apparel Worn Most Often:

Weapon:
-Brawn:
-Wit:
-Brains:
Background Info:
Misc.:

Roll4Success:
Yes, this will require some form of stats/rolling. To keep this painless and fair for everyone, here's the site I'll use: http://www.random.org/dice/?num=3

There will be three basic stats; Brawn, Brains, and Wit. Any given (challenging) task will require a check, and it will fall into one of these three categories. You will allocate 5 points into each.

Checks are divided into Easy, Medium, and Hard. Hard requires a roll of 4 or greater, medium of 5 or greater, and hard requires rolling a 6. For each point in a stat, you get one roll.

Important: You don't need to know everything beyond this point right now to sign-up/play; it's just a nice reference or if you want to see how things will work.

Example Situation:

The party comes to the kitchen door; oh no, it is locked!

-Pick Lock? (Wit)[Hard]
-Brake Open? (Brawn)[Medium]
-Something Else? (your own option, I'll decide if it goes under Brain/Brawn/Wit; or you could just chat ti up)

Player 4 (in a much longer, more thought-out post): "Well gee," Player 4 says, "maybe we should look for a key. Oh and by the way, Player 2, ain't that Player 3 guy a real hot ticket?"

Player 1 (see the above): "Keys are for hermaphrodites [note: we do not discriminate against hermaphrodites]! I'll do this like a real man!" Player 1 shouts with wild enthusiasm, then attempts to break down the door.

His stats:
-Player 1- Brawn 3; Brains 1; Wit 1

His Roll:
6 : 2 : 4

I Say:

Player 1 smashes through the door (with x implement) and finds an Enraged French Chef on the other side, brandishing a large meat cleaver at him!

-Enter Combat: Chief
-Stay Put
-Flee
-Something Else

Player 2: "Wait, Player 1," he says. "If you just don't move, he won't be able to see you!" Player 2 reaches into his back pocket for his switch-blade.

(Note: He may elect to enter combat with Player 1 here; this is not prohibited, but it would also be unwise as Player 3 and 4 are right there with him and likely to help defend Player 1. Then again, Player 1 is a bit of a wanker, so they might not! It's worth saying I didn't list this as an option; that's just to give some sense of direction so we don't stop dead in the middle of the RP because no-one knows what to do.

Player 3: "Get out of the way!" Player 3 rushes head-long through the door and attacks the Chef with his knife.

(Note: I'd expect some people would think "and engages the Chef" is kind of restrictive RP-wise, so this will open combat with an attack, which leads us to...)
Combat:
There is an initiative system, a line system, and a series of combat commands. Then there's damage, handled by a wound system.

Initiative system is thus;

you attack, you have the initiative. You defend, the attacker has the initiative. Initiative means who goes first, basically.

Line system is thus;

if you're standing next to/in-front of the enemy, you're on line 1. Line 2 is safely behind line 1 (unless they get flanked) and, therefore, cannot be attacked (via melee) by anyone on the other side of line 1. So mages and other light-weights go back in line 2 while melee fighters go in line 1.

Commands are thus;

Attack- Basic attack checking the stat related to it, i.e.: brawn for sword, wit for dagger, brain for magical staff. Success deals one wound.

Defend- Puts you in a defensive state; makes the roll to hit you go up from medium to hard. Checks wit.

Power Attack- Deals two wounds if successful, but makes you easy to hit for the enemy's next two attacks.

Cast- Either from a scroll or your own memory; checks Brains.

Precise Attack- Makes the likelihood of hitting the target hard but does two wounds, checks wit.

Use- An item or what have you.


(Critical attacks occur if you get 2 or more successes, and doubles however many wounds you were going to deal)

Note on turns: You get 2 by default, 1 for wearing heavy armor/similar conditions, or

Wounds: you start with 1 by default, and each point in Brawn adds another

Finally, we can resolve the conflict!

Player 3- Swings power attacks the Enraged French Chef!

His Brawn = 2

6 : 5

Critical!

Four wounds delivered!

Chef: 4 - 4 = 0

The Chef slumps over dead from a crushing blow to his forehead from Player 3's hammer.

----------------------------

Setting:
Know as the "sundered island," Capriko is known for its stout beers and fine steels. They are a city-state, the city of Capriko being situated on the island's south-western shore. The island itself is divided into two sections, the northern section accessible via ferry or bridge. There are no human settlements or docks up here. Here is where the Herribons live, wretched beasts of the darkness.

The northern half of the island is tropical, whilst the southern is ironically temperate. Ecologists have been baffled the anomaly for centuries, but you probably don't care, so I shant go into detail.
Quest:
Prince Heartwright is in need of your aide; his beautiful bride-to-be has been kidnapped by the foul Herribons, and taken to the southern half of the island. He's willing to pay a fat sum for anyone who can return her to him.

Although there may be others willing to pay for her release into... less savory custody. They would, perhaps, be more generous than the good prince...

You start out just north of Capriko, facing down the road that will lead you to the bridges and fishing-villages that can transport you to the north.

What do you do?


So, what did you think? Alright, too complicated, you want to know about the story more before you decide?
 

Viking Incognito

Master Headsplitter
Nov 8, 2009
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You say that the character killing/hostile action will happen at the end but what if it is to someone's advantage to kill someone else as soon as it starts, or otherwise near the beginning?
 

Mordereth

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Jun 19, 2009
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Viking Incognito said:
You say that the character killing/hostile action will happen at the end but what if it is to someone's advantage to kill someone else as soon as it starts, or otherwise near the beginning?
I shall endeavor to avoid such scenarios.

As you are all supposed to be working towards the same goal, people with inherently hostile VCs will need to act as double-agents to be effective.

They also do not know who is working against them, or working to help them, or even working towards nearly the same thing as them.

So really, identifying someone with objectives counter to yours that early is as unlikely as finding a prime time to murder them that early on without, y'know, the whole party thinking you've gone berserk or the Cleric reviving them after they've all killed you.

Several objectives, like the hostile ones, will be tied to the quest objective, so I don't think anyone will be knocked off too soon. If they do die early on somehow, I'll let them have another character (supposing they don't know who killed them originally, as it'd ruin the fun).
 

The Zango

Resident stoner and Yognaught
Apr 30, 2009
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This seems like a pretty cool idea, especially since most of the characters I play in RP's have ulterior motives anyway :D, I'll submit a character sheet in a little while :D
 

revolverwolf

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Jul 1, 2008
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This deserves to be seen by more people, because I know this sort of RP usually interests people. I might put it up in RP Regulars, if you're cool with that.

Also, you can do dice rolls in a group right here on the Escapist, so if you'd be willing to make one you could provide some transparency with your dice rolls and get rid of the problem of any OOC chat in the game. Not saying you have to make a group though; it's just a suggestion.

Regardless, I'll try making a character for this. I'll probably come up with questions for you at some point during my character creation, so look out for those.
 

Mordereth

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Oh wow; people actually read and liked it.

Sorry, after three or so days I figured it wouldn't get any steam, as I'd triple-posted with no comments.

So shall I commence actually creating the CS and such?
 

Mordereth

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Jun 19, 2009
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Alright; so iCreated some classes, but I'm considering just letting people invent their own characters. We'll just try this sheet and see if it works out OK.

Here's a CS:

Name: (Anything)
Gender: (M/F/Other [Maybe your race is neuter, eh?]
Age: (Add a "looks like" if they're an elf who can be 300 and look 20-something)
Rage: (Anything fantasy/humanoid; if you're a giant fucking bug expect people to freak, same with anthropomorphs)
Apparel:
Armor (Heavy/Light?):
Weapon(s) (2h/1h?)[Dual Wielding Allowed]:
Spells: (Come up with three, I'll make the stats; be specific on what they do or I'll fill in the gaps)

Physical Appearance:
Eye Color:
Hair Color:
Personality: (brief)
Bio: (optional)

(5 points to apply; zero in anything will cause repercussions ;))
-Brawn:
-Brain:
-Wit:
 

Jeff Gibson

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May 6, 2010
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How's this?

Name: Crispin LaFlamme
Gender: M
Age: 20
Race: Human
Class: Pyro Knight (Fencing and fire.)
Apparel: Wears a white shirt, black pants, and a red coat and hat.
Armour: A hardened leather vest, worn under his coat, as well as leather boots and gloves.
Weapon(s): A rapier, and a concealed knife.
Spells:
Fireball: Conjures a small fireball. Can be thrown, for obvious offensive purposes, or held in place and used as a light source.
Flame Fence: Forms a relatively small wall of fire. Can be moved, but not very quickly.
Cauterize: Closes smaller wounds with extreme heat. Unsurprisingly, it's not very comfortable.

Physical Appearance: 5' 11", lean, kind of muscular. Has light tan, as well as a couple of burn marks on his torso. Has a long nose, and an almost triangular face.
Eye Colour: Blue
Hair Colour: Brown
Personality: Cheerful, kindhearted, adventurous, comes off as a bit dim. Doesn't always think things through.
Bio: Crispin was born one of two sons to a powerful Pyromancer named Bernard LaFlamme III. His mother died giving birth to him and his twin brother, Ignatius. While Ignatius, the more skilled of the brothers, was content to stay at home with his books, Crispin wanted to go out and see the world. When he was 17, he began learning how to use a sword. When he felt he was ready, he set off on his journey.

-Brawn: 1
-Brain: 2
-Wit: 2

Let me know if anything needs changing.
 

Mordereth

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Jun 19, 2009
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Jeff Gibson said:
How's this?

Name: Crispin LaFlamme
Gender: M
Age: 20
Race: Human
Class: Pyro Knight (Fencing and fire.)
Apparel: Wears a white shirt, black pants, and a red coat and hat.
Armour: A hardened leather vest, worn under his coat, as well as leather boots and gloves.
Weapon(s): A rapier, and a concealed knife.
Spells:
Fireball: Conjures a small fireball. Can be thrown, for obvious offensive purposes, or held in place and used as a light source.
Flame Fence: Forms a relatively small wall of fire. Can be moved, but not very quickly.
Cauterize: Closes smaller wounds with extreme heat. Unsurprisingly, it's not very comfortable.

Physical Appearance: 5' 11", lean, kind of muscular. Has light tan, as well as a couple of burn marks on his torso. Has a long nose, and an almost triangular face.
Eye Colour: Blue
Hair Colour: Brown
Personality: Cheerful, kindhearted, adventurous, comes off as a bit dim. Doesn't always think things through.
Bio: Crispin was born one of two sons to a powerful Pyromancer named Bernard LaFlamme III. His mother died giving birth to him and his twin brother, Ignatius. While Ignatius, the more skilled of the brothers, was content to stay at home with his books, Crispin wanted to go out and see the world. When he was 17, he began learning how to use a sword. When he felt he was ready, he set off on his journey.

-Brawn: 2
-Brain: 2
-Wit: 1

Let me know if anything needs changing.
Good!

A nice cross-class; I like how you used pyro-related powers to attack, defend, and heal! Sorry iHaven't been very responsive on here. Thanks a ton. Hopefully, with enough apps, I'll get things rolling before oh, say, PSN goes back up? xD
 

revolverwolf

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I'm not sure if I'll be able to participate in this, so I'm gonna stop failing at making a character sheet, withdraw from the RP and wish you the best of luck. I hope more players come by soon, because this RP really deserves a chance.

My offer of putting it up in the RP Regulars is still open.
 

Mordereth

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Jun 19, 2009
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revolverwolf said:
I'm not sure if I'll be able to participate in this, so I'm gonna stop failing at making a character sheet, withdraw from the RP and wish you the best of luck. I hope more players come by soon, because this RP really deserves a chance.

My offer of putting it up in the RP Regulars is still open.
I'm not sure what the RP Regulars is, but anything to get this off the ground. Is it a user group?
 

revolverwolf

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Mordereth said:
revolverwolf said:
I'm not sure if I'll be able to participate in this, so I'm gonna stop failing at making a character sheet, withdraw from the RP and wish you the best of luck. I hope more players come by soon, because this RP really deserves a chance.

My offer of putting it up in the RP Regulars is still open.
I'm not sure what the RP Regulars is, but anything to get this off the ground. Is it a user group?
It is. I'll put up an advert as soon as my internet decides it's not going to mess up every five minutes.
 

Cap'n Ninja

Magnificent Malefactor
Jan 16, 2011
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Well this looks interesting that I'll give it a shot, though my attendance will be sketchy for the next few weeks I'm afraid.
 

Mordereth

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Jun 19, 2009
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Cap said:
Well this looks interesting that I'll give it a shot, though my attendance will be sketchy for the next few weeks I'm afraid.
My exams (well, half of them) are next week, so don't feel too pushed.

revolverwolf said:
Mordereth said:
revolverwolf said:
I'm not sure if I'll be able to participate in this, so I'm gonna stop failing at making a character sheet, withdraw from the RP and wish you the best of luck. I hope more players come by soon, because this RP really deserves a chance.

My offer of putting it up in the RP Regulars is still open.
I'm not sure what the RP Regulars is, but anything to get this off the ground. Is it a user group?
It is. I'll put up an advert as soon as my internet decides it's not going to mess up every five minutes.
Much obliged, my good man!
 

Mordereth

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Jeff Gibson said:
Something just occurred to me. Would a rapier or similar light sword fall under Brawn or Wit?
Rapier = Wit, although you could argue a saber (arrgh) could check for either.
 

Jeff Gibson

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May 6, 2010
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Mordereth said:
Jeff Gibson said:
Something just occurred to me. Would a rapier or similar light sword fall under Brawn or Wit?
Rapier = Wit, although you could argue a saber (arrgh) could check for either.
Okay. I'm just going to make a quick edit, then.