So I was thinking in another thread. When developers make games and charge 60 dollars and folks try to justify the cost of the game to help recoup cost of development. It got me thinking (as the beginning of this post might have already pointed out...) do they really need to charge 60 dollars?
According to nexgenwars.com there are tens of millions of each console sold, the specific numbers as of the posting of this are below:
360 32,193,652
PS3 24,772,300
Wii 53,268,494
Now imagine if you will if someone made a game and only charged two dollars per copy (perhaps requiring it be digital but lets just say hard copy). That means that if every person who owned a certain console bought it they would make the following amounts:
360 32,193,652*2= $64,387,304
PS3 24,772,300*2= $49,544,600
Wii 53,268,494*2= $106,536,988
Now from my quick google the most expensive game ever made was supposedly 100 million dollars. However the average cost to make a next gen top tier game is roughly 60 million.
Now I realize that by that account the PS3 would not be able to recoup costs and the 360 would be pretty close. But this is JUST 2 dollars. You bring it up to 3 or 4 dollars and all companies are making a profit and still staying at a low enough cost that there is almost no danger in the purchase.
So yes, before anyone attacks this, I realize that 2 dollars is likely a bit on the extreme. But the study here is to see if folks would be more likely (even regardless of quality, considering 60-100 mil is for really top of market games) to buy something without fear if it was this inexpensive.
It is also in hopes of dismissing the idea that if a company doesn't charge 60 dollars per copy that they'll never recoup costs.
Really? Even on the PS3 that would end up being a possible 1,486,338,000 dollars in profit. Now I'm not a rocket scientist but I'm pretty sure that nobody has come near to spending 1.4 billion dollars on a game (that isn't constantly maintained and even then I don't think wow is near this kind of cost yet).
The less you charge for a product the more people will buy it. In the past companies (long before video games) made some pretty sexy profits by selling in bulk, now it seems the new strategy is to sell less at a higher price. While this might be more friendly on physical resources it certainly isn't consumer friendly

.