It doesn't matter to me in any genre. I'm immersed into the game no matter if I'm John Marston in Red Dead Redemption or My character Adean in Skyrim.
I've never actually played any of the Shin Megami Tensei games, despite my desire to. Or seen any videos on any of the games. Mostly because I always had trouble finding them, and I've lacked the funds to get them whenever I saw them. But to answer your question, I would place that character under the same category I would place characters like Hawke and Shepard. That is the developer's creation, while you just have control over the character itself, somewhat like a puppet.RedEyesBlackGamer said:What about the Shin Megami Tensei games? The character's design is preset, but you determine everything the character says and does.ExiusXavarus said:This I agree with 100%ms_sunlight said:I haven't voted, and I'll explain why. My answer would be, "it depends".
In games where you roleplay a preset character, a fully voiced protagonist can be really, really good. I'm thinking of JC Denton in Deus Ex, Jade in Beyond Good And Evil, Commander Shepard in Mass Effect, Geralt in The Witcher (either game) or even The Nameless One in Planescape: Torment. (I know that wasn't fully voiced, but the point is, it would have worked great if it had been fully voiced.)
In games where you roleplay your own character, choosing from options means you can be your own individual in your head. I'm thinking games like Neverwinter Knights 2, Skyrim, Dragon Age: Origins or Arcanum.
The reason for this is, when you roleplay a set character, the voiced dialoge and the acting can actually help you get into character and learn about the role. I mean, the voice acting in Deus Ex was crap, but I really felt like I knew JC by the end of it, which I loved.
I prefer the character to stay silent, if said character is a creation of all my own. But if the character in and of itself is a character created by the developers, or has a "canonical" appearence, so to speak, like Hawke or Shepard, I want them to be voice acted so I can play and be THAT character.
This is the only answer I could have given.Aircross said:It depends.
If you're taking the role of an already established character with a developed history then I wouldn't mind voice acting.
If you actually ARE the character, then voice acting would make it less immersive. I can't imagine my Warden from Dragon Age having full voice acting.
You pretty much said it. I picked it depends as well, if the voice just doesn't seem to fit the character I am developing it can completely ruin the RPG experience for me. I think RPGs often fall into one of two categories, sandbox or rails. Railed games, like Mass Effect/Witcher/Dragon Age where the writers have done the bulk of the character development for me rather than me doing it in my head, voice acting can add to it. That said, I didn't even notice that my character didn't talk in Dragon Age Origins.ZenoX969 said:It depends for me. I liked how Mass Effect did it. But there you're not really playing 'yourself'. For me it's like I'm taking on the roll of Commander Shepard. And not creating my own character within this universe. I don't mind that too much. But in games like Fallout, Oblivion and Skyrim. I make my own story. My own character within that world. It's much more immersive. I will sometimes say the lines myself if i feel like roleplaying a bit extra. Or I might even roleplay out emotions and things outside of the written dialogue.
But it all depends I guess... I didn't mind Male and Female Shepard's voices for example. Mark Meer and Jennifer Hale both have great voices which fit the character they're portraying. But I hated Female Hawke's voice in Dragon Age 2. I couldn't stand it, sounded too whiny and posh for me. And therefore never played through it as a female. Completely broke immersion for me. Male Hawke's voice was a bit annoying too. They both sound too posh to be from a tiny farming village out in the middle of nowhere.