Poll: Voice Acting: Hinderance to gameplay?

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matrix3509

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Sep 24, 2008
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The Iron Ninja said:
I voted that its a spongecake and I'll tell you why. I would always opt to eat spongecake rather than listen to voice acting. Whenever I eat spongecake, my cake addled mind creates the inflection in their voices. I don't have their inflections forced down my throat, spongecake is already down there, blocking it's route. In my mind, the reactions and emotions of the characters sound incomparably more genuine. When I hear voice acting, I eat the actors, not the characters if you know what I mean. Wink wink nudge nudge.

[sup]matrix3509? Never heard of him. I certainly didn't just copy his post and change words like "text" into "spongecake". And quite frankly I'm offended that you would suggest such things. [/sup]
Uhh.... I guess thats a compliment, so thanks... I think.

Seriously though, the last games I played that had truly immersive voice acting were the two KOTOR games. Those two games had the best I had ever heard at the time. I liked them so much, that I actually turned off the subtitles, an act I have never before nor since done. It was a big deal for me.

What I'm trying to say is that while I might always prefer text boxes, truly great voice acting also has its place.

And, oh God, don't get me started on the voice actors in Oblivion. I would rather not think about that.
 

NXMT

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Jan 29, 2009
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Voice acting can either add to the overall experience or totally destroy a game's immersion and in some extreme cases, it's credibility as a serious game. Japanese game in particular have it bad but it's usually due to bad directing as opposed to bad voice actors. Directly translated lines sometimes don't sound too good in English.
 

Squarewave

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Apr 30, 2008
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I find it hard to play games without voice acting at this point, while some of the best games of all time didn't have any playing a new game without it feels as if a new movie tried to be like the early silent movies

That said bad voice acting can bring a game down as well. (oblivion's voice acting isn't that bad just a few lines out of thousands are poor) For example of a game with bad voice acting try Two Worlds, while the game itself is decent the horrible voice acting brings the game from a 8/10 to a 5/10
 

Rolling Thunder

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Dec 23, 2007
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The Iron Ninja said:
I voted that its a spongecake and I'll tell you why. I would always opt to eat spongecake rather than listen to voice acting. Whenever I eat spongecake, my cake addled mind creates the inflection in their voices. I don't have their inflections forced down my throat, spongecake is already down there, blocking it's route. In my mind, the reactions and emotions of the characters sound incomparably more genuine. When I hear voice acting, I eat the actors, not the characters if you know what I mean. Wink wink nudge nudge.

[sup]matrix3509? Never heard of him. I certainly didn't just copy his post and change words like "text" into "spongecake". And quite frankly I'm offended that you would suggest such things. [/sup]
Ninja'ed.
 

Erana

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Feb 28, 2008
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If it doesn't help a game, then the developers did it wrong, and it shouldn't have been there in the first place. The writing has to be intresting enough for someone to be willing to sit through it.
 

Calax

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Jan 16, 2009
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Voice acting can sometimes be a bother to create, particularly for games that are designed around you designing your character. Mainly because you might create a character who you'd think would have the voice of James Bond only to find that the only male voice for the Main Character is Phil LaMarr (don't get me wrong, the guys a fantastic actor, but he's been typecast as the stereo-typical black guy one to many times).

This usually only occurs within a certain scope of character creation. By that I mean that if you can choose the race, gender, and general look of the character, you probably shouldn't voice it as (and I know this sounds bad) people expect certain races to talk in different ways. Gender and physical build you can get around, Gender by simply rerecording all the dialogue with a different actor (and in Mass Effects case, Women Shepards got the better voice acting... but that didn't beat Keith David). Physical build is easy to get around because people don't sound very different based upon their build, mainly the height is the problem (and you generally can't make a character so small/tall that it'd have a huge impact on how they sound.)

RPG's also have another problem that they've been finding interesting workarounds for in the dialogue. And by this I mean the fact that in RPG's it's EXPECTED to give you a choice of name. Now I've seen three major ways around this, your character is given a moniker to go by, your character is given a last name that cannot be changed, or (and this is the harder one) your character is only referred to by nouns. That last one must be MURDER on the dialogue guys, but when done right it comes off fantastically well (see FFX).

FPS genre on the other hand I think need to get themselves out of the rut that the player cannot talk. I'm referring primairly to the fact that protagonist in FPS's, while having names (Gordon Freeman, Pvt. Jackson, Soap McTaverish... Pretty much every protagonist in COD has had a name, same with Medal of Honor) apparently don't know a lick of english. And the writers usually use another character (Gaz, Alyx, Griggs etc etc) to relay important information. And while this is good to a degree, sometimes it can come off terribly (particularly in Half Life, where Alyx has FANTASTIC conversations... with herself).

While I understand this on one level, they don't want to project a personality that the player feels they have to conform to, I think that this idea is overall stupid. The player characters are given personalities by the interactions other people try to have with them. Ok, Gordon Freeman is one of the few exceptions to the rule, as his only personality seems to come from "I am a walking armory with a Doctorate degree in theoretical physics... RAWR" and yet it's still hinted that he and Alyx will be bumping uglies in the epilogue of the half life saga... if not sooner. But come ON, you've given these people Names and definitive looks for the most part, but you don't want to give them personalities because you might loose customers? How about this, you hold an open audition for any male voice actor to come in and try to do Gordon Freeman in a single paragraph of lines you make. Then you put all that audio on a sight and ask fans to decide who sounds the most Gordon like. You'll probably end up with one major winner and a runner up who has most of the rest of the votes not for the first guy.

I guess if you're going to have characters try to interact with a character who's mouth is sewn shut, DON'T. Otherwise Voice Acting should be done well, and try not to make every character sound American unless you have a plausible reason (Altair's actions were seen through the eyes of an American person who'd put American inflection into how they talk in memory. Altair might not actually sound American to everyone else, but to his descendant he'd have no accent.)
 

veloper

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Jan 20, 2009
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If the voice actors aren't doing a good job or the script writer sucks, then voice acting is only a hindrance.
Makes me want to click through the dialogue as quick as possible, while only skimming the text lines, so I'll end up missing important bits.

Beyond mediocre VOs I think gameplay unequals story. When there a talking head filling the screen spouting lines, you're not playing.
Picking lines for your PC can be roleplay, but even for RPGs I question the need to move the camera away from the gameworld and switch to talking head mode. VOs get even more annoying when you're replaying an rpg and you simply want to get on with the game.
Having just lines of text is much faster and less intrusive.

Only if the VO is on the level of VTM:Bloodlines is when I can appreciate it. Short messages and warnings during realtime gameplay (RTS, FPS) are usually fine though.
 

eatenbyagrue

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Dec 25, 2008
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DaxStrife said:
This got me thinking: do we really need so much voice acting in a game? Sometimes the voice acting is just bad or annoying and kicks you out of the game immersion.
Point: some people have annoying voices in real life anyway. Not everyone sounds like a professional voice actor, so I personally don't think too much of the occasional slip-up with the voice acting. Would be more realistic (but less awesome) than if everyone sounded like Liam Neelson or Alan Rickman.

Barring of course, truly horrendous voice acting, like the aforementioned CD-i Zelda games ("You killed me!" "Good.")
 

jezz8me

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Mar 27, 2008
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Personaly i prefer bad voice acting than none. I could get into the stroy easier in FFX than FFVII because it was in speech not text even though the acting was horrible. When i want to progress in the story i want to play the game more therfor help.
 

vulgarshudder

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Aug 2, 2008
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It's not really needed, but sometimes it can be the icing on the cake. ie Japanese FF:crisis core.
But if it's bad, it's like dumping a load of dirt on the cake, ie any English version FF game.
 

Fraught

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Aug 2, 2008
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Spongecake
Your, mine and everybody's favorite (spongy) cake since 1876 (B.C.)
 

luckshot

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Jul 18, 2008
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yes and no

when it's good it makes the game that much better, when it's bad it can ruin the immersion

the unfortunate side of this is that it's far easier to do a bad job with it compared to doing a good job:
you could get a bunch of cheap no names that can't deliver their lines properly
you could only hire 3 voice actors to play the part of hundreds
you could have bad writers -lines themselves or timing in the overall story-
the face (emotions and movement) could not match the words or emotion of the words

to do it right all you have to do is avoid all the ways of doing it wrong...like crossing a minefield on a unicycle, you don't know you messed up until it's too late

i liked the voice acting in HL2 and its episodes so far, can't really think of anything else
 

ProfessorLayton

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Nov 6, 2008
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Well, I don't think it's the only reason to play a game, but if it's bad, it can take you out of the experience and ruin the game.
 

Fightgarr

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Dec 3, 2008
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Voice acting can make or break a story. Even if a story is good, if the voice acting is so bad I can't stand to hear the lines then I can't pay attention to and thus break the story elements. That said, story is not always directly linked to gameplay so bad voice acting is not a direct make or break situation for a game. At least for me.
 

Unholykrumpet

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Nov 1, 2007
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Liam Neeson's voice as your father in fallout 3 is what makes that game so awesome. Otherwise, I'd probably go my oblivion route and never do the main storyline due to lameness.
 

DaxStrife

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Nov 29, 2007
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Alright, so it's pretty clear that it can vary depending on what talent the voice actors are. Now for the more serious question behind the original post: Do we really need it? Obviously there are games like System Shock 2, Bioshock and Half-Life where you need that voice talent to sell the atmosphere, but what about RPGs? I remember Baldur's Gate 1 and 2*, where the voice work was minimalist... you'd get the first few lines spoken sometimes but the rest of the dialogue tree would be meaty text.

*Not the best example, because the game would have been lacking without Minsc's battle cry of "Go for the eyes, Boo! GO FOR THE EYES!"