The Shin Megami Tensei series has pre-defined appearances for characters too, but they aren't voiced because they were meant to be an avatar for the player. You would be surprised at the amount of ownership fans have of silent characters. Look at the uproar over Other M (though a big part of that was the story being garbage and the voice acting sucked).CloudAtlas said:Link is hardly an empty avatar, a blank slate. He has pretty much a pre-defined look, pre-defined outfit, pre-defined weapons and pre-defined accessoires. And you can't influence the world and how the story unfolds that much either. But a pre-defined voice, really, that's where you draw the line?the hidden eagle said:How so?Would giving a voice to someone like Link who is supposed to be the player's avatar into the world of Hyrule make the Legend of Zelda games better?Would giving the player characters of Fallout and Elder Scrolls voices make the experience better?CloudAtlas said:Those games were certainly successful, but that doesn't necessarily mean that they were better for it.the hidden eagle said:Fallout,Elder Scrolls,Legend of Zelda and many more say otherwise.Sgt. Sykes said:If it's a text-based game without voiceovers or with limited voiceovers (such as Penny Arcade 1+2 games), I'm fine with that.
But I think silent protagonists are just stupid. Yes it worked for one game in 1998. It doesn't work today.
Imo it would'nt and if Link becomes voiced then it would be weird considering there are different incarnations of him throughout the series and not all of them can have the same voice so it means extra work that could be used for other things
Voice acting is counter intuitive in games where the character is supposed to be the player's avatar because it limits the character so to speak.