Except that the statement could be said for either MC or Freeman =P (the second one). Difference between the 2 is that in half life you actually feel like your achieving something. You go back to areas you have been before and see radical changes. In Halo, while killing aliens is fun, it doesnt seem to affect anything...at all. and with halo the alien killing doesnt seem to help the characterization when its the guy's JOB to kill the aliens. Freeman didnt have to do anything, but I suppose, through the control of the player, he chose to.IBlackKiteI said:Gordon Freeman is characterised by his actions and the world around him that he shapes.skywalkerlion said:Yeah, people complain about Master Chief's characterization..but compared to Gordon Freeman? *sigh*Sanguinius- The Angel said:I prefer voiced, so there's some actual characterization. That's why I don't like Gordon Freeman, he's literally a cardboard box with guns.
And not the good kind. [http://www.google.ca/imgres?imgurl=http://media.gamerevolution.com/images/misc/solid_snake_box.gif&imgrefurl=http://www.gamerevolution.com/static/index.php%3Fsection%3Dsponsors%26sub%3Dbox_o_games%26page%3Dsolid_snake&usg=__rjSEzrAUPVDyZMOW3pfUFfeFodU=&h=320&w=449&sz=502&hl=en&start=0&zoom=1&tbnid=pBvdxveFoPIvqM:&tbnh=120&tbnw=160&prev=/images%3Fq%3Dsnake%2Bin%2Bbox%26um%3D1%26hl%3Den%26sa%3DN%26biw%3D1152%26bih%3D683%26tbs%3Disch:1&um=1&itbs=1&iact=hc&vpx=595&vpy=73&dur=522&hovh=189&hovw=266&tx=129&ty=85&ei=p4zITKn8EIL6sAPX-4S4CA&oei=p4zITKn8EIL6sAPX-4S4CA&esq=1&page=1&ndsp=24&ved=1t:429,r:3,s:0]
Master Chief is characterised by being that big quiet dude with all the guns who kills aliens.
can I ask how do you think fallout 3 did it badly? I wouldnt call your pc in that game silent, they have dialoge only its not voicedAmethyst Wind said:Voiced protagonist so long as you don't get to name him, or else it just starts to grate with the 'creative' ways they get around saying the name (looking at you, Final Fantasy X).
Mass Effect did it right where you did the first name but it ended up not being even slightly relevant.
Silent protagonists can be done badly too (Fallout 3), but for the most part they work (Half Life 2/Grand Theft Auto 3)
That would generally by why I consider it done badly. While the NPCs are talking at you, you are responding with a notepad. It was immersion-breaking. I'm not a great fan of most WRPGs for this reason, also the 1st person viewpoint, but mainly the fact that it never sucks me in because I'm constantly reminded that I'm playing an avatar in a videogame, rather than a character in a story.Vault101 said:can I ask how do you think fallout 3 did it badly? I wouldnt call your pc in that game silent, they have dialoge only its not voicedAmethyst Wind said:Voiced protagonist so long as you don't get to name him, or else it just starts to grate with the 'creative' ways they get around saying the name (looking at you, Final Fantasy X).
Mass Effect did it right where you did the first name but it ended up not being even slightly relevant.
Silent protagonists can be done badly too (Fallout 3), but for the most part they work (Half Life 2/Grand Theft Auto 3)
its pretty hard to do silent protagonists "badly" though theres the example with F.E.A.R 2 when not talking created a plot hole/ wall banger situation when if you had just tlaked oyu could have saved your teammates
i already know Freeman's mind. That's kind of the reason I tried to make a quote like him.Knuckx117 said:I direct you to the machinima "Mind of Freeman" or "Freeman's Mind" (can't remember which one)satanic kitty said:silent protagonist. lets you make up what he is thinking. example: (half-life-gonarch battle)WHY THE FUCK DOES AN ALIEN HAVE A GIANT TESTICLE?
Hilarious stuff...
It depends on the voice actor as well. My first and second playthrough of Mass Effect was as a female Shepard. When I switched to male for my current playthrough, I discovered that Male Shepard sounds like a goddamned robot.LarenzoAOG said:Both are fine, Shepard in Mass Effect could talk and it made the conversation more streamlined, plus voiced charecters are easier to like because they (usually) have personalities and whatnot, silent protagonists are less relatable but let you define your charecter through actions rather than words, "walking your talk" as it were, you decide what your charecter will be like and act accordingly.
Yeah but the alternative is super lesbian butch lady Shepard, I didn't have a problem with it but after awhile I couldn't help but think they may have had a dude voice the female Shepard.MishiSings said:It depends on the voice actor as well. My first and second playthrough of Mass Effect was as a female Shepard. When I switched to male for my current playthrough, I discovered that Male Shepard sounds like a goddamned robot.LarenzoAOG said:Both are fine, Shepard in Mass Effect could talk and it made the conversation more streamlined, plus voiced charecters are easier to like because they (usually) have personalities and whatnot, silent protagonists are less relatable but let you define your charecter through actions rather than words, "walking your talk" as it were, you decide what your charecter will be like and act accordingly.
This.TheProfesser said:Voiced develops the character, silent makes YOU the character.
I didn't think she sounded especially butch. Even if she did, I'd take that over sounding completely apathetic and uninterested in anything that happens (except when you go renegade and then you're a towering bully, which is a completely different issue.)LarenzoAOG said:Yeah but the alternative is super lesbian butch lady Shepard, I didn't have a problem with it but after awhile I couldn't help but think they may have had a dude voice the female Shepard.MishiSings said:It depends on the voice actor as well. My first and second playthrough of Mass Effect was as a female Shepard. When I switched to male for my current playthrough, I discovered that Male Shepard sounds like a goddamned robot.LarenzoAOG said:Both are fine, Shepard in Mass Effect could talk and it made the conversation more streamlined, plus voiced charecters are easier to like because they (usually) have personalities and whatnot, silent protagonists are less relatable but let you define your charecter through actions rather than words, "walking your talk" as it were, you decide what your charecter will be like and act accordingly.