For whatever reason whenever Warhammer Online is brought up (in another thread but because the OP himself thought better of the topic I decided to just start my own) I feel compelled to defend it. Probably because they promised to fix everything wrong with the genre and I believed them. The game might have had a smooth launch but it wasn't finished; in the sense that they didn't live up to all their promises, and some just weren't working. Mythic could not have predicted that everyone would scenario queue and nothing else. Nor can they force their players to play a certain way.
However, 6 months later I can stop saying "give it 6 months". I'm ready to lay down the verdict. The game is awesome and if you try it and still don't like it, then no worries don't turn and look back. They're promising to make it an all around better game in the next big patch http://herald.warhammeronline.com/warherald/NewsArticle.war?id=611 but after six months its hard to keep on saying, "just wait a little longer". Still, I feel like I can begin recommending it whole-heartedly.
Just to flesh it out as a thread I also want to turn it into a survey, so feel free to chip in on your thoughts.
+They can't force players to do it, but they can give absurdly good incentives. Open RvR is now a major component of the game with plenty of players and they've made it so you get influence rewards for doing them. Scenarios still exist and are tons of fun, but offer less xp/reknown and no guaranteed item rewards (enemy players might still give item drops however).
+No more running two zones away to get to a flight master, there are more flight masters so you don't have to spend 10 minutes getting somewhere.
+More classes, with the promise of 2 more classes (technically just being put back in)
+Easy PQs for when only one or two other people are online.
+There's been a special event almost every month. The special events themselves are "meh" but give incentives to try out every aspect of the game because they require both RvR and PvE.
-There aren't enough people at all times of the day. Since the game requires grouping and parties to do most of the really fun content, if you aren't playing at primetime it can be a big solo-fest. The severity of this problem ranges depending on server and what tier you are currently playing.
-Still tons of bugs. (supposedly being fixed)
-Crafting is still terrible. (supposedly being fixed)
-Because the doors have so much HP, even with a full warband and no players contesting you, keep sieges just take so freaking long. Not difficult, just time consuming. Again depending on time of day/server/tier there might not be any keeps to even siege when you log on.
-That late game content is mostly inaccessible because it takes A LOT of effort to raid a city. On Sylvania at least, I don't think one side has yet to beat the other.
However, 6 months later I can stop saying "give it 6 months". I'm ready to lay down the verdict. The game is awesome and if you try it and still don't like it, then no worries don't turn and look back. They're promising to make it an all around better game in the next big patch http://herald.warhammeronline.com/warherald/NewsArticle.war?id=611 but after six months its hard to keep on saying, "just wait a little longer". Still, I feel like I can begin recommending it whole-heartedly.
Just to flesh it out as a thread I also want to turn it into a survey, so feel free to chip in on your thoughts.
+They can't force players to do it, but they can give absurdly good incentives. Open RvR is now a major component of the game with plenty of players and they've made it so you get influence rewards for doing them. Scenarios still exist and are tons of fun, but offer less xp/reknown and no guaranteed item rewards (enemy players might still give item drops however).
+No more running two zones away to get to a flight master, there are more flight masters so you don't have to spend 10 minutes getting somewhere.
+More classes, with the promise of 2 more classes (technically just being put back in)
+Easy PQs for when only one or two other people are online.
+There's been a special event almost every month. The special events themselves are "meh" but give incentives to try out every aspect of the game because they require both RvR and PvE.
-There aren't enough people at all times of the day. Since the game requires grouping and parties to do most of the really fun content, if you aren't playing at primetime it can be a big solo-fest. The severity of this problem ranges depending on server and what tier you are currently playing.
-Still tons of bugs. (supposedly being fixed)
-Crafting is still terrible. (supposedly being fixed)
-Because the doors have so much HP, even with a full warband and no players contesting you, keep sieges just take so freaking long. Not difficult, just time consuming. Again depending on time of day/server/tier there might not be any keeps to even siege when you log on.
-That late game content is mostly inaccessible because it takes A LOT of effort to raid a city. On Sylvania at least, I don't think one side has yet to beat the other.