I feel like at this point, we've reached the graphical peak and should be focusing on optimizing as much as we can. John Carmack, as I recall, was able to get Rage to run on a fricking iPhone.
We haven't, not even close.PrinceOfShapeir said:I feel like at this point, we've reached the graphical peak
Except that the game designers aren't the same people who develop either the models or the graphics engine.KarmaTheAlligator said:Definitely depends on the games, but I think the graphics then were good enough, and it usually meant the story and gameplay got a lot more attention instead of a game just looking pretty.
depends...stylisation definetly ages better than realismThe Chemist said:i was playing Shadow of Colossus today and realized that the graphics didn't bother me, at all. after playing the game a little longer i realized that i really liked all my PS3/Xbox games. the only thing i asked for was the ability to do more within those worlds. now im not complaining about the current gen graphics. this is just how i feel. how about you guys, do you feel the same as i do? if not can you explain why? im not trying to start an argument or anything like that. just looking for opinions, cause it's always nice to know what other people think.
That's part of the reason I love stylized graphics, especially the cel-shaded style, which hardware could handle since last generation.Vault101 said:depends...stylisation definetly ages better than realism
how ever theres ntohing wrong ith improving graphics if it makes things more imersive and the charachters less silly looking
JochemDude said:It's nice when you have good graphics, but I don't really care if it doesn't it's about the game not the graphics. Sometimes graphics are decisive though, but only when it's there to set a mood like in Limbo. Graphics don't have to look good, but have to have atmosphere.