PhiMed said:
It's really a fantastic game, but I have two huge complaints:
First, why did they trim the screens for 2-player splitscreen for campaign and firefight? Each player had half the screen before, now a quarter of the screen is taken up by black trim.
It keeps the "aspect ratio" of each player's screen the same as a full-screen player... though I don't know the precise reason this is important, it was deemed a game balance issue to put players on split-screen on an even footing with full-screen players online in multiplayer.
Second, why doesn't firefight support 4-player split screen? 4 players can play, 4-player splitscreen was supported before (but not for campaign). Why the change?
Hardware limitations. All the Halo games have kept co-op to two players per console because of the extra objects the game has to track and display in campaign co-op. Multiplayer doesn't stress the box as much because of the lack of AI demands and the fewer objects on each level; but Campaign has many, many more objects to track and render. Doubling the load doesn't overmatch the console, but quadrupling it apparently does.
-- Steve