Poll: WH40K MMO, can it be done and not throw me into murderous rage?

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Aliencrash

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May 16, 2008
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itll be marines vrs chaos if anything because thats what it always comes down to...or the guard against the orks with their flashlights.
the rest of the alien races will probably be one of the many that have to be blasted for quests.

also the whole balance of the 40k scene is that marines cost massive amounts of points where guard cost like 1 and the shear amount of flashlight power you eventually blunder the save rolls.
 

Saskwach

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Nov 4, 2007
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Here's the thread I was thinking of: http://www.escapistmagazine.com/forums/read/9.54503#391119
 

Fire Daemon

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Dec 18, 2007
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Outshoot Tau...if you look at the rules you would find that Tau have the same weapon skill as a space marine, their weapons just have longer range and a bit more power (I think).

To create a 40k MMO I think they should use the Necromunda scene. Forget playing as a Space Marine. There are only 1000000 of them compared to the billions in the Empire anyway so having a world made up of 90% of the buggers wont fit. So like I was saying, use Necromunda.

Have "good" and "bad" such as The Horde and Alliance but give the player different variations of good and bad. You could play as a Chaos worshipper, a gangster, a bloodthirsty bounty hunter, and a devotee of Xenos etc all under the single flag of evil but in their own sections. I'm sure as being chaos you could be given access to mutations (very fun).

For good you could be an Acolyte, a priest, a guard (of something) a guardsmen, a Gangster working for the Imperium) etc. Use imagination and you could come up with so many classes that could be taken straight from a Civilians life.

You couldn't have Aliens except as special characters, nothing you can do about that.

I prefer the Idea of an FPS. In single player you could fight all forms of Alien and even be part of those alien armies, multiplayer could be a simple Chaos VS Marines affair to keep the fairness. A BF style of multiplayer would be fun and would help capture the unit aspect of 40k.
 

zari

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Sep 19, 2007
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It could be perfect.
Fanboys will still cry, because that's what fanboys do[1].
The end.

:)

I for one would still play the damned game and hate myself for being so weak. I'd love to see a 40k RPG, MMOG or not. I'm getting kinda sick of 40k strategy games, since they barely ever have any real story, and the thing I've always loved about 40k was all the rich backstory.

[1] - I may need to be reminded of this statement when Fallout 3 comes out.
 

Mikaze

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Mar 23, 2008
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I be thinking that it would be hard to nigh impossible to make a 40K MMO with enough balance to make it playable. Even a multiplayer shooter like Battlefield would be difficult. Maybe a singleplayer game a bit like Firewarrior but with a whole bunch of short campaigns, like one for each race. Tyranids could put you in the position of some higher up (Warrior?)and have to lead a whole bunch of grunts to victory or something.
 

Saskwach

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Fire Daemon said:
Outshoot Tau...if you look at the rules you would find that Tau have the same weapon skill as a space marine, their weapons just have longer range and a bit more power (I think).

To create a 40k MMO I think they should use the Necromunda scene. Forget playing as a Space Marine. There are only 1000000 of them compared to the billions in the Empire anyway so having a world made up of 90% of the buggers wont fit. So like I was saying, use Necromunda.

Have "good" and "bad" such as The Horde and Alliance but give the player different variations of good and bad. You could play as a Chaos worshipper, a gangster, a bloodthirsty bounty hunter, and a devotee of Xenos etc all under the single flag of evil but in their own sections. I'm sure as being chaos you could be given access to mutations (very fun).

For good you could be an Acolyte, a priest, a guard (of something) a guardsmen, a Gangster working for the Imperium) etc. Use imagination and you could come up with so many classes that could be taken straight from a Civilians life.

You couldn't have Aliens except as special characters, nothing you can do about that.

I prefer the Idea of an FPS. In single player you could fight all forms of Alien and even be part of those alien armies, multiplayer could be a simple Chaos VS Marines affair to keep the fairness. A BF style of multiplayer would be fun and would help capture the unit aspect of 40k.
Standard Fire Warrior BS=3. Most upgraded Tau have BS 4 but the pulse rifle spammers don't.
The Necromunda idea sounds cool and I agree that a buttload of SMs doesn't make sense but there's a hypocrisy deep in the heart of the casual/semi-serious 40k fan: they want something close to the source material but they also want their power armoured Space Marines. SMs are just the archetypal 40k soldier and no matter how rare they are in the setting any 40k game without them has floundered. Therefore, any successful 40k game has to please two masters: SM lovers (damn near everyone) and those who love any other army and would like to see them balanced vs. SM (damn near everyone). This was ok for DoW because 40k is balanced for a strategy game already. Sadly, it's not balanced at the individual MMO/FPS/whatever level unless you constrict who players can be, or use some other trick or gimmick.
 

The_Toe_Bighter98

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Mar 22, 2008
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God, if it was ever done it would probably end up like Age of Conan. Looks good, yet instanced to hell and your stuck on some sort of planet for the first twenty levels (AKA how long your initial interest will last). The only way I see it working is that only humans will be playable, and it will be restricted to three to five planets, and multiple character classes will be available. They would degenerate into tanks, archers, rogues, healers etc etc.

The only good version that would be made is if it was a online RTS game, which allowed you to be commander who starts small but would grow more powerful and more races would be unlocked for fights depending on some factors, like where you started and current events. Randomly generated maps with good features would be a must, and make sure it doesnt become repetitive. If playing against AI make sure their smart, not cheating. Maybe instead of being a commander only, you could become a Governer of some planets (the game would have millions) and fight to create a great chain of planets. I could go on, but I need to sleep.
 

Korhal

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Jun 9, 2008
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You could always just calm down, and not fret about a game that's years away and in the hands of massive teams with nothing else to focus on. If you know exactly how to make a 40k MMO... why haven't you done it yet? ;)
 

StatikShock

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Mar 18, 2008
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I think the way a 40k MMO could work is as such:

One: You arent an individual soldier per se, maybe the first 10 levels or so, you have to play as a faceless space marine, or ork, or w/e. Following your "training period" You get promoted to a squad commander, So all battle outside of towns, you command your squad, with squad tactics, and such (so skills would be unit skills, and you would have to upgrade your unit with different weapons, and could have reserve soldiers) Think Dawn of War, but you command the unit, rather than the army. This could also be branched where you play a psyker, still commanding a squad, or you can get terminator upgrades, (and while Orky Killa Kans have Orks in them, I know the space marine dreads( I think?) have "souls" in them, which could be changed for practicality.

Obviously this isnt fully thought out as a dread could take on a whole squad, but making it so you are a squad commander, rather than a single person (besides upping the sys reqs a lot) could make it interesting, as well as help maintain balance without sacrificing lore (ie: Orks would have bigger, weaker squads, space marines would have small, strong squads, etc)

Just an idea. I have given it a lot of thought, and short of making another planetside (AKA tribes MMO), thats the only practical way I see of doing it.
 

Rolling Thunder

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Dec 23, 2007
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Avykins, according to the fluff also, the guard outnumber their enemies by a factor of approxiately one million to one (excepting Orks and Nids). The Imperial Guard is the single most powerful fighting force in the 40K universe, and you'd better not forget that.

A 40K MMO would not work, except as either:

Inquisitor.
Necromunda.

So get over it.
 

Doctor Panda

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Apr 17, 2008
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You know what would be really cool? If you could just make an unbalanced, totally unbalanced MMO that worked. Weird I know, but it would be fantastic if there was a game where the guard outnumbered all them damn aliens and worked together and shot them. Only problem is, you know that if the aliens were that much better than the gaurd, there would actually be a million more of those than guard players - compounding the problem

An FPS would be great fun though - i'd especially like to see one with COD4 style levels. And you know, a storline (yoohoo THQ).
 

Kovash86

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May 23, 2008
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Fire Daemon said:
Outshoot Tau...if you look at the rules you would find that Tau have the same weapon skill as a space marine, their weapons just have longer range and a bit more power (I think).
Someone doesn't know their rules too well. Ok..well maybe I know the rules too well...and have copies of them on my computer in case there is something I don't know.
Weapon skill for a Tau=2 for a spacemoron=4 now Ballistics skill(BS isn't it =P) Tau=3 Spacemoron=4, however the basic Tau trooper (or Firewarrior) has a Pulse rifle, which is freaking awesome, longest basic weapon in the game highest strength too (30" range Str 5 AP5) the fire warriors are cheaper but have less armor a crap WS and initiative, but they make up for it in awesomeness of gun.
 

Little_Scheer

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May 15, 2008
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The idea of a MMORPG doesn't seem very likely. But I suppose other games have sounded outrageous and ended up being good. If you combine the fps and mmorpg factors I think it might just work. I don't know how, let's leave that to the designers. I am picturing Galactic Conquest on Star Wars Battlefront 2 but with more planets and the ability to, well, be an mmo. Example:"omg this planet is under attack, load up on this starship and lets head over there. Call up all your guardsmen, space marine, ork buddies (whatever you fancy) and head over there. If you and your guardsmen buddies get there and the orks already run rampant across the countryside then why bother defending the planet, if you will obviously lose. We gotta let this one go. Go ahead and leave, there is nothing stopping you, just get on a starship and get the hell out of there."
Now this isn't the most intelligent thing I have ever written so don't start complaining. I just think this is what would be funnest.
Now I will address your complaints. Yes, yes I know, this is not very accurate. If a guardsmen just decided that he didn't want to fight, he would obviously get shot. But if you are looking at games and saying, oh this is bad because it doesn't follow everything 100% then you aren't really playing the game. You are just looking for things to ***** about. Now, I agree that it would be cool if everything was balanced and all but that is hard, I mean, the table top itself is unbalanced and many things about it contradict each other. I really enjoy Warhammer 40000 so I would probably play the game even if it was bad, but I'm sure they will come up with some genious way for this to work so we should all just calm down, wait until its release, and complain about the terrible idea when we actually know that it is bad.
 

Fire Daemon

Quoth the Daemon
Dec 18, 2007
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Kovash86 said:
You know nothing Fire, nothing!
Oh well SORRY! Nah I havent played this stuff in years, WS is close combat isn't it. Still I was correct in saying that Tau have better guns but can't use the any better then a Spacemarine.
 

Xhumed

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Jun 15, 2008
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Ultrajoe said:
i could live with not playing marines or chaos marines, and being restricted to troops like guard, fire warriors, heretics, orc boyz, eldar, dark eldar, and other of their ilk would keep me happy... but poor Nids and necron players will be MOBS... and i will cry. *sigh* the hive mind is fun until you want the opportunity to play as an individual.
i think you're going to just have to suck it up and accept it, Necrons and tryanids would make more sense as Mobs than as PCs.
One thing that troubles me about a 40k mmorpg, to a certain extent, is character creation- to whit, creating a unique character. One thing that frustrates me about MMORPGs is the lack of options in character creation (possibly ive been spoiled by City of Villains), and this would be exacerbated by using source material which comprises armys of identical units. With Orks and dark eldar at least, i can see how there might be room for individuality, but not really with the others.
And how will the various chapters/ clans/ craftworlds etc. work? Like a Guild system perhaps?
 

Kovash86

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May 23, 2008
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No, they can't even use guns as well as a spacemarine can, after all they aren't genetically modified, super-soldiers who spend all of their time shooting and praying. The Tau are normal soldiers who spend their entire lives learning how to shoot (which still doesn't explain why their BS is so low, or why it jumps from 3 to 5 when they hit Shas'O, which is their general) I personally think all of their battlesuits should automatically be BS4 but then again that would probably be game-breaking since they are bad enough with BS3. Then again all it takes is a squad of pathfinders to make them BS5 and do a bunch of other crap I don't want to type out, but I hate having to use my markerlights just to be accurate, since it is partially annoying but mostly it slows down play because I have to do things in a certain order.