Poll: WH40K MMO, can it be done and not throw me into murderous rage?

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Ultrajoe

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Apr 24, 2008
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Martenzo said:
Ok, I see several options how this could work.
1) The easy option, they make it Dark Heresy style. You can only play an imperial human, and even then you couldn't actually play as an SM or something else that's too strong to be individual.
2) All races are available, But each race has limited options. Again, no Space Marine players, chaos humans can be various flavors of cultists, etc.
3)I had a third idea, but I was interrupted and I forgot it

But there's one big problem. Interstellar travel is quite heavily restricted. It would all probably take place on a single planet. And there's no way a good background can be made for all the various factions in the 40k universe to be present on a single planet.
I agree, the Necromunda idea is starting to look sweet, perhaps with human Power armor (unlike the walking tanks that a SM wears, these are made for mortal use) as a high-end item.

So i suppose the thread has answered my question, it can be done without making my head explode, but not as i originally envisioned it.

Bittersweet, so very bittersweet... but at least Nid's will make an appearance...

You think any hive is complete without a stealer cult? most probably MOBS, but the faintest hope of being a Mutant progressing to Purestrain at high levels is enough for me.
 

Eyclonus

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Apr 12, 2008
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I was thinking, it might be possible to do a hybrid of Necromunda and Inquisitor as an MMORPG.
Just observe these points:

-Not all IG are fighting in crusades, a lot of IG forces are just PDFs or IG regiments that have been dumped onto planets to act as PDFs.

-Space Marine's often despatch small formations for a crisis that requires force but not excessively.

-Eldar often dip into imperium systems for various reasons, often acting as the 40k equivalent to John Constantine and setting other people up for their wars

-Especially in Necromunda, the tau are active via proxy, the Spyrers in Necromunda use Tau battlesuit tech for their gear, and the Tau often distribute propaganda in the lower classes/floors of hive cities

-Tyranid genestealer cults

-Necro sleeper groups, not all necros are mindless, possibly playing as Pariahs

-Chaos cults, also Chaos marines will recruit new members from cults, provided the guy is already a bad ass with the tentacles and talons.

-Gimp Eldar set up bondage cults.

-Feral Orkz hiding out amongst the mutie population

Of course these are just my ideas, and sure that is stretching it with the Orkz and Skynet
 

Kovash86

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May 23, 2008
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Only problem with that is that a firewarrior (Tau empire) is superior to a spacemarine in terms of ranged combat. Which would make them the best trooper to be. I don't know how many of you have played the Firewarrior video game but that is a fairly accurate representation only the spacemarine is usualy controlled by a player and firewarriors typically aren't as quick moving as La'Kais (that guy could dodge enemy fire with unerring efficiency.). Only real big issue I had with it was that the pulse weaponry were weak sauce.
 

Ultrajoe

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Apr 24, 2008
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Kovash86 said:
Only problem with that is that a firewarrior (Tau empire) is superior to a spacemarine in terms of ranged combat. Which would make them the best trooper to be. I don't know how many of you have played the Firewarrior video game but that is a fairly accurate representation only the spacemarine is usualy controlled by a player and firewarriors typically aren't as quick moving as La'Kais (that lguy could dodge enemy fire with unerring efficiency.). Only real big issue I had with it was that the pulse weaponry were weak sauce.
Accurate representation?

you've got to be kidding me right? One tau warrior should not be able to kill a single space marine, let alone wade through them.

In the Tabletop people accept that the fluff needs to bend so that SM are beatable, but Firewarrior took a steaming dump on the conventions and had some blue skinned line officer gun down 8-foot supermen with rapid-fire grenade launchers. He should have died after one, single, glancing hit as the round exploded and mulched him into bits.

And Tau are only superior in weaponry, space marines are drilled and trained to shoot as well as tau but without the tech to help them along. Tau would be the MMO's shooters for sure, but 'Firewarrior' isn't how it would all go down if a single tau was to go up against the SM.

Best case: Shoots down one before he gets ballooned by a bolter round

Worst case: They hear him (superhuman in every way, trust me on this) and hold him down and spit poison into his throat (they can do this, superhuman, really, its called the betchers gland)

As A Nids player i know only too well the power of the bolter... my poor gaunts...
 

Kovash86

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May 23, 2008
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I told you Shas'La'Kais was a freak. He wasn't even a line officer he was a normal dude until chaos got a hold of him (sort of it's complicated, you had to read the book) Tau armor has always been durable enough to take a few boltgun rounds and keep going, in fact he had to replace his armor 3 times in that 24 hour period.

EDIT: I'll admit I didn't express how truly unnatural La'Kais was. Normally you cannot stand in front of a Khorne berserker and dodge all of his attacks by using his allies as shield to slow his attacks down, until he has no friends left and you shoot him with a rail rifle, but La'Kais did, because he was a freak. Spacemarines aren't as swift as the fluff likes to make out, I've seen them outmaneuvered by Imperial Guardsmen, in books mind you as well as the table top. The 40k universe is known for it's named characters being way, way beyond what they should be since they are using the same profile as everyone else.

EDIT EDIT: I remembered a part of the book, Fire warrior commanders habitually watch new combatants for ability, well the one in the book took special interest in La'Kais because he was a friend of the La'Kais' dad, and he couldn't keep up with La'Kais' movements when combat got heavy. To be a commander you HAVE to have been in at least 3 battles, and have probably been in dozens, and he could only play it back in slow motion to figure out what had happened.
 

Ultrajoe

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Apr 24, 2008
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Fair enough

Back on topic though, does anyone find the idea of an FPS more interesting? a SM FPS?

squad based, single player...

Or playing as a trooper following orders, like getting the order to charge, and you follow 50 NPC's into the bloodbath.
 

Rolling Thunder

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Dec 23, 2007
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The imperial guard. Single largest and most powerful fighting force in the universe. Fear it, for we WILL destroy you.

The only people who can equal us are the 'Nids and the Orks. The tau are but an irritance. The Marines but a relic of the emperor. The eldar but raiders. The necrons but another foe.

So:

Necromunda
Dark Heresy
Inquisitor.


believe me, a battlefield MMOG WILL NOT WORK.
 

PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
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As much as I am NOT a fan of the Tabletop game, I find aspects of the 40k universe interesting, and I really likes its visual design. I don't think it would make a good MMO though, the universe is far too big. Until they make a successful Starwars MMO that actually FEELS like Starwars, I'd want to wait on 40k.
 

Kovash86

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May 23, 2008
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Fondant said:
The imperial guard. Single largest and most powerful fighting force in the universe. Fear it, for we WILL destroy you.

The only people who can equal us are the 'Nids and the Orks. The tau are but an irritance. The Marines but a relic of the emperor. The eldar but raiders. The necrons but another foe.

So:

Necromunda
Dark Heresy
Inquisitor.


believe me, a battlefield MMOG WILL NOT WORK.
Sure the imperial guard are mighty...until you try to get them to move, then it could take 200+ years for them to get to the star system over, and not just because of the crappy warp drive rules (you could end up at your destination 100 years after you left, or possibly before you left.) cutting through IG red tape is basically impossible in one life time. When the Tau Empire first showed up, no one noticed for about 150 years, and even then it wasn't until 150 years after they were noticed that anything got done about it (50 years because of cleansing out the humans who did associate with the Tau while not under their direct protection, and another 100 years to pull together a crusade, which stopped working the moment they hit a decently well populated planet.)

Meanwhile most other armies, including the spacemarines when they aren't going on big crusades (black templars being the exception they are always crusading so they tend to move a bit faster than everyone else does) move at a reasonable speed. 300 years just to get stomped at the first sept world they came across, and what's worse they almost lost to the tau before that too.

I'm not doubting the IG power but that power is like the tercios of medieval warfare, take the phalanx at the biggest unit size, the legion, then double it, that is a tercio, armies would march 9 of these things into each other. God forbid they run into anything which could kill lots of people in short order, like cluster bombs, or that really evil missile from the Iron Man movie.
 

Ultrajoe

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Apr 24, 2008
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As a Tyranids Player, i find this talk of massed troops boring, until youve fielded 250+ models you really cant comment.

If you have with guard... then sweet jesus i hope i don't run into that, so... many... lasguns...

And The travel times are atrocious, but the imperium is huge, and there's always somebody close by, so times can be restricted to months or even weeks for the closest force. Huge armies take the stupid travel times, but as they are IG, when they get there they make somebody unhappy.
 

Kovash86

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May 23, 2008
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I know how you feel, my typical 1500 point game is almost 100 models (72 fire warriors+ whatever I'm going to do with 780 points.) Sure they will make them unhappy, unless the attackers have already taken the planet and have moved on, at the time of the start of the Damocles gulf crusade (what I described in my last post) Dal'yth Prime was a world they had just started colonizing, by the time the crusade got there it was a full sept world, which made the Imperials unhappy.
 

Saskwach

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Nov 4, 2007
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Ultrajoe said:
Fair enough

Back on topic though, does anyone find the idea of an FPS more interesting? a SM FPS?

squad based, single player...

Or playing as a trooper following orders, like getting the order to charge, and you follow 50 NPC's into the bloodbath.
Can't we have both, like CoD 4 does? You can even see the parallels: a well-trained but ultimately expendable grunt in a large combined arms force (marines/guard) and a superhuman embodiment of destruction (SAS/SM). Throw in some more wacky perspectives because 40k is all about the wacky complexities and because dammit I want them (a stealth game based on a Callidus assassin; or an RPG FPS as a fairly hands-on Inquisitor; or a sniper Ratling/Vindicare; or a hack 'n' shoot 'n' slash Ogryn; an alien but likable perspective- Eldar or Tau). Make the game have intertwining stories about a single campaign/crusade and you've got yourself the best 40k game ever created.
 

Ultrajoe

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Apr 24, 2008
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i like the idea of the multiple play style storylines

but that would be a pain in the holy rectum to code.
 

ElArabDeMagnifico

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Dec 20, 2007
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All I want to say about a "40k FPS" - is if it's ever done (other than Fire Warrior, I'm talking about in the near future) - it better be the most epic God damn thing in the world - either kind of "FPS Gameplay" could fit in, like squad command or third person cover system kind of thing, but as long as it's just an intense battlefield with drop pods falling from the sky, and orks coming from all directions, and 'nids emerging from the ground - I could care less.
 

Ultrajoe

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Apr 24, 2008
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I agree, visually chaotic is what i imagine any decent WH40K FPS should be

Not some stealth or linear fight.

Not some last hope for humanity

I want a shitstorm, a battle, a gore filled shooter with no particular twist except for the fact that it is brutal and awesome.

There is only war... and chainswords
 

SlackerDave

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Jun 20, 2008
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There's an easy way to solve the power difference. It lies in the hands of population control. But it must be done subtly. We can't simply turn away half the players on a server just because they all want to play smurphs.

I propose a system wherein the space marines must work day and night to earn their power suits and becoming a commissar is easier than falling off a stepladder. Lemme explain:

Imperial Guard
-fast leveling
-many small rewards from level to level
-"Did you survive that fight? Have a promotion on me!"

Space Marines
-slow leveling
-few but awesomely powerful rewards from level to level
-"Hey! Level 10! How about you go pick up your first bolter from the armoury!"

Same could be done with Orks and Chaos. Boom, you've got four races. That's a good starter, and even more can be added in for expansion packs and such.

But I'm not nerfing anyone. It makes sense in the context of the lore. A space marine could wipe the floor with two guardies, but if there are ten thousand and they each have special weapons and upgrades and even vehicles then that one marine is going to be having a pretty bad day. And if that one smurph calls for his buddies it'll take more than a whole squad of marines to deal with the countless bullets, bombs, and las fire that they're gonna take.


/only read first post
/signed up just to reply
/may never reply again
 

Fire Daemon

Quoth the Daemon
Dec 18, 2007
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Ultrajoe said:
As a Tyranids Player, i find this talk of massed troops boring, until youve fielded 250+ models you really cant comment.
*cough*skaven4ever*cough*

They can make a Warhammer MMO work so I'm guessing a 40k MMO could work. If we look at how the Warhammer MMO works we could learn how to make a 40k MMO.

I think you could make a 40k FPS similar to Star Wars Battlefront.
 

Kovash86

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May 23, 2008
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Fire Daemon said:
Ultrajoe said:
As a Tyranids Player, i find this talk of massed troops boring, until youve fielded 250+ models you really cant comment.
*cough*skaven4ever*cough*

They can make a Warhammer MMO work so I'm guessing a 40k MMO could work. If we look at how the Warhammer MMO works we could learn how to make a 40k MMO.
Except in fantasy there aren't as many disparaging differences in the races.
 

Fire Daemon

Quoth the Daemon
Dec 18, 2007
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Kovash86 said:
Fire Daemon said:
Ultrajoe said:
As a Tyranids Player, i find this talk of massed troops boring, until youve fielded 250+ models you really cant comment.
*cough*skaven4ever*cough*

They can make a Warhammer MMO work so I'm guessing a 40k MMO could work. If we look at how the Warhammer MMO works we could learn how to make a 40k MMO.
Except in fantasy there aren't as many disparaging differences in the races.
Maybe there could be a planet for each race. Each race will have their own quests and unigue NPC's. The races could all meet up on single planet to fight each other, such as an Arena in WoW (or something of the like). This is the only way I can think you could include multiple races in a Warhammer 40,000 MMO.
 

Kovash86

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May 23, 2008
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That sounds complicated, and expensive. I suppose if they REALLY wanted to make the game they could do it that way, sounds viable to me.