Legally, it's an open-and-shut case:
Current Intellectual Property and Copyright Laws say you own NOTHING but the medium the game came on.
In practice, "Possession is 9/10ths of the law". Even if the IP holder (usually the publisher) wanted to, if they can't take the game away from you without significant cost to their business (more than the game is worth), then it's essentially "yours".
The whole ordeal is further confused by how game companies have marketed most games AS PRODUCTS since the dawn of the gaming industry's existence.
DRM is nothing more than a means of controlling the legitimate customer; as it's been proven to do little to nothing to the pirates it's allegedly made to stop.
Current Intellectual Property and Copyright Laws say you own NOTHING but the medium the game came on.
In practice, "Possession is 9/10ths of the law". Even if the IP holder (usually the publisher) wanted to, if they can't take the game away from you without significant cost to their business (more than the game is worth), then it's essentially "yours".
The whole ordeal is further confused by how game companies have marketed most games AS PRODUCTS since the dawn of the gaming industry's existence.
DRM is nothing more than a means of controlling the legitimate customer; as it's been proven to do little to nothing to the pirates it's allegedly made to stop.