Poll: What are your overall feelings on user-made content?

Recommended Videos

xPixelatedx

New member
Jan 19, 2011
1,316
0
0
There is schlock out there: 'Free items!', 'Easy achievements!', Penis sculptures and etc. But like with all good things in life you have to deal with that stuff when dealing with people in general. Overall the potential gain is well worth it. I believe user created content has far more room to be greater then what the original developers intended. 'Little Big Planet' and 'Minecraft' are the best examples of the users creating things far more impressive then the actual creators of the game. This can also be seen throughout Skyrim/Oblivion mods and first Person Shooters on the PC. It is a shame that Microsoft and Nintendo are so anal about this, but it's nice that Sony understands there are creative people who want outlets. It is also fun to make things, and that can add infinite replay value to even a lackluster game.

I wish FPS maps were much less static, and with that in mind here is one I made.
 

Therumancer

Citation Needed
Nov 28, 2007
9,909
0
0
remnant_phoenix said:
So I realized the other day that I'm pretty indifferent towards the idea of user-made content.

Skyrim mods, user-made levels in Little Big Planet, and some of the crazy stuff that gets made in Minecraft sound really cool to me...in theory. Games that allow users the tools to create their own stuff are definitely a good thing.

But then when I actually sit down with modding tools to make my own user-made content, I find I'd rather play something someone else made. Also, when I play through someone's user-made content I generally find myself preferring the game content that the original developers made. A few months ago when Skyrim was all people would talk about, anytime the subject of "mods" came up I became completely disengaged.

So...yeah, I'm happy that user-made stuff exists, but I'm not very interested in it personally.

Let's discuss.
I like it, but at the same time I feel that we're not at the point where we see creation tools capable of letting the typical user creat decent content exist. As a result it can be very difficult finding anything worthwhile out of all of the stuff churned out by a user community.

What's more there is a tendency for the companies producing such tools for their games to not really allow a full range of use from the users. I remember Bethesda blowing a gasket over fan-made nudity mods a few years ago (Oblivion I believe), and then we had all of the stuff about censorship in things like "Little Big Planet" if something was not considered family friendly, or somehow came too close to something someone else had done.

While hardly a huge fan, I do think "Second Life" kind of had the right idea in the way how it put extremely powerful creation tools in the hands of the user base, and then for most of their history too an entirely hands off approach. People did amazing things, some of which were definatly pretty disgusting or sexually oriented, but still pretty amazing. It was actually downhill for the enviroment by all accounts when Liden Labs started selling out and actually trying to limit what people could do with the creation tools, and in the process demonstrating a slippery slope. It started with things like user harassment, then moved into going after kiddie porn and stuff, which were good, but like many such well intentioned crusades things kept right on sliding until you had a lot of people afraid that anything that was going to push the envelope could get them in trouble or see their hard work destroyed or deleted, whether they paid for storage space or not. Kind of a case in point about how when it comes to these kinds of things you can either give freeom or creativity, or not, you really can't cultivate the wonders of a fully creative enviroment when you start putting limits on it. You have to take the bad with the good.

Right now I don't get excited about the possibility of user created content, because it's usually just not worth the trouble, and frequently takes all kinds of effort to use even at the best of times because you wind up neeing to make sure the toolkit used for the content matches the right patched version of the game (since the companies don't watch out for this), and then inevitably anything good requires you to usually use a series of user created mods from a number of sources which depending on whatever else you might have wanted to try might not play well together... and well, you get the idea. On top of everything else, general accessibility is limited. You have your best chance of getting a mod to work if you happen to get it immediatly right at the same time as the patched version of the game is the same as when it was released. If you want to make someone's mod work from say a year beforehand, good luck with that, especially if he built on other people's work. The odds of everyone involved in that having remained interested enough to keep updating, fixing, and tweaking their mods in relation to each other are pretty bad.
 

DementedSheep

New member
Jan 8, 2010
2,654
0
0
There are many brilliant mods made by talented people and I am thankful for the unofficial patches for a number of games, it?s just a shame you have to wade thru all the crap to get them and that those porn mods and the mods that make the women look like whores are popular.
 

Mouse One

New member
Jan 22, 2011
328
0
0
Therumancer said:
While hardly a huge fan, I do think "Second Life" kind of had the right idea in the way how it put extremely powerful creation tools in the hands of the user base, and then for most of their history too an entirely hands off approach.
I dabbled a bit in Second Life but the thing was that people would create super high lag content (stupidly large textures, polygon counts, inefficient scripts). There's a reason the pros are the pros-- say what you want about a new hire at a gaming company, but he's got a lead to slap him around if he creates craptastic work. Not so in an open creation environment like SL.

For SP games, it's not so bad. A user can decide or not to download a mod, then rate it appropriately on the Nexus site when it screws up the game. I've really appreciated the mods for popular games like Dragon Age and Skyrim, and I suspect the folks making them had fun, too. It's a win win all around in those cases.
 

Bostur

New member
Mar 14, 2011
1,070
0
0
I'm mostly indifferent myself. I rarely use mods but I appreciate that moddable game engines exist. And sometimes I even mess around tweaking stuff myself.

In rare cases when I do use mods it's mostly minor tweaks like UI improvements or bug fixes. Or sometimes when the mod is a complete mini-expansion.

The reason I don't like most mods is that they often change the gameplay, and modders tend to be indifferent to gameplay balance. Modders sandbox, but I like to play games so it's two different worlds colliding in this case. If a mod tries to add realism I usually ignore it straight away, because chances are the modder didn't consider why the game lacked realism in the first place.

The negative side of moddable games is that developers sometimes release an unfinished game, due to the argument that modders will fix it.
 

Noxman

New member
Mar 4, 2010
26
0
0
It depends heavily on the game involved. If you're talking Little Big Planet then I am largely indifferent to the content. The user made content in a game like that is completely bound within what the developers have decided users can make.

What I love so much about modding is how people fundementally alter mechanics, aesthetics even the basic ideas of how the game should work. Maps and gun models are all well and good but modding has the potential to provide an entirely new experience.

I am not particularly skilled at modding (my only real forays are into Morrowind, Oblivion and Skyrim) but personally I love making an environment that maintains the fantasy aesthetic of those games while providing something the player has never seen before.

EG: (shameless self plug) http://skyrim.nexusmods.com/downloads/file.php?id=11007

Player home mods are ten a penny so I made one that isn't a fortress/mansion with millions of chests lined up in an endless corridor.
 

arnoldthebird

New member
Sep 30, 2011
276
0
0
UGC tends to add something new, makes the experience feel fresh again. I don't have anything against UGC
 

superspartan004

New member
Jul 3, 2009
205
0
0
I Generally like user made content, although most of the stuff that comes out of it is crap, if you put the time and the effort into it and its actually good, it will get noticed

My older brother has designed some paint jobs and Vinyls for cars in Forza Motorsport 4, and has actually sold (in-game currency) over 150 cars, that might not seem like a ton, but for User Made Content, that's quite a large number
 

V8 Ninja

New member
May 15, 2010
1,903
0
0
I generally like it. Unlike developer-made content, you can ignore the fat and get straight to the meat.
 

Scrustle

New member
Apr 30, 2011
2,031
0
0
I think UGC is great! It's really cool to be able to create your own stuff in a game if you have the ability, but if you don't you can still benefit a lot from the feature. It adds a lot to a game. On some occasions mods can seem a bit... misplaced for my liking, like if a mod clashes with the aesthetic or unbalances a game, but those can easily be ignored. But having the ability to create UGC on a console game is fantastic, since you don't have the ability to make mods on them. Having them in PC games is great too because you don't have to be a code wizard to be able to make cool stuff. Generally they are great for extending a game's lifespan by making a constant flow of new content, without it taking up the time of the developers to do other stuff. It's also a great way to get people to do something creative, which is always a good thing.
 

dvd_72

New member
Jun 7, 2010
581
0
0
All I have to say is Warcraft 3. I wasn't really ever any good at the normal games, but the custom games some people made where amazingly fun. Also the birth of DOTA, but I wasn't ever any good at that either. The hero survival ones where my favorite!
 

bojackx

New member
Nov 14, 2010
807
0
0
Well, I can't really give a good answer in the poll because I love Skyrim Mods and I hate LittleBigPlanet custom levels. It depends what game it is and how good the content created is.
 

Kriptonite

New member
Jul 3, 2009
1,049
0
0
I feel like your question is similar to asking someone if they like food. There are so many different kinds made by so many different people made in so may different ways that it's impossible to say you love or hate all of it. I, personally, like what I like and dislike the rest.
 

Hasido

New member
Jun 20, 2011
198
0
0
well, games can get old, once you beat them enough.

obvious solution: find a mod to improve your experience.

saves you money, gives you something to do, allows someone gain experience with game making, as well as boosting their ego.
 

realslimshadowen

New member
Aug 28, 2010
143
0
0
Sturgeon's Law.

90% of everything is crap.

The remaining 10% is often worth slogging through the shit, htough.