Poll: What did you think of Skyward Sword?

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LookingGlass

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Jul 6, 2011
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Well, by now I'm sure many of you have had a chance to play through Skyward Sword if you wanted to. I'm just about to start it myself, and I'm wondering what everyone thought of it. Too different to the rest of the games? Too much of the same? What did you think of the motion plus controls? etc.

I've seen opinions ranging from the best Zelda game ever from paid reviewers to people saying it's absolutely terrible and not at all what a Zelda game should be.
 

PuffinBox

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Aug 29, 2011
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It's a good game IMO the puzzles are engaging and fun, bosses are a blast, and they introduce enough new stuff to not be too much of the same.

But motion controls are a pain, I needed to re-calibrate every 30 min so Link would hit where I wanted him too.
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
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I thought it was an enjoyable experience. Sure, there was a bit of padding towards the game's end, but that didn't spoil the game for me.

Also I thought the motion controls were fantastic. I don't know why people seem to be having issues with them.

All in all, while I still consider Majora's Mask my favorite in the series, this game comes pretty close.
 

ImProvGamr

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Feb 2, 2012
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I think it was fairly fun. The puzzles are as good as ever and it definitely has one of the better plots of the series. It's just that the motion controls, while clever at first, became repetitive and ultimately detracted from what the game had to offer and the combat was just annoying except for some dungeon bosses. I liked it for what it had to offer and enjoyed the story and puzzles (loved the puzzles!!) but it definitely got old after a while. I liked most of the other games more, and didn't live up to Zelda standards.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
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In a word, unremarkable.

Not bad, nothing glaringly wrong with it apart from dodgy Wii controls, but nothing much to praise either.

I would have loved it if I was nine years old again.
 

LookingGlass

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Jul 6, 2011
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I started it earlier today and got to the first "surface" area. My god, that was one of the longest 90 minute periods of my life. The writing was cringe-worthy, the text appears so slowly even when you hold down the "speed it the fuck up" button, and gameplay-wise you do absolutely nothing for that entire time.

I think I'm into the actual "game" now though. I hope.
 

go-10

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Feb 3, 2010
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too me it was by far the best story, dungeon, items/weapons, and character wise

but as it will never attain what Ocarina of Time or Link to the Past did, its just not as revolutionary as those titles were for their time when compared to everything else also at that time
 

ImProvGamr

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Feb 2, 2012
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LookingGlass said:
I started it earlier today and got to the first "surface" area. My god, that was one of the longest 90 minute periods of my life. The writing was cringe-worthy, the text appears so slowly even when you hold down the "speed it the fuck up" button, and gameplay-wise you do absolutely nothing for that entire time.

I think I'm into the actual "game" now though. I hope.
Things actually really start to pick up when you get the slingshot, so you're close to getting to the meatier part of the game (the dungeon and puzzle part).
 

Shoggoth2588

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Aug 31, 2009
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I had a lot of calibration issues and really wish I could have used a gamecube or, classic controller to be honest. Other than that it isn't my favorite Zelda nor is it in my top 3 but of the newer Zelda games it ranks as one of the higher ones (mainly because I missed Twilight Princess and the only other newer Zelda game I played was Spirit Tracks). Girahim was downright creepy and if the characters were given Japanese voices Zelda would have referred to Link as Nii-san exclusively. It was really cute to see those two acting more-or-less like a couple though (admittedly, I've never had a GF push me off of cliff as often as Zelda did to Link) I really like the upgrade system and I love how the item-check girl is so obviously horny for Link.

It's no Wind Waker but it beats the hell out of Spirit Tracks.
 

LookingGlass

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Jul 6, 2011
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ImProvGamr said:
LookingGlass said:
I started it earlier today and got to the first "surface" area. My god, that was one of the longest 90 minute periods of my life. The writing was cringe-worthy, the text appears so slowly even when you hold down the "speed it the fuck up" button, and gameplay-wise you do absolutely nothing for that entire time.

I think I'm into the actual "game" now though. I hope.
Things actually really start to pick up when you get the slingshot, so you're close to getting to the meatier part of the game (the dungeon and puzzle part).
Yeah I've heard that the dungeons are the best part, so I'm hoping I can at least see a couple of those before the motion plus controls make the inevitable permanent transition from gimmicky fun to pain in the ass.

I keep having to recalibrate the damn thing too.
 

everythingbeeps

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Sep 30, 2011
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Undecided.

For maybe half the game, I was zooming through, having a blast, thinking "maybe the second best Zelda ever?" and all of a sudden WHAM. Hit a wall made out of Sudden Boredom. No idea why. Just out of nowhere it stopped being fun. Haven't picked it up since.
 

Scarim Coral

Jumped the ship
Legacy
Oct 29, 2010
18,157
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Honestly that game has its pro and con but mostly cons.

I agree with Yatzee during his review in that the sky travelling was bad (they could at least added another one or two sky town than the main one) and I dislike the areas on the ground were section off from each other. Sure the dungeons were great but this game by far has the least amount of dungeon (I think it was 6) and bosses (I never consider resealing Demise twise as a boss battle).
Don't get me started on the silly attempts to make the game longer (stupid bringing water to that fire frog and that water dragon) and Fi (I like her design but not her monotone voice and her uncanny valley attempt at singing. I will take Midna any day).

Despite all of this, they did had the balls to change it in a good way otherwise I probably would of complain for being the same game and not doing anything different.

I did like they try to make the game realistic like with the stamina meter and the shield can take a beaten. Speaking of the shield, I like the upgrades to it but I wish they added more. Oh and Groose is a fantastic character for being jock like to Link.

As for the Wii motion plus, while it is good but I still think they still need to refine it more since my wrist was hurting by the end of it (stupid Moblins with the tazer prog).
 

Sexy Devil

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Jul 12, 2010
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Good game, most of the problems it has are with the controls though. The remote needs constant recalibration and the game requires precision that the controls just don't provide. In particular the skyward strike and stabs were annoying to pull off, and my stabs usually result in a spin due to me unintentionally pushing the nunchuk forward too. What's especially annoying is that those two annoying moves are at the core of every other boss fight.

Aside from that my only other issue is Fi. The puzzles are some of the best in a Zelda game, as is the dungeon design. Aesthetics aren't the best but they're certainly up there. The soundtrack is good with the occasional amazing tracks.

One thing is that there is a game breaking bug towards the end so look up how to avoid that.
 

Epona

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Jun 24, 2011
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The best part about the game is the Gold Wiimote. I couldn't get into it at all so I didn't play much past the first dungeon but reading what others say, it jut doesn't get much better.

I think the Wind Waker felt bigger and I think the Wind Waker had a better graphical style. I felt that Twilight Princess had better motion controls. Don't get me wrong, I know that Twilight Princess was waggle and Skyward Sword was 1:1 but I had more fun waggling than always worrying about my precision when swinging my sword. I felt that the beginning was WAY too long and the writing was immature. I felt like I was on an elementary school playground at one point. I thought flying the bird was unnecessarily hard.

Also, I just think that they should drop the annoyances at the very least. Let us skip the immature dialogue, we don't need to know what a blue rupee is worth every time we reload, we don't need to have an explanation for certain items every time we pick them up instead of just the first time.
 

ClanCrusher

Constructive Critic
Mar 11, 2010
116
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Terrible. Absolutely terrible. And god help you if you mistakenly decided to get the special edition like this particular poster. True, I did need another wiimote, but giving 70+ to this atrocity still stings a little inside. I have a list of about 50+ reasons as to why I despise the game, but I'll narrow it down to ten major ones.

1) Wii motion gimmicks are constantly shoved in your face.

Yeah, it's been said before, but it still warrants a mention considering that every single damn action in the game is attached to a wii mote gimmick of some kind which ruins the immersion of the game constantly. No matter how good the controls may be, Wii motion does not always work, and something that works only 95% of the time when a normal button or key press works 100% of the time is frustrating.

2) Exactly one person in the game has a decent character arc...and it's not Link or Zelda.

It's sort of an ongoing theme with Zelda that NPCs will rarely help you, but the level of incompetence and wooden-ness within this game's main cast is truly astounding. Zelda likes to run ahead of you with absolutely no protection, Zelda's father believes that sending you alone is sufficient, even though you're a barely trained knight, and doesn't even think to send any other knights along, despite them never doing anything except catching people who fall off the cliff. Dear god man, just install some more railings.

But the point is, no one in the game really does anything except for Link, Zelda, Groose, and Impa. And among those four, Zelda is the classic Dumb*** in Distress, Link is emotionless as always, and Impa is obsessed with making sure you prove your worth...and little else.

3) There is nothing at stake for me to care about.

The game would like you to believe that there is something that you're trying to save, but the village you're in is about 20+ people, and there is one single island in the game that's inhabited (no, I don't count the inn on the other side of the map). Point is, you're basically saving a village that never really feels the effects of what you're doing, unlike Ocarina of Time, Majora's Mask, and Twilight Princess.

4) Fi

Movie Bob called her the 'Exposition Fairy', an appropriate title. I personally call her 'The Sidekick That Can't Die Off Soon Enough'. She is annoying, intrusive, breaks the fourth wall to tell you that your wii mote batteries are running low, constantly repeats dialogue that you've already heard or inferred from the game itself, and she is really really really annoying.

Impa will forever be the benchmark for Zelda companions because she, unlike most other companions:

A) Had relevance to the story outside of just being a guide.
B) Had a good character arc and a personality.
C) Actually proved to be useful outside of giving advice.

As for Fi, she's about as helpful as Navi...and even more annoying. Oh yes, I went there.

5) Reoccurring Boss Battles

There are two bosses within the game, Girahim and Demise, which you must fight THREE TIMES EACH! Say what you will about the previous Zelda games, but one could never fully accuse them of making repetitive samey boss battles...until this one. Twice, Girahim will replace the final boss of a dungeon with himself and his familiar style of battle, and three times you must interrupt your quest to smack down Demise with a rolled up newspaper before continuing on.

One could argue that this was an attempt to make the final bosses of the game appear more intimidating and remind you who you're fighting and why you should care, but I'm pretty sure Ganondorf was able to do this just fine without jutting in every other dungeon and reminding you of the fact.

6) Proving your worth makes up about 90% of the game.

Yhatzee pretty much hit this nail on the head, so I'll be brief. This game is all about fetch quests. It felt like they were scraping the bottom of the barrel, trying to figure out some way to give Link an excuse to go dungeon diving, and all they could come up with was that he needed to prove his worth. When Impa actually said that I was 'late' and wasting my time in rescuing Zelda, I damn near blew a fuse and threw my wiimote through the TV. Thank god for wrist straps.

7) There are a lot of things that seem to only waste your time and artificially lengthen gameplay.

All the time spent flying is probably the main offender here. The world is empty and uninteresting, filled with a whole lot of nothing which makes flying from location to location boring and uninteresting. And considering you have to revisit a select few locations several times, you really start to feel the wear and tear of how pointless it all is. That also happens to bring me to my next point.

8) There are about three or four locations that you must revisit constantly rather than any sort of open world.

You constantly have to keep going back to the town to pick up items at the shop that you might need, you have three designated questing areas that seem to house all the temples you'll ever need to go to, and you have one floaty island in the middle of nowhere that you have to keep returning to to learn all the songs...rather than just learn all three of them the first time you come around.

9) The items are horrible.

There have been some truly stupid items in the Legend of Zelda series, some really great ones, and then you have the ones from Skyward Sword. You get a Beetle which is primarily a puzzle tool and adds yet another flying wiimote gimmick to the list, you get a Gust Bellows which is just a fancy term for 'Leaf Blower used to Blow Sand Away', you get a 'Whip' and I use the term loosely because even a lion tamer clown would be ashamed to use something so gaudy (it also has little to no effect on enemies), and then there are the Boss Keys. Oh dear god...the boss keys.

10) The boss keys are the final nail in the coffin.

Now, this may not apply to everyone, but to me, getting the boss key through whatever silly or ridiculous challenge they had in a dungeon was kind of like a milestone. A goal you had just achieved. Now that you had gotten this sacred key, you were about to fight the big bad. The ultimate bad guy of the level. The dungeon was over now and this big guy was going to be a test for everything you'd learned up to this point, most likely utilizing the item you'd just gotten from the dungeon. Placing that big key in that lock and running through the ominous door into the unknown always left me with a feeling of anticipation and excitement. You were nervous, sure, but you were also eager to see what the new challenge was.

But then, because fifty other gimmicks weren't enough, they had to include one more right before you could walk through the @#$%&$# door. This is one where you have to fit the key into the lock. And while this minigame might not necessarily be hard, chances are that it'll be a bit time consuming as you rotate the damn thing every which way with (what else) the wiimote until it fits. It's like hitting a toll booth on a roller coaster right before you hit the loop. And of course, you have to go through this with pretty much every boss door. And then, no matter how much fun or challenging the boss fight might be, I'm always left with that sour note and those few minutes of fumbling around with the key in the back of my mind, polluting the whole experience.

-----

And there you have it. A terrible game, a terrible experience, and the last time I'll ever impulsively buy a Zelda game, or a Nintendo game impulsively ever again.
 

LordXel

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Sep 25, 2010
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I thought it was great, but its not the best Zelda I played. I prefer Majora's Mask and The Wind Waker. Still it was a enjoyable experience and I'll go back to it sometime to play the second quest. However I constantly believed that I wouldn't be able to go through a second time round because there are plenty of frustrating puzzles, but in retrospect, I enjoyed the frustrating elements of Skyward Sword because it made up for Twilight Princess being too easy.

The controls weren't frustrating and rarely went off on their own when I was playing it. The bosses were fun but not as memorable as previous ones. Thing is about the story, I kinda guessed that Zelda would be this Goddess reincarnated. (SPOILERS) The statues just look like her, sort of. And I also guessed half way through the game who the old woman was. Its just your typical love story that starts the timeline, but I like Ganondorf's origins at the end.

So, I liked Skyward Sword.
 

Weaver

Overcaffeinated
Apr 28, 2008
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I enjoyed it but I have three main reservations:

1) The combat is really good, but having to re-calibrate my controller every 5 minutes it's a massive pain in the ass. I know it's just one button and bam it's done, but it's not fun. It just reminds you you're playing a game. Motion controls were supposed to engage the player; the opposite is happening. You're frequently fighting with your interface device. This shouldn't be the case.

2) The overworld is small. I like flying on my Loftwing, but there is really nowhere to go. I feel people complained about WW's world being too big and empty, well this one is too small and empty.

3) Dowsing. This was a blantant attempt at game padding and a really stupid mechanic. Finally, I get to the temple door! OH WAIT! I need to walk around the entire god damn map again digging up holes for key parts. I'll admit certain levels were more interesting, like that desert temple (i forget the name of it) as you had to solve puzzles for key pieces. I was fine with that.

All that being said, it's not my favorite Zelda. However, it's a fun game. I really enjoy the gestation period at the start where we get to experience a more intimate and slow paced relationship build with Zelda and Link. The upgrade system is fun, if a bit shallow. The combat, as I said, feels good. And, of course, we have some great dungeon designs (as we all basically expect at this point) with some nice new hooks for long time Zelda players.

Finally, Fi is a pretty lame character. I really preferred Midna; she was easily my favorite Zelda "fairy" because she wasn't just an incidental dialog window that gives you hints. She was a real character that affected the world, could get injured (when the plot permitted), etc. and was fully integral to the final plot of the game. It was nice to give everyone personality like that.
 

MrGseff

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Jun 10, 2009
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Havent actually completed it yet as I dont want to rush through a Zelda game like I did with Twilight Princess, I'm on the sixth temple as of now (bought it on day 1 so you can tell I am seriously taking it slow).
So far I have found it a really good game as I do most Zelda titles but it is by no means the best. It is better than Twilight Princess as it isnt as dark and brooding also it only has small parts that remind me of the Twilight parts in the previous title.
Sadly Wind Waker remains to be my favourite in the series as it was fun, cheerful and had some of the best music in a Zelda title. Sadly Skyward doesnt have many memorable music to it other than the main theme.
 

AyreonMaiden

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Sep 24, 2010
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I enjoyed it a heck of a lot. Some things I really didn't like .The "level select" nature of the world and no Hyrule Field to connect the obstacle-coursey areas made Hyrule feel like such a "video game level" instead of a world. The repetition was also a pain (on top of only three areas you visit three times, you get TWO fire temples.) and at times the controls pooped on me.

That said, I loved every last character, loved the way the story explains the series, loved every last inch of Skyloft, loved the pacing of field and dungeon puzzles, loved the side missions, adored the visual style, and I especially loved Link and Zelda's subtle but obvious romance. For the first time since Ocarina of Time when I was a kid, I cared a lot about saving Zelda.

On the whole a great Zelda game that improves in many areas at the expense of others. Here's hoping the Wii U will combine all the good things of all the 3D Zelda games.