Poll: what do you prefer: arstyism or simulatorism?

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alwaysrockon

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Sep 24, 2008
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I have played many games in my time. Some are praised for being very realistic (or simulator-like), while others are praised for being very "artsy".

Artsy games however sometimes sacrifice realism for art. While many simulators don?t have an ounce of art in them.

Both types of games are able to do what they intend to do sometimes and I am not arguing which one is better. I simply want to see which one of the two the community prefers.

Some of the better examples of both are:

Artsy:
Flower
Braid
Linger in the shadows
Noby noby boy
Okami

Semi-artsy:
Most platformers (I'm looking at you prince)
Bioshock
Myst
Shadow of the colossus
Ico

Simulator like:
Dead rising(simulator like because it is very fantisy-like, but it funcions very really.)


Simulator:
Tom Clancy games
Any sports/racing game
Mostly all shooters
Civilization
Total war



Ps: this has been done before but so long ago I can?t even remember. Yes i did search button it.
 

pantsoffdanceoff

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Jun 14, 2008
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I like to see games being simulated becuase it adds immersion, but when you pull off a game that fucks over any sense of reality you have and makes it seem real, well that cant be beat.
 

SimuLord

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Aug 20, 2008
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I like my simulations pure and realistic. Artsy games bore the crap out of me, I want more data, more nuts, more bolts, and more chances for me to tinker with the machinery within the game itself. Even games with unrealistic things (like magic, alchemy, sorcery, that sort of thing) should be consistent within their in-game universe and have some well-thought-out science behind the fiction (or fantasy). Sid Meier's Alpha Centauri is an example of sci-fi that's heavy on the "sci".

Total War does realism well, Morrowind was the best example of "consistent unreality", and games like Capitalism II and a good tycoon game also ratchet up the realism.
 

alwaysrockon

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Sep 24, 2008
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hey LADIES! stop arguing and start discussng the topic...if your going 2 argue do it somewhere else.
 

Woe Is You

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Jul 5, 2008
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Thunderhitler said:
Street Fighter 4 isn't even a good game. Assassin's Creed is.
Most people would disagree. Assassin's Creed felt more like a tech demo than a game.

As for the artsy games argument, I'm not really as against them as SimuLord is but I do think that games should be games first and the artsy part is secondary. A lot of the art games today I've played have a lot in common with those silly edutainment games of the nineties. Games like Braid are delightful exceptions because they concentrate on being a game as much as it does do the art perspective.
 

Woe Is You

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Jul 5, 2008
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Thunderhitler said:
Woe Is You said:
Thunderhitler said:
Street Fighter 4 isn't even a good game. Assassin's Creed is.
Most people would disagree. Assassin's Creed felt more like a tech demo than a game.
Did you play AC for the achievements? I played it for about half way through the game, then I just went to town on having fun and seeing the beautiful citiesss
I played it on my PC, hence no achievements (if there's a better PC version out, I'll usually get that instead).

The thing is, there isn't a lot in the way of having fun in that game. Not a lot of missions, not a lot of mission variety and especially little assassinating going. Climbing around just to see the view gets old in about 15 minutes. The tech is nice but the game just isn't there. I was done with that game in around 8 hours.

There are games around that do that angle better: Crackdown, Morrowind, Oblivion and Fallout 3 for starters.

For a comparsion, I've played a good 70h of SF4 and counting (with a BP score of 3200+). I have my problems with it but a game I've played for that long is definitely what I'd call a good game. And for the record, I haven't really gone after the achievements. Once I unlocked Seth, it's been all online matches, really.
 

Tech Team FTW!

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Apr 1, 2009
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It is possible for a game to be art and still a good "simulatorist"...

Edit:
alwaysrockon said:
hey LADIES! stop arguing and start discussng the topic...if your going 2 argue do it somewhere else.
Grammar fail. Do you have something against women?
 

Kyouran

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Jan 10, 2009
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I voted for leaning toward art, mostly because one of the cardinal rules of gaming design is that 99% of the time, if it makes the game less fun to play, don't do it, no matter what it is.

Also, like many - including Yahtzee - have said, if I want a life simulator, I'll put the headset down and go the hell outside. I already pay 40 hours a week for the privilege, I don't need an additional fee tacked onto that.