Poll: what do you prefer: arstyism or simulatorism?

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Nigh Invulnerable

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Jan 5, 2009
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alwaysrockon said:
i have played many games in my time. some are praised for being very realistic ( or simulator-like), while others are praised for being very "artsy".

arsty games however sometimes sacrifice gameplay for art. while many simulators dont have an ounce of art in them.

both types of games are able to do what they inted to do sometimes and i am not argueing which one is better. i simply want to see which one of the two the community prefers.

some of the better examples of both are :

Artsy:
flower
braid
linger in the shadows
noby noy boy
okami

semi-artsy:
most platformers(im looking at you prince)
bioshock
myst
shadow of the collosus
ico

simulator like:
dead rising


simulator:
tom clancy games
any sports/racing game
mostly all shooters
civilization
total war



ps: this has been done before but so long ago i cant even remember. yes i did search button it. and so what if my spelling is terrible im american.
First of all, if you want me to take you seriously, learn to spell believe. Second, being American does not mean you get a free pass to write like a moron. You're the reason for the stereotype you're referencing and it makes me want to punch you. It's like some sort of awful feedback loop.
 

Nigh Invulnerable

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minoes said:
Nigh Invulnerable said:
minoes said:
alwaysrockon said:
simulator like:
dead rising
A simulator of what?
The inevitable zombie apocalypse. Duh.

;)
Right, how did I forget about the zombie apocalypse?
It could also be seen as a 'dismembering people with everyday objects' simulator. I'm not really sure what the OP is talking about, but I'll make fun of it for days.
 

phar

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Jan 29, 2009
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Thunderhitler said:
Woe Is You said:
Thunderhitler said:
Woe Is You said:
Thunderhitler said:
Street Fighter 4 isn't even a good game. Assassin's Creed is.
Most people would disagree. Assassin's Creed felt more like a tech demo than a game.
Did you play AC for the achievements? I played it for about half way through the game, then I just went to town on having fun and seeing the beautiful citiesss
I played it on my PC, hence no achievements (if there's a better PC version out, I'll usually get that instead).

The thing is, there isn't a lot in the way of having fun in that game. Not a lot of missions, not a lot of mission variety and especially little assassinating going. Climbing around just to see the view gets old in about 15 minutes. The tech is nice but the game just isn't there.

There are games around that do that angle better: Crackdown, Morrowind, Oblivion and Fallout 3 for starters.
I see. I played it on my 48 inch HDTV, Xbox 360. It's a really nice game, I like how it's not really softcore but almost, because it can be played every two weeks or so, the game doesn't rape you up ass(socially) like some of the MMO's you mentioned
yep... mmo's

hurray to woe is you.. someone else who shares my opinions on Assassins Creed.

As for the topic I went slightly artsy or artsy. but there is no option where you dont sacrifice gameplay so the poll is kind of biased. I like unrealistic games.. most tom clancy simulators and stuff get old quickly with me.
 

Alex_P

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Mar 27, 2008
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Take a look at the options:
i beleive games should be very artsy, sometimes to the point where gameplay is sacrificed for the sake of the art.
i beleive that games should never sacrifice gameplay but should have a strong sense of "artsyism"
i beleive that games should be more like simulators where they sacrifice art for gameplay
i beleive that games should be extremly simulator-like with complete focus on gameplay and no artsyism
You seem to be equating simulation with "gameplay". The two aren't necessarily aligned. Adding more "realistic" elements or additional detail can hurt a game's pacing, balance, or support for meaningful choices just as much as they can help.

-- Alex
 

BonsaiK

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Nov 14, 2007
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I don't believe that Tom Clancy games belong in any sort of "simulation" category these days. The old games did, but Ubisoft has completely dumbed down the Tom Clancy games from tactical sim to simple run-and-gun action. Every Clancy game made since Raven Shield AKA Rainbow Six 3 has been a victim of Ubi striving to appeal to the run-and-gun crowd.

Back on topic though, and I think art is good. Games should have as much artsiness as possible. But then there's a place for the "hardcore sim" type of game as well, because there are always people out there who are into that sort of thing. I don't think one size fits all. But then I also think ultra-realism can be artsy too - for instance I would say that S.T.A.L.K.E.R. has a very unique artistic style even though it's striving for ultra-realism for the most part. The two things aren't always mutually exclusive.
 

opscomm

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Mar 24, 2009
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There really isn't a good choice there. People enjoy games for entertainment and fun, whatever their definitions for those may be. A game could have horrid gameplay, but be fun and artsy anyway. Just the same, a game could look like crap, and have excellent gameplay to make it fun.
 

alwaysrockon

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ok. sorry about all the spelling. hopefully i got all that fixed now...as for the american comment it was a frikken joke! get over it. i have a lousy taste in humour.

i also made the original post a little bit more understandable.
 

Kyouran

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Jan 10, 2009
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alwaysrockon said:
Ok. Sorry about all the spelling errors. Hopefully I got all that fixed now... as for the American comment it was a joke! Get over it. I have a lousy taste in humor.

I also made the original post a little bit more understandable.
Ever heard of the shift key? Or spell-check? Or grammar?

Gotta agree with the poster above, it's drivel like this that makes me momentarily ashamed to stand under the same flag as you, let alone have just as much say what goes on here.

But to stay on topic, let's consider Portal for a moment. I consider it a perfect blend of fantasy and realism:
The game is quite a fantastic one at first glance. Waking up in a tiny, glass-walled cell, confronted with localized spatial rifts that allow two points in space to become indistinct, facing a number of testing hazards all for the sake of figuring out what's up with the voice that keeps speaking to us from Lord knows where? To some this game is a bad dream.But, the game also shows a great deal of attention to realism. Once we figure out the basics of how the portals work, everything else is in applying that basic mechanic - keyword that as opposed to those, as in, one mechanic applied a number of ways for differing results according to physics we live by in the real world. The only thing that's changed is that there are little gateways that teleport you between them. Polished testing facilities give way to gritty behind-the-scenes wiring, rebar, and observation offices - now on the other side from earlier - and all in all the gameplay is the sort we reasonably could expect to happen in the real world if the ASHPD was actually invented.The game ends up fantastic, but realistic just the same, and becomes its own internet meme through sheer awesomeness. All in all, I would say my favorite games tend toward those that don't sacrifice one for sake of the other.