P912 said:
So there's all of that. A lot of which was seen in the main story. I mean, its obvious in retrospect that the Homestead missions gave him a lot of character development that shouldn't have been left in the side missions, but there's still a lot to dissect.
Ah, oops. Shouldn't have avoided those like the plague then.
But I did. Sort of because I didn't like him from the outset. If you follow that logic, it's quite the vicious cycle of apathy I'm afraid.
Glad to hear he might possibly have some redeeming qualities I didn't get to see as I played through his story.
...Huh. This whole post
sounds horribly sarcastic, but it's actually not? I'm not quite sure.
On the one hand, I really do feel bad for Connor on a sort-of meta level because he's not presented as a character I like, his whole Assassin's quest for freedom is lost to me in the shadow of the setting's exact same historical imperative (and as an American I find it incredibly boring and over-done already), and as such he's resigned to a small cell in the back of my memory for crimes of circumstance he couldn't help.
But on the other hand, I don't find
Assassin's Creed III sandbox and controls fun enough to go back and play those missions, so I guess he's going to stay that way? I elect to drop the whole issue because the underlying line is still "I don't care." His father/antagonist counterpart did more for me in the first hour of the game than the remainder of
III could live up to.