firebobm173 said:
Oh come on man, I really do want what's best for game's journalism. You can call me wrong or deluded or whatever you want please at least acknowledge that I sincerely believe that all of this is bad for journalism and would make it so that games journalism would be reduced even further into corporate pr. We don't need more gamespots in the world. As for "consumer abuse", what's the worst that could happen? Somebody promoting a game that their indie dev pal made? I mean there's a conflict of interest there but it is a far, far cry from abuse. While a certain amount of nondisclosure does mean that shady things can go on, it's also the only way journalists can make contacts to get insider info in the industry. A certain amount of corruption will occur, as in every business and institution in existence, but it's a necessary evil for getting info that gaming companies don't want us to know.
When have I ever said or implied that I thought you didn't believe your stance was for the best?
I simply disagree with you on that stance. I believe protecting the consumer and their interests is of more importance than allowing the press to lie to their faces.
As for what's the worst that could happen? That's easy. It looks something like this:
Critic: "Everyone should totally go check out Game. It lets you do X, Y, and Z, and it's totally freaking awesome. Go buy it now."
Customer: "You know, I heard Game is fucking amazing. I'm gonna go spend some money on it."
Customer: "What the fuck, this game is shit! The controls don't even work half the time! And the dick that sold it is refusing to give me a refund! Why would you recommend this?!"
Critic: "Sucks to be you, dude." <Critic high-fives his dev friend who's busy counting a stack of cash>
That's not an acceptable situation, and it's something that's all too easy to create when there's no ethical guidelines in place.