Poll: What every happened to medkits in games?

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Not George Carlin

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Jan 11, 2011
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Dimitriov said:
Halo happened basically. But yeah I don't like it; my only punishment for screwing up is I have to stand behind a wall for 20 seconds?

Not much of an incentive to avoid damage really.
It might as well be a time out.
 

Discount_Flunky

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Feb 20, 2011
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I hate regen with a passion. The only game I've seen do it right is Red Fraction: Guerilla. Yes you can hide behind something and heal but usually a EDF apc comes straight through the building you?re in and runs you over, so it's not like you can just pop out occasionally and shoot someone, you have to constantly move. That?s the way it should be if there?s health regen, the enemy actually TRYS to get you while you?re in cover. In the original halos when you hide behind something the enemies just wait there for you to pop out. In addition to being able to regen in those kind of games you also have too much health. You might as while put god mod on if you can take 5 chips to the chest and then hide behind a rock for about eight seconds and do it all over again.

On another note I think it's dumb when there's health packs laying on the ground and you get health just by walking over them.
 

bushwhacker2k

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Jan 27, 2009
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Sometimes. The middle ground is almost always the best answer.

In a fast-paced shooter it does make sense to have health that comes back as you move, it detracts from some things, like explorability to find health packs/medkits/potions/crack(>:O) but I do see why it's done.

In games more focused on steady strategy or loot, medkits could definitely help. I think we might just be looking at the wrong games, as stated before, Wolverine is an obvious example of a game in which you'd regenerate. In a game focused on just shooting a few people in between sleep and your job, tiny details that you have to spend a lot of time on seem less compelling.

Overall I prefer explorability and finding obscure items hidden 'neath the rubble, I think it's just overall a thing that helps make games appeal to casual gamers.
 

killcheese

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May 18, 2009
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I think the best use of med kits was in medal of honor airborne. That was probably the only good thing in that game but it worked great. You had several small bars that would regenerate but if you run out it will not regenerate. The med kits would restore a small bar. I dont really know how to explain it but it worked pretty well.
 

Baneling Aspect

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Feb 20, 2011
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Sometimes - in probably 90% of games I would say yes, but there do exist niches where regenerating health would be better than the alternative.

Extra Credits had an interesting point, I think, where regenerating health ensures that the designers of a game always know how much health you'll have before going into a room and starting an encounter. And, okay, I'll grant that, but on the other hand, you can just put a Medkit right before that room so the player can heal themselves up anyway.

In my opinion, the best option for the vast majority of first/third person shooters is Left 4 Dead style Medkits, where you can carry them around with you and use them and everything but they take time to do so and thus are impractical to use during combat.

This means you can retain being able to always have the player at X health before they enter a room (by putting a Medkit in the room), while also preserving the treasure hunting aspect and the additional depth non-regenerating health gives (it forces the player to think both in the moment and in the long-term, balancing what's good for you this instant and what you want to keep for later).

Team Fortress 2 is perfect evidence for how this benefits multiplayer games, too.
 

campofapproval

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Jan 25, 2011
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medkits are just as unrealistic but in a different way. one obvious advantage to the regen/hybrid system is you don't get those "oh no i won't be able to beat this boss fight or whatever cause i have so little health left and i am guaranteed to take at least this much damage getting through this part of the game." if you're going to do health kits, you should go all metal gear solid 3, what with the splints and the sutures and shit you'd actually need to clean up a bleeding bullet wound.
 

Dango

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Feb 11, 2010
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Oh God, which yes do I choose!?

OT: Resistance: Fall of Man's segmented health worked great, since you got a bit of both.
 

Light 086

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Dimitriov said:
Halo happened basically. But yeah I don't like it; my only punishment for screwing up is I have to stand behind a wall for 20 seconds?

Not much of an incentive to avoid damage really.
Halo had medkits, it was shields that recharged. Halo 2 however just had shields and gave no indication of health.

Don't know who started it first, I think it was for multiplayer more than singleplayer as RPG's still have them.

Overall I prefer it to medkits because you can't heal instantly then and there. Healing over time occurs after a set amount of time passes and only if you are not currently taking damage. This allows enemies, especially on multiplayer to kill (relatively) more easily rather than you(either carrying one or picking it up) healing instantly. Also I prefer it against those who would hog medkits by either collecting them or hurting themselves intentionally, and then using it.

Both ways are unrealistic and without either, games would be near impossible to finish as the amount of enemies you need to kill is unrealistic as well. Besides on hard difficulties it wouldn't matter as the enemies will kill you in seconds or with one shot kills (headshots, grenades, missiles... etc) anyway.
 

crudus

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I would like a game like Doom to come out again (I am looking at you Duke Nukem: Forever) because I haven't played a good game with health packs since...well Doom. I was 5 the last time I played it and used cheats (iddqd) so I never got the thrill of having 6 health and exploring.

xHipaboo420x said:
^^^^^ Halo had medikits and you know it.
Light 086 said:
Halo had medkits, it was shields that recharged.
How often did you need one? (The answer is never because you could just rely on your shield.)
 

Dr. Win

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Jan 2, 2011
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Personally I like the Just Cause 2 method, if your health gets really low, you can chill out for a few seconds to heal but it will only regenerate about a quarter of your health, which is usually just enough to escape and find a med-kit which will get you back to full.

Or the BFBC2 multi player method, where your health would regenerate, but it was really slow, unless you were near a health pack.
 

Light 086

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crudus said:
I would like a game like Doom to come out again (I am looking are you Duke Nukem: Forever) because I haven't played a good game with health packs since...well Doom. I was 5 the last time I played it and used cheats (iddqd) so I never got the thrill of having 6 health and exploring.

xHipaboo420x said:
^^^^^ Halo had medikits and you know it.
Light 086 said:
Halo had medkits, it was shields that recharged.
How often did you need one? (The answer is never because you could just rely on your shield.)
As I said before on hard difficulties you'll get raped... especially on halo. So you will need them cause if your shield goes down before you get to cover(and with plasma weapons the go down very fast if not immediately)you'll need your health then, especially considering how long it takes for them to recharge. However you are right regarding the later halo games as they doubled the rate at which your shield recharges.
 

crudus

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Light 086 said:
As I said before on hard difficulties you'll get raped... especially on halo. So you will need them cause if your shield goes down before you get to cover(and with plasma weapons the go down very fast if not immediately)you'll need your health then, especially considering how long it takes for them to recharge. However you are right regarding the later halo games as they doubled the rate at which your shield recharges.
My friends and I have tried and succeeded in not picking up a medkit in most levels on Legendary (fuck you 343 Guilty Spark). We then realized regenerating health was a bad idea.

9_6 said:
crudus said:
I would like a game like Doom to come out again (I am looking are you Duke Nukem: Forever)
Too bad the duke has wolverine health regeneration nowadays too.
Shit really? Man that game is going to suck.
 

Lyx

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Sep 19, 2010
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Depends on the game, but as a rough guideline, i'd prefer a mix of both:

- Slow auto-regeneration
- Medkits for quick/instant regen

To me seems to be the best of both worlds:

- Damage stays significant because price for regen is significant (either time or medkit)
- You're not screwed without medkits - in a worst case, you'll just have to wait a while
- Medkits keep their tactical role because they're the only way to regen fast

P.S.: A more refined variant of the above, would be that auto-regen speed isn't linear: The closer you are to max health, the slower auto-regen becomes. That way, auto-regen could get you out of critical health state in a reasonable amount of time - yet, medkits would be useful most of the time you encounter them, because you'd rarely be at max health.
 

snake4769

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Feb 10, 2011
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Maybe i was a bit hasty, because i kind of agree, a mix would be good. But i still say medkits OVER regeneration if i had to pick one. Just Cause 2 is a good example of a good mix. But i have to say in a second point, i think the unrealistic accuracy of a lot weapons in a lot of games is quite annoying. You can get a hit someones head sticking 3inches out of a window with a .50 desert eagle 200 yards away in call of poopy. Its like no weapon has any recoil at all in games. Makes me respect games like STALKER. But that's a different subject. I am disappointed in most games these days..
 

crudus

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xHipaboo420x said:
The answer is 'frequently' because I didn't play on Easy.
My friends and I have tried and succeeded in not picking up a medkit in most levels on Legendary (goddammit 343 Guilty Spark). We realized regenerating health was a bad idea and it took the challenge right out of the game. I don't mean just on multiplayer, we did it in single player too.