Poll: What guns/perks do you want in COD4?

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AngryMan

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Mar 26, 2008
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add: the A-A12 automatic shotgun

Perk to add: Akimbo (carry and fire two of your sidearm)

Perk to remove: None. They're all useful in their place, and all fairly easy to overcome if you know what you're doing. I just don't understand why people hate Juggernaut so much. He's not dead yet? Shoot him some more!

Weapon to improve: The Micro-Uzi (G3 really doesn't need it.). Just needs a tiny bit more stopping power.

Two new factions to add: Chinese People's Liberation Army and Mercenaries.
 

Scarpy

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May 10, 2008
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Jumplion said:
imPacT31 said:
No real complains with under-powered weapons, but over-powering is a different story.
Don't get me started on how an RPD with stopping power takes 50 hits to kill while a MP5 or AK-47U takes only 4 hits with stopping power. Hell, the AK-U is over powered without the perk.
Because it's realistic that a gun with 7.62 ammo would OBVIOUSLY do less damage than a 9mm pistol round from an MP5. I agree vehemently with you guys on this.

I'd like to see the SCAR-H (the 7.62 version, same rounds as the AK-47) Or the SA-80
Perk: Sniper supression kits, but I don't know how it would work for the Barrett. Like in the mission All Ghillied Up. You do not appear as a red dot on the enemies map when you fire a sniper rifle.
Perk to remove: A lot of people seem to be saying martyrdom, but why, when you've been playing CoD for a long time now, do you go anywhere near anyone's corpse for a few seconds?
Weapon to improve: M4A1, why does it wobble when you aim down the iron sights, or the Red-dot?
New Factions: Chinese People's Liberation Army, and The French army, but then we would NEED the FA-MAS.
 

ultra_v_89

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Feb 7, 2008
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Add the Javelin, you could use it in the single player.

Perk to add: I agree with the above, dual pistols sounds awsome
Perk to remove: Grip, that just sucks
Weapon to improve: G3C? the single fire one, think thats it
Factions: Chinese and Tibetan, let them take it out on eachother online

When are they going to allow customised slots for multiplayer splitscreen and link up?!
 

fullbleed

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Apr 30, 2008
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New Perk: Weapons Expert
Alows you to use 2 attachments at once
Slot 1 or 2, i don't really mind
I'm sure I'm not the only one who wants to use the M60 with RDS and grip. ;)

New weapon
LSW
Considering how many bulpup weapons there are now it doesn't make a lot of sense to not include them, plus having an LMG that doesn't use a box magazine would add some varriety.

Perk to remove
Martydom, is it any surprise? I at least want a longer timer so that you can throw it back or other wise remove it completely.

I can't actaully think of any new factions to add or any weapons that drasticly need improving, maybe make the G3 more powerfull or the M16 less.
 

Dosed

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Mar 26, 2008
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imPacT31 said:
Weapon to add: L86 LSW

Perk to Add
Name: Quick Throw (self explanitory)
Slot: Secondary
Effect: Increases the speed of your throw-back animation, making it easier to return grenades; this could also make martyr more survivable

Perk to Remove: Martyr; or after the addition of my perk, the ability to carry 3 frag grenades. The latter makes it far too easy to simply lob three 'nades and clear out a fortified position.

Edit: I have to agree with Jumplion, Eavesdrop and Dead Silence are pretty pointless.
Hardly anyone uses a headset for any tactical purpose, so Eavesdrop can't really be construed as an advantage.
In my, limited, experience Dead silence gives no real advantage whatsoever; how many people really think quieter, not silent, footsteps would improve their game?

.
I agree with your point of removing Martyrdom, there's nothing more annoying being on a HUGE streak and then you knife a guy and he just blows you up from beyond the grave. However I disagree greatly with your idea that Dead Silence gives no real advantage and that hardly anyone uses headsets for tactical advantage.

I do realise you said you had limited experience but when playing clan matches be it in leagues or w/e it's brilliant to have dead silence on with a nice pair of Turtle Beach speakers warning you about anything that moves. For eg. in a clan match I had today a team mate told me exactly where he was through a wall simply coz he could hear him moving.

Dead silence prevents anyone hearing you and is very useful for teabagging the last person on S&D while they plant the bomb.
 

MattyDienhoff

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Jan 3, 2008
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Jumplion said:
Remove Extreme conditioning, eavesdropper, or dead silence. I almost never see people use those. Hell, i havn't seen someone use eavesdropper for about 5 months.
True, Eavesdropper is undeniably useless because I have never, EVER heard anyone using voice chat for anything useful in COD4. At least in a public game. And even in a clan game, I'd imagine each clan would use TeamSpeak or Vent so they wouldn't give anything away.

But Extreme Conditioning certainly has its place. It's most useful when you have a heavy weapon like an LMG. And Dead Silence... come on! If you think that's useless, it's clear you've never played in a small free-for-all game, because I usually do and dead silence is INDISPENSABLE under those conditions. I get the drop on people who don't hear me coming all the time, while listening for other people's footsteps around corners is a crucial element in my situational awareness and gives me warning of coming enemies.

As for improvements, I think the MP5 could use a little tweaking, the gun gets knocked around a bit too much considering the MP5 is legendary for having low recoil. This seems to be especially noticeable when it's silenced. Maybe it's just me, but the M4 seems to be more controllable than the MP5 and that's not right.

The G3 is fine as far as I'm concerned (although I use it in HC so I can't say if it's imbalanced in any way in normal play). What I would like to see is fire mode selection, the player shouldn't be forced to use the G3 in single fire mode, for example. If anything, it should default to single shot mode, with full auto as an option. In addition, full auto would be recoil heavy due to the G3's full-size cartridge, these two factors would encourage the player to use it in single shot as intended, but wouldn't prevent them from using full-auto if needed.
 

qbert4ever

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Dec 14, 2007
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With Martyrdom, I wouldn't say take it out all together, just tone it down a bit. The real problem with it is the indicator only pops up once you get within kill range. Either make the grenade have less range and damage, or make the indicator appear at a farther distance.
 

imPacT31

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Mar 19, 2008
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Dosed said:
imPacT31 said:
Weapon to add: L86 LSW

Perk to Add
Name: Quick Throw (self explanitory)
Slot: Secondary
Effect: Increases the speed of your throw-back animation, making it easier to return grenades; this could also make martyr more survivable

Perk to Remove: Martyr; or after the addition of my perk, the ability to carry 3 frag grenades. The latter makes it far too easy to simply lob three 'nades and clear out a fortified position.

Edit: I have to agree with Jumplion, Eavesdrop and Dead Silence are pretty pointless.
Hardly anyone uses a headset for any tactical purpose, so Eavesdrop can't really be construed as an advantage.
In my, limited, experience Dead silence gives no real advantage whatsoever; how many people really think quieter, not silent, footsteps would improve their game?

.
I agree with your point of removing Martyrdom, there's nothing more annoying being on a HUGE streak and then you knife a guy and he just blows you up from beyond the grave. However I disagree greatly with your idea that Dead Silence gives no real advantage and that hardly anyone uses headsets for tactical advantage.

I do realise you said you had limited experience but when playing clan matches be it in leagues or w/e it's brilliant to have dead silence on with a nice pair of Turtle Beach speakers warning you about anything that moves. For eg. in a clan match I had today a team mate told me exactly where he was through a wall simply coz he could hear him moving.

Dead silence prevents anyone hearing you and is very useful for teabagging the last person on S&D while they plant the bomb.
The "limited experience", comment was in relation to use of the perk itself, not the game as a whole. Essentially my only use of dead silence has come through the split-screen class with all suppressed weapons.

I can see how it could be useful, I just haven't experienced it myself; that was the reasoning behind my comment. If you re-read my post you'll see I commented on you using the perk, not the enemy; I was suggesting that it, should, be quite rare that a kill comes as a direct result of having dead silence.

Also my comments on eavesdrop are in relation to open, console games. Obviously things will be different in clan matches, where it could be useful, but in an open team deathmatch I really can't see it being much use.

I may be stereotyping about console gamers, but in my experience I find it far less painful to mute everyone with a mic as soon as the round begins.
 

Grampy_bone

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Mar 12, 2008
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I think it's funny that the XM8 is in so many "future" themed videogames, seeing how the military cancelled it years ago.
 

Sib

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Dec 22, 2007
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Grampy_bone said:
I think it's funny that the XM8 is in so many "future" themed videogames, seeing how the military cancelled it years ago.
It's mainly because it looks cool, which is why I'd like it in CoD4
 

CosmicStorms

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Mar 1, 2008
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Jumplion said:
I think Double Mag is more or less like Bandaloir, only it increases the size of the magazine not the ammo you have.

A new perk would be Kangaroo in the slot 3 perks. Obviously makes you jump higher. I know, it's probably useless but the first thing that came to mind.

Remove Extreme conditioning, eavesdropper, or dead silence. I almost never see people use those. Hell, i havn't seen someone use eavesdropper for about 5 months.
Whoa whoa whoa, extreme conditioning is probably one of the best perks on that game, I love being able to run for ages, it just seems so helpful to me.

I wouldn't remove or add anything, I'd just mod martyrdom so that you'll only drop a grenade if you have a grenade left, so that grenade spammers with martyrdom can't use it.
 

Jumplion

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Mar 10, 2008
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neems said:
Remove martyrdom, it's annoying and bizarre.

I can't believe people are saying that Dead Silence and Extreme Conditioning are useless. Silencer plus Dead Silence plus UAV jammer plus whatever = ninja. In certain game modes (headquarters, domination), or even just certain maps, extreme condiitioning can be invaluable.
Well, they are useful in their places, but when you put into account that only 3% of CoD4 players (let alone players that play S&D or any other game mode with these, they almost NEVER use Dead Silence. Though, i'm starting to see more people use Extreme Conditioning, it's not completely useless but again how many people really use it?

Eavesdropper, however, has no place whatsoever. Unless by some maraculous miracle that your oponents are actually smarter than a brick.

CosmicStorms said:
Whoa whoa whoa, extreme conditioning is probably one of the best perks on that game, I love being able to run for ages, it just seems so helpful to me.
I agree with you, but again, tis because no one uses them to often. I loved extreme con. when i used it with the default classes though.

EDIT: It seems that more people quoted me than i thought. I do understand that the 3 perks i've mentioned have their places (except for Eavesdropper <_<; ) but i guess i'm thinking about Team Deathmatches instead of the other modes. Dead Silence would be pretty useless in an all out team kill objective. And I take back what I said about Extreme Conditioning it's usefull but not enough people use it.
 

Scarpy

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May 10, 2008
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Cheeze_Pavilion said:
Scarpy said:
Perk to remove: A lot of people seem to be saying martyrdom, but why, when you've been playing CoD for a long time now, do you go anywhere near anyone's corpse for a few seconds?
Yeah--it means after you kill someone you can't run past them/if you kill them up close you have to turn and run away. I feel like it hurts the 'flow' of the game.
Hm, I guess, but still, by now everyone should know, and on hardcore mode, you just run the fuck away from everything, living or dead!
 

The Lawn

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Apr 11, 2008
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They should add the Farsight or whatever the fuck that cheap as fucking fuck rifle from Perfect Dark 64 was called. That totally wouldn't break both of the games legs then rape it with a salt encrusted cactus. /sarcasm

But seriously, Martyrdom is just annoying... And Iron Lungs isn't very useful at all, unless you can't aim for crap.
 

OneHP

Optimist Laureate
Jan 31, 2008
342
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Add Weapon: SA80
Add Perk: 00 status, yellow slot, whilst using your pistol 75% of rounds that would normally hit you miss
Remove Perk: Triple Grenades
Improve Weapon: M14, it needs to be a bit more accurate when you are not sighted/scoped/etc.
Factions: Gurkhas, Korean People's Army
 

zma924

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Feb 27, 2008
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Weapon- HK 416

Perk to add- Name: Countersnipe, Slot:2, Ability: See the glint off of a sniper when you are looking through your scope at him.

Perk to remove- Eavesdrop because i think that its usless and a waste of a perk

Weapon to imrove- Skorpian

Factions- i dont konw
 

Scarpy

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May 10, 2008
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OneHP said:
Add Weapon: SA80
Add Perk: 00 status, yellow slot, whilst using your pistol 75% of rounds that would normally hit you miss
Remove Perk: Triple Grenades
Improve Weapon: M14, it needs to be a bit more accurate when you are not sighted/scoped/etc.
Factions: Gurkhas, Korean People's Army
WTF with the Added perk? That makes no fucking sense.
 

OneHP

Optimist Laureate
Jan 31, 2008
342
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Scarpy said:
OneHP said:
Add Weapon: SA80
Add Perk: 00 status, yellow slot, whilst using your pistol 75% of rounds that would normally hit you miss
Remove Perk: Triple Grenades
Improve Weapon: M14, it needs to be a bit more accurate when you are not sighted/scoped/etc.
Factions: Gurkhas, Korean People's Army
WTF with the Added perk? That makes no fucking sense.
It wasn't the most serious of suggestions, and really to make it true to the inspiration the percentage should be like 99.99%.