Poll: What happens to DmC/DMC next?

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dmv

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The_Echo said:
It occurred to me that, since DmC is a parallel universe of its appropriately-capitalized cousin, it gave way to forgetting all about it if it didn't do as well as hoped.

So, it wouldn't surprise me at all to see the next Devil May Cry being a DMC title.
Yes it was given the "rising" approach of throwing it in a different timeline than the main series. The difference between the two would be capcom deciding which one to tackle to generate more money.
 

Blackdoom

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The only logical solution is that they reboot it again making it even darker and edgier than it was, the game will be so edgy that anyone who attempts to play it will be cut by the disc.
 

EscapeGoat_v1legacy

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I voted Walrus because, quite frankly, Devil May Cry needs more of them.

Anyway, since they've gone and made DmC and it hasn't been terribly received, they might as well stick with it. Maybe the more linear levels with a slightly greater platforming focus should be kept, but I'd perhaps want them to try and bring in elements of the combat from the previous games, like the Styles system. Also, I'd rethink the attitude to the characters - less of the constant 'Fuck you' 'No, fuck you!' rubbish, and actually invest some time into crafting good characters. Also, replace new Vergil with old Vergil. That's the key change.
 

Guitarmasterx7

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Mar 16, 2009
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T_ConX said:
Some reboots just suck.

They happen because design decisions were made by asking a focus group of 14 year-old's what they think is cool and edgy. Don't believe me? Well, then feel free to provide an explanation for this reboot:

Hahaha why the hell was this ever a thing

OT: I would love to see ninja theory at the helm of future DMC games. This one has easily the best overall game design of the series and I really dug the art direction and environments.

That said, I do miss the grandiose scale of the old games. I'd say either bring it back to the old DMC and let ninja theory inject some abstract creativity into it or keep the new DMC and ramp up the scale.
 

dmv

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Guitarmasterx7 said:
Hahaha why the hell was this ever a thing

OT: I would love to see ninja theory at the helm of future DMC games. This one has easily the best overall game design of the series and I really dug the art direction and environments.

That said, I do miss the grandiose scale of the old games. I'd say either bring it back to the old DMC and let ninja theory inject some abstract creativity into it or keep the new DMC and ramp up the scale.
I'd prefer it go to platinum games of all developers. I can't say I've played a single game they've made that I didn't enjoy. I agree ninja theory did a great job with the theme and aesthetic of the game. But without spoiling much, limbo being destroyed means that they would either have to do a prequel with vergil to maintain that level of flair. Or return to a more traditional form of level design, in which case I'd prefer the 2-4 team.
 

The Wykydtron

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Sep 23, 2010
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dmv said:
The Wykydtron said:
Well I found the reboot to be the best DMC game so far. Shoot me now. The level design wasn't fucktarded like DMC4's random backtracking and DMC3's 24/7 Gothic Castle with endless key puzzles.

The awesome relationship between Dante and Vergil is the huge saving grace for that entire game for me to be honest. It 100% makes the game good on its own. I just loved Vergil as a character to be honest.

"Foolishness, Dante. Foolishness."
I agree, vergil's character was much more developed. When I talk about DmC's design I usually say something the lines of divorcing the weabo aesthetic, which is most prominent in vergil's character. As for it being the best in the series? I'll cover that in a bit. Dante and vergil's relationship does make the game much stronger. I ended the game liking vergil much more than I liked dante.
The Wykydtron said:
I wouldn't mind either DMC5 or DmC2 really. Probably would prefer DmC2 and there will be one if the sales are high enough so hopefully that happens. Maybe. I think DmC ended well enough for it to not need a sequel so randomly pulling a Bioshock 2 for the sake for profits would be annoying.

The reboot levels are mostly linear (good thing, key puzzles suck) with interesting environments, FUN platforming (non sloppy platforming in MY Devil May Cry?!) and the combat system is beaten only by Bayonetta in terms of fun.
I think that's a matter of opinion, I found the puzzles in dmc3 to be a great use of pacing. The combat system is unfortunately where it falls short. Mostly due to the lack of a lock-on function causing havoc on the series' control scheme. The weapon system was also inferior to 3/4(dante). Bayonetta was a button masher with bullet time, a really fun button masher but really a button masher at heart.

Oh and it had the best overall narrative and character development out of all the DMCs. I was actually thinking that all the haterz might be on to something when the very first mission was Dontay being an absolute bellend for the entire mission and following cutscenes. Christ.

Lol jk he gets considerably better after mission 2 and only gets more likable. Though that scene with the mop on his head will have made some people go pure Rage Mode i'm sure, probably hurled a 360 out the window in some cases. I lol'd
I never got why people go on about the lack of a lock on system. Personally I never even used the lock on in DMC3 unless I wanted to Stinger across a room into the one keepaway Artemis dick firing lasers.

I always played DMC3 more free-form bouncing from enemy to enemy instead of locking onto one guy and hitting him 'til he's dead. The combo where Dante spins Rebellion all around him (Y,Y delay Y I think) was my favourite.

I find that DmC although lacking any lock on whatsoever you still attack who you want to attack. I can't remember anything obvious like Stinger-ing into the wrong person or attacking the space just to the right of an enemy.

Oh and being able to shove all 8 weapons (including guns) into one combat scenario or even one combo is awesome. Little bit hard on the hands maybe but still.


I love DmC's aesthetic by the way. I haven't seen any style so visually interesting (hit and miss wall text nonwithstanding) since like... Hyouka last year (awesome anime check it out)

I mean running around a Gothic Castle for most of the game in DMC3 did start to get a bit boring before you get to the Demon World and fight Arkham and Vergil.

I know Dante had good character development in DMC3. Though who doesn't cry when your twin brother dies right? DmC's character development was a lot more pronounced and hard to miss whether that's better or worse is a matter of opinion.

Oh and a question, did you REALLY just say "weaboo aesthetic?" It's been years since i've heard that word used seriously and I thought it must have died already. What would a weaboo aesthetic be anyway?
 

Rawne1980

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EscapeGoat said:
Also, I'd rethink the attitude to the characters - less of the constant 'Fuck you' 'No, fuck you!' rubbish,
I want them to bring in a bit of the humour the original games had.

Mocking the bosses before you beat them was fun rather than a pathetic swear match.

I have to disagree with you about one thing though....

If they do make a sequel to this DmC they need to change a lot. The platforming was tolerable but the combat was terrible. Far too simple, building up style points is far too easy and the game itself ... even on Dante must Die mode ... was incredibly easy.

The originals had an over the top, almost self parody, feel about them. Plus they were challenging. Getting through the first and third games on Dante must Die modes without dying felt good.

This one tried to take itself seriously with a Dante that tried to take himself seriously. It didn't work for me.
 

Ordinaryundone

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Why do people keep saying Limbo was destroyed? It isn't gone, its just been merged with the real world. If anything, I took that to mean that our world was going to become more like Limbo, similar to all the strange environments we see in the original series.
 

dmv

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The Wykydtron said:
I never got why people go on about the lack of a lock on system. Personally I never even used the lock on in DMC3 unless I wanted to Stinger across a room into the one keepaway Artemis dick firing lasers.
Because it mucks up the combos native to dmc. And because it was removed both dodge and launch/crash had to be remapped to different controls. Also it doesn't let you know what you're aiming at so if you want to hit the irritating flying fetus you're either going to have to go by trial and error, or ignore it.

The Wykydtron said:
I always played DMC3 more free-form bouncing from enemy to enemy instead of locking onto one guy and hitting him 'til he's dead. The combo where Dante spins Rebellion all around him (Y,Y delay Y I think) was my favourite.
Indeed, I believe dmc3 was the pinnacle of the series. Had it been kept with kamiya I believe it would have grown more substantially between increments, likely not "needing" a reboot.
The Wykydtron said:
I find that DmC although lacking any lock on whatsoever you still attack who you want to attack. I can't remember anything obvious like Stinger-ing into the wrong person or attacking the space just to the right of an enemy.
Moving backward whilst firing comes to mind, or in any direction. Also, a secondary effect was the removal of several attacks leaving the sub-weapons feeling like half a weapon. Also the aquilas was stupidly broken.
The Wykydtron said:
Oh and being able to shove all 8 weapons (including guns) into one combat scenario or even one combo is awesome. Little bit hard on the hands maybe but still.
This was available in 4, and to some level available on vergil in 3. Once you look at the difference in depth between the attacks available for each weapon, and factor in that aquilas does everything that osiris does only better, the weapon system is actually much more shallow than you'd expect. And this is before you factor in the lack of a style system.

The Wykydtron said:
I love DmC's aesthetic by the way. I haven't seen any style so visually interesting (hit and miss wall text nonwithstanding) since like... Hyouka last year (awesome anime check it out)

I mean running around a Gothic Castle for most of the game in DMC3 did start to get a bit boring before you get to the Demon World and fight Arkham and Vergil.
I really loved the games environment. I thought it was well developed but I couldn't shake the feeling ninja theory was moving me from set piece to set piece. Another issue is that there are "unnecessary cutscenes" "every time you use your hook on a boss" that are being rendered in-engine I don't know why they're pausing the game to show me the sucubus's face again. Look at our pretty game. Look at it.

The Wykydtron said:
I know Dante had good character development in DMC3. Though who doesn't cry when your twin brother dies right? DmC's character development was a lot more pronounced and hard to miss whether that's better or worse is a matter of opinion.
That's actually a very good analysis. DMC3's story is actually alot deeper than DmC's. But they're very subtle and easy to miss if you don't know the entirety of the story. DmC's is alot more explicit which you could say defines a majority of games the last few years.
The Wykydtron said:
Oh and a question, did you REALLY just say "weaboo aesthetic?" It's been years since i've heard that word used seriously and I thought it must have died already. What would a weaboo aesthetic be anyway?
I use weabo to describe the anime-esk over the top sequences/semi-anime aspect regarding dmc's story and character design/progression. Also the light hearted tone through most of the game.
 

dmv

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Ordinaryundone said:
Why do people keep saying Limbo was destroyed? It isn't gone, its just been merged with the real world. If anything, I took that to mean that our world was going to become more like Limbo, similar to all the strange environments we see in the original series.
Hell is closed, limbo fuses with the real world but only in the way that everything living in limbo is now visible and exists in the normal world. Limbo goes poof. Basicly it's setting up the environment from dmc3/1. No it's not a prequel to either of them. If anything it's meant to be a stand alone game because all the game really had going for it was limbo. Though having read alot of ninja theory's interviews, they describe rebellion as having many forms because dante is young and all types of juvenille rebellion exist in him. We might see rebellion settle down into a sword instead of a swiss army knife if they do go with this series.
 

The White Hunter

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The Wykydtron said:
Well I found the reboot to be the best DMC game so far. Shoot me now. The level design wasn't fucktarded like DMC4's random backtracking and DMC3's 24/7 Gothic Castle with endless key puzzles.

The awesome relationship between Dante and Vergil is the huge saving grace for that entire game for me to be honest. It 100% makes the game good on its own. I just loved Vergil as a character to be honest.

"Foolishness, Dante. Foolishness."

I wouldn't mind either DMC5 or DmC2 really. Probably would prefer DmC2 and there will be one if the sales are high enough so hopefully that happens. Maybe. I think DmC ended well enough for it to not need a sequel so randomly pulling a Bioshock 2 for the sake for profits would be annoying.

The reboot levels are mostly linear (good thing, key puzzles suck) with interesting environments, FUN platforming (non sloppy platforming in MY Devil May Cry?!) and the combat system is beaten only by Bayonetta in terms of fun.

Oh and it had the best overall narrative and character development out of all the DMCs. I was actually thinking that all the haterz might be on to something when the very first mission was Dontay being an absolute bellend for the entire mission and following cutscenes. Christ.

Lol jk he gets considerably better after mission 2 and only gets more likable. Though that scene with the mop on his head will have made some people go pure Rage Mode i'm sure, probably hurled a 360 out the window in some cases. I lol'd

I hear what people are saying about why it didn't need to be a Devil May Cry game but i'm not one to question why a game this awesome exists and it would be hard to sell a new hack and slash IP when people would say "why not a DMC5 if you're making a hack and slash?"

I will say I have no idea why there's so much swearing. It is a bit odd to say the least. I get what they were going for with the Succubus boss fight in particular but the execution could have been better. I can draw the line at, and I quote:

"Fuck you"

"Fuck you!"

"FUCK YOU!"

Not sure if it was funny or slightly tragic or both. I enjoyed the bit with the egg timer before that though.

Oh and the Dante/Vergil fight at the end? Fucking brilliant.
Those are controversial opinions round these parts, though I mostly agree, I loved the new DmC. As for the swearing, I think it's a cultural thing maybe, in the UK it's not seen as so much of a big deal so I guess the dev didn't care.

I do like the "I AM MUNDUS!"
...
"YOu're an asshole!"

That moment had me in stitches, and he was an asshole, he was interupting.

I also loved the mop on his head, deliberately jabbing the foaming mouthed fanboys in the ribs. I really enjoyed the game, it is a touch easy and style points are relatively easy to accumulate, but I was having too much fun with it to really care that much.

I think if there is a sequel it'd be a retelling of the story from 3 in some way, it leaves it open to that, though it does end fairly well. It sets up for Dante to open his demon hunting business if nothing else.

Can't wait for the Virgil's Downfall DLC.

Edit again: I think the bit with swearing at the Succubus is a touch poorly executed but I see what it's meant to be, and what it's meant to be is pure, classic Dante. Dante is being a prick and winding up the demon, it's the same thing as when he mimcs Nero's fuel injection move to piss him off in 4, just with more swearing.
 

Flaery

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In my haste I clicked "Yes" instead of "No". I have brought shame upon myself.
 

dmv

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Flaery said:
In my haste I clicked "Yes" instead of "No". I have brought shame upon myself.
Hah, well I'd consider it reasonably settled as "no" seeing as "walrus" has about a 4x lead over it. Perhaps my fault for picking too awesome an animal for the "i feel like voting" button.
 

Adam Jensen_v1legacy

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I would love a Devil May Cry set in the original universe with Vergil. I would love to see what happened to him when he locked himself in the demon world. I know he eventually became Nelo Angelo but I'd like to see how that happened and why. I think there's a lot of potential in that. Also a sequel to DMC 4 with Dante would be nice. Just forget that DMC 2 ever happened. Or remake DMC 2 story so that it makes sense.
Also, it wouldn't be a bad idea to actually tell us what is the connection between Nero and Sparda, or Vergil. Some have speculated that Nero is Vergil's son. Maybe that's why Dante let him keep Yamato. But how old are Dante and Vergil then?
 

Aiddon_v1legacy

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so far all signs are pointing towards NT's attempt being a failure, not even garnering HALF of DMC4's numbers despite the console market being FAR bigger than it was in 2008. That's not good for an entry that was supposed to broaden the audience and instead has just been rejected by gamers. I wouldn't be surprised if CAPCOM goes back to Dante and Nero's antics with a DMC5 as opposed to attempting a sequel to NT's game.
 

Weaver

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I just want them to bring back the camp. All this "serious" storytelling puts me off.
At least I still have Bayonetta to rely on for that.
 

Lunar Templar

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eyepatchdreams said:
TehCookie said:
In case my position wasn't obvious in any of the other threads, they should go back to the original timeline. There are several prequels they could do, the Sparda one you mentioned, or one about Vergil fighting his way through hell to challenge Mundus (even though we know how it ends, think of FF Crisis Core, you know the ending but it's still a good journey), or a new game fleshing out Nero's background as long as they improve his combat or keep Dante in it.

Honestly I think the best idea would be to keep both, have DmC be the alternate reality journalist said and keep the old series separate from it. So we get a DMC5 and DmC2. That way everyone is happy!
I like the idea of having two ongoing Devil series. I'm curious to know how financially feasible that would be for Capcom.
they had classic and the X Mega Man series running side by side for for a while. dunno why they couldn't do the same here.
 

The Wykydtron

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Sep 23, 2010
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SkarKrow said:
The Wykydtron said:
Well I found the reboot to be the best DMC game so far. Shoot me now. The level design wasn't fucktarded like DMC4's random backtracking and DMC3's 24/7 Gothic Castle with endless key puzzles.

The awesome relationship between Dante and Vergil is the huge saving grace for that entire game for me to be honest. It 100% makes the game good on its own. I just loved Vergil as a character to be honest.

"Foolishness, Dante. Foolishness."

I wouldn't mind either DMC5 or DmC2 really. Probably would prefer DmC2 and there will be one if the sales are high enough so hopefully that happens. Maybe. I think DmC ended well enough for it to not need a sequel so randomly pulling a Bioshock 2 for the sake for profits would be annoying.

The reboot levels are mostly linear (good thing, key puzzles suck) with interesting environments, FUN platforming (non sloppy platforming in MY Devil May Cry?!) and the combat system is beaten only by Bayonetta in terms of fun.

Oh and it had the best overall narrative and character development out of all the DMCs. I was actually thinking that all the haterz might be on to something when the very first mission was Dontay being an absolute bellend for the entire mission and following cutscenes. Christ.

Lol jk he gets considerably better after mission 2 and only gets more likable. Though that scene with the mop on his head will have made some people go pure Rage Mode i'm sure, probably hurled a 360 out the window in some cases. I lol'd

I hear what people are saying about why it didn't need to be a Devil May Cry game but i'm not one to question why a game this awesome exists and it would be hard to sell a new hack and slash IP when people would say "why not a DMC5 if you're making a hack and slash?"

I will say I have no idea why there's so much swearing. It is a bit odd to say the least. I get what they were going for with the Succubus boss fight in particular but the execution could have been better. I can draw the line at, and I quote:

"Fuck you"

"Fuck you!"

"FUCK YOU!"

Not sure if it was funny or slightly tragic or both. I enjoyed the bit with the egg timer before that though.

Oh and the Dante/Vergil fight at the end? Fucking brilliant.
Those are controversial opinions round these parts, though I mostly agree, I loved the new DmC. As for the swearing, I think it's a cultural thing maybe, in the UK it's not seen as so much of a big deal so I guess the dev didn't care.

I do like the "I AM MUNDUS!"
...
"YOu're an asshole!"

That moment had me in stitches, and he was an asshole, he was interupting.

I also loved the mop on his head, deliberately jabbing the foaming mouthed fanboys in the ribs. I really enjoyed the game, it is a touch easy and style points are relatively easy to accumulate, but I was having too much fun with it to really care that much.

I think if there is a sequel it'd be a retelling of the story from 3 in some way, it leaves it open to that, though it does end fairly well. It sets up for Dante to open his demon hunting business if nothing else.

Can't wait for the Virgil's Downfall DLC.

Edit again: I think the bit with swearing at the Succubus is a touch poorly executed but I see what it's meant to be, and what it's meant to be is pure, classic Dante. Dante is being a prick and winding up the demon, it's the same thing as when he mimcs Nero's fuel injection move to piss him off in 4, just with more swearing.
I'm from the UK myself and I swear damn daily so i'm not offended or bothered by swearing but the sheer amount of it in DmC was slightly... Bemusing. It does make some parts funnier and/or more impactful and I DO see what the Succubus fight is meant to represent but who on the writing team wrote so much swearing into the story inherantly? It just sticks out to me. Then again you don't see much of it in games these days so DmC stands out more.

I do like that mop on his head though.

"Not in a million years"

BURN!!!!

I don't even think DmC *needs* a sequel exactly. It sets up for one slightly with Vergil and it probably WILL get one if there are enough sales but I would be fine if they went back to DMC5 or even dropping DMC as a franchise. The latter will never happen though.

Also the debate over Vergil's hat continues. Is it the stupidest thing ever or an amazing choice of character creation?