I responded with Large Corporations, but it needs to be further defined.
The lack of back cataloging, which can only be solved by publishers actually
making batches of old games, or having them available for download on Steam or XBLA.
Allowing people to continue producing games for previous console generations
wouldn't really hurt.
E.G. Survival horror only really worked on the PS2 as far as I'm concerned,
there's been some good efforts since, but Amnesia is near enough just a
PS2 game on the PC (I know it's heresy, but I'm saying it anyway). It would
allow smaller companies to make an actual game (one with some marketing and
a physical release), rather than an indie downloadable game (which isn't a bad
thing, it just reduces the market).
I mean Deadly Premonition was not suited for this generation of consoles,
nor would it have worked as a PC indie download. However it would have been
perfect on the PS2, it's graphics and gameplay weren't much better than
latter day releases, but the story was well worth it.
Though to ignore all that nostalgic crap, just make the next generation all
download format. Every console have it's own XBLA or PSN or whatever (GOD I
WISH THAT STEAM-BOX WAS REAL!) and do away with discs altogether. Cuts down
publishing and distribution costs, so smaller companies can just get things
out there, rather than having to secure production on an outdated system
(my previous suggestion), or on a platform that is far too expensive for
them to do so (i.e. actual production for the current console generation).
It is a problem with Large Corporations not being willing (or possibly capable,
as I do not profess to know a thing about business, all ideals here) to change
their distribution model, which is a shame. I'm not saying that indie or small
venture studios is where all the innovation and real creativity comes from, but
it does appear to be. There is a place for big budget Triple A titles and a place
for the more niche games, but for the industry as a whole to progress there
needs to be some sort of middle ground, or a more level playing field.
I'll also note that both the consumer and the producers are at fault with the
constant progression of graphical output. It really does cost too much to make
something for the current generation of consoles, so there needs to be less
emphasis on that and more simply on well written, well designed, well executed
games regardless of how flashy and up to date the graphics are. Not to bring it
up, but ME3 would have been a damn sight better had the story been worked on more,
but the graphics left the same as ME2.
I mean I think Fallout New Vegas is a lot better than Fallout 3, just because
of the better writing. You can just feck off and do as you please, but the main
quests are really involving and the ending actually allows you a good few options,
rather than railroading you into something. Though Liberty Prime was a beast! That
and the expansions actually expand the story, rather than just giving you more
places to go kill things, without effecting the main game (clearing up mythos
like Ulysses and Joshua Graham was great). Yet the graphics were no better and the
whole game was hell of a lot more buggy, but still a better experience than just
pissing off your home Vault and then looking for Daddy (still love Fallout 3, but
objectively it's a little wank).
Uhm... Yeah! I think that's all I have to say. Probably not worth all the effort
and will get slated, but fuck it. I just want to see a release of Rule of Rose on
PSN or something (without an HD remastering, ala Silent Hill fuck-up-ery). I paid
£40 for Rule of Rose on ebay (it's not available in the UK, but it does have an
English PAL release, only available on European discs, go figure), still worth
every penny, but my PS2 will someday die and I want to be able to replay that
game until I die too. That and my full collection of Armored Core games released
on the PS2 (can never go wrong with fully customisable giant robots, there needs
to be more of these games now and forever).