Poll: What is the most important type of Graphic?

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Fishyash

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Dec 27, 2010
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Meh, I find all of them quite important really. Honestly I can't pick, each have their roles and I think all need to be used to make a good looking game, although for me it just comes down to how the graphics reflect with the actual game. So... erm... just less immersion breaking stuff I guess (invisible walls and whatnot). Except maybe anti aliasing.
 

Savagezion

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Mar 28, 2010
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Nfritzappa said:
Shadows and Lighting because without that there would be no depth (unless you're making a 2d game, in that case textures are most important)
This. It sums it up so perfectly for me that I can't modify it in anyway but instead just type more stuff to avoid a low content post.
 

GrizzlerBorno

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Sep 2, 2010
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Occularis said:
Jiggle-physics!
Welcome to the escapist, you're probably going to get a low-content warning.....on your first post.

Good Effort, mate. Good Effort. X)

OT: Shadows and lighting make or Break a game for me, I think. Good lighting just adds FAR more to the aesthetic than any inherent part of the artstyle I think.
 

V8 Ninja

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May 15, 2010
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I generally value textures over anything else because that's what you'll actually be seeing the entire time you're playing the game. Yeah, you can "See" models and shadows, but the textures actually allow you to identify said things.

EDIT: Also, textures allow the player to see the art direction of the game.