Poll: What is the most scariest / creepiest game you've played / seen?

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JosePezMan

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Nov 26, 2007
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yeah, F.E.A.R, even though I knew it scared PC gamers long before 360 owners, it still scared me pretty much from the firts cuscene when you see zombies being blown into a zillion bits. And their thousands of litres of blood cascade on floors, walls, and other zombies.

nice. :)
 

Kemmler0

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Sep 10, 2007
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No wait..... just remembered the asylum bit from Thief 3. That takes the cake hands down. I was shaking with fear after completing that sequence. Loved every minute of it :)
 

Unadan

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Nov 26, 2007
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Metroid Fusion, at least the parts where SA-X appears. For example when your in morphball at the top of the screen and you hear her approaching with cold clanking fotsteps. Then you see her pass right under you knowing that if she even catches a glimpse of you, you're dead. At that moment my heart skipped several beats.
 

CarlosYenrac

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Nov 20, 2007
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Unadan said:
Metroid Fusion, at least the parts where SA-X appears. For example when your in morphball at the top of the screen and you hear her approaching with cold clanking fotsteps. Then you see her pass right under you knowing that if she even catches a glimpse of you, you're dead. At that moment my heart skipped several beats.
Yeah, that's pretty tense...

Mine is definitely the Marine campaign from AvP2, can anyone here who's played it honestly say they didn't shit themselves and spray half their ammo all over the wall a full 10 minutes BEFORE the first alien makes an appearance? Goddamn steampipes.... =P

It's also a contender for my all-time favourite PC game because it truly brought the feel of the alien movies to the PC in a way no other game has, before or since.
 

GrowlersAtSea

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Nov 14, 2007
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Alien vs Predator games were really quite scary to me, not so much because of the atmosphere, which could have been done better, or the graphics, which although good weren't draw-dropping. But it was that motion detector.

Walking down a dark corridor, getting a single ping, stopping dead, then the ping doesn't come up on the next sweep. Waiting again and hoping it turns up again before you go forward...then eventually having to go forward, knowing that there's something there in the darkness waiting. The way that thing worked was seriously brilliant, it scared the daylights out of me.

Silent Hill 2 had something similar, that little radio that emitted the static as you got closer to an enemy. The all encompassing fog and how you weren't Superman with an arsenal of weapons that a small country would admire also really added to it.

I've never been into Resident Evils, and I didn't think Resident Evil 4 was even all that scary, with the glaring exception where (spoilers) you play as Ashley. When you're playing as Leon you have a huge arsenal at your disposal, your array of handguns, shotguns, rifles, and even the grenade launcher and RPG. As Ashley, you have nothing except that flashlight, and when the walking armor suits pursue you with that distinct clanging noise getting ever louder, it gets really intense.
 

Skiz0

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Nov 14, 2007
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FEAR had some good jumpscares that threw me off my chair. He succeeded in that but did not quite que the required scary environment.

And I agree with Call Of Cthulhu, some quite good scary moments there.
 

Rent

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Nov 26, 2007
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Well imo most game designers fail to bring "fear" into the games. Its like you passing a window
with your sharploaded shotgun when suddenly "BLAM" something like a boody of an dead office worker (yes, its from Fear... the game) and a loud sounds blasts your ear to jam. Maybe scary the first time (no?) but after, lest say the 100 time you are kind of prepared. So ill throw my vote on tetris as the creepiest game ever designed because the thrill you get from knowing that if you dont get a longblock anytime soon your screwed... its just awsome, oh the irony..

As for the post it has really bad options. I never even thougt Valve wanted to make Half Life 2 a "scary" game, ravenholt might be the "scary" area in the game... unless you count the fact that you actually SEE the zombie before it rises. This just gives you a chance to kill it in a funny way. My favor of choice is a grenade.
Resident evil and Alone in the dark is concidered a "fear game" but its the same story all over, big mobs of zombies going "braaaaaiiinnnss" or in resident evil 4 "Elll maaacooooo". Yet again the element of suprise is whats missing.

Doom 3 is one game of the game that actually brings the elemental suprise into it.... tough as i said, its scary the first time when a monster just pops upp while you are crawling in the vent because all of a sudden a huge boulder blocked your way to freedom.

Stil, Tetris is way more creepy then any of these "fear" games. Sure if you cant play the game cuz you turn of all the lights in your room / basment and put your headphone volym to max then suit your self, twat. I'd like to see a game that scares me without me forceing myself into it.

PS : Sorry for the spelling, im from sweden and our schools sucks.

Peace, rent
 
Nov 15, 2007
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Um, Tetris? Seriously?

I understand that there is tension from desperately needing that L block, but it is different from knowing something horrible is around the corner waiting for you.

I do agree that a lot of horror games rely on the cheap scares that just make you jump. Resident Evil is notorious for this. Survival horror means things will jump through windows at you.

Personally I think the best horror games rely on the tension that is built from knowing there is something horrible either chasing you, or waiting for you, and don't overuse the something horrible jumping out at you tactic.

Does anyone remember the old PC game 7th Guest? I played that when I was probably only ten years old so I'm sure it was scarier because I was young, but I remember that as being terrifying.
 

Count_de_Monet

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Nov 21, 2007
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Video game fear is difficult to accomplish these days. Maybe back at the beginning of video games you could scare someone with a little dark, some maimed limbs and funky noises but most of us are desensitized to that stuff. Games like Resident Evil are scary to some but not to all and no matter what there is little, if any, replay value in scary games. The best most games can manage is turning down the lights, making the setting something emotionally evocative like a hospital or orphanage, and then include appropriate sound effects playing in the background.

Asking a game to make me piss myself seems like quite a request because I haven't seen a movie that does that effectively since I was in grade school. I think there is more potential for games because you are actually interacting with the environment but as with scary movies making a scary game severely limits your potential audience so it needs someone who is truly dedicated to the genre and not just out to make a buck. I think we are at the point where games can be truly graphic but I don't see it happening in the near future when a company can put out a mediocre game like Halo and rake in the dough.
 

Anton P. Nym

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Sep 18, 2007
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AvP, for me. The Colonial Marine campaign, man, there were some times when I just didn't want to get out of the elevator on LV 426. Excellent use of limited vision, audio cues (the movie's motion tracker effect won an Oscar for a reason!) and level design.

-- Steve
 

bovius

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Nov 26, 2007
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Unadan said:
Metroid Fusion, at least the parts where SA-X appears. For example when your in morphball at the top of the screen and you hear her approaching with cold clanking fotsteps. Then you see her pass right under you knowing that if she even catches a glimpse of you, you're dead. At that moment my heart skipped several beats.
The SA-X sections in Metroid Fusion are a good vote for really tense, high adrenaline gaming. They did a good job of creating a situation that set your senses on fire. That being said, I don't think they possess the quality of fear or terror that many of the other entries have.

Metroid side note: If you liked the SA-X sequences, you really need to play Zero Mission. I'm not going to say why to avoid spoilers.
 

Katana314

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Oct 4, 2007
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I'm not easily scared by this next generation of "thrillville." FEAR? I thought that was just an acronym. Resident Evil? Nice to include the chainsaw, but then it's just a load of mutants.
First step for making me scared: How about NOT handing me a gun? Gun owners know that any form of weapon empowers you. Trying to make the player THINK in ways he's not used to, in attempts to kill the enemy, are what can really creep someone out. In a gun-game it's "OH SHIT A ZOMBIE! SHOOT IT!" and that's the end of it. In, say, Penumbra, it's "OH SHIT A MONSTER! WHAT DO I DO? Agh, this isn't a scripted cutscene is it! SHIT IT'S GONNA KILL ME!" Of course, then you run into problems of how to suggest the solution to a puzzle very quickly. But then, that's a game design problem.
 

Shadow Link

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Nov 22, 2007
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The fast zombie's in half-life 2 were pretty scary especially when they climbed up the drainpipes when you were on the buildings in ravenholm.

A part from that there isn't that many games that really give me a scare, Doom 3 was quite a bit funny rather then scary.
 

sergeantz

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Nov 4, 2007
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Nice job, I was just about to do that.

Fatal Frame was the only series that had me fumbling around with my controller going "OH SHIT! OH SHIT-FUCK! I GOTTA GET OUTTA HERE! FUUUCK! Alright, I'm done for a while."
 

DewMan001

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Oct 27, 2007
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I reckon that Bioshock is pretty scary. Aside from the spider splicer landing next to you, the bits where you walk in an area and hear someone talking to themselves before going hysterical at you were disconcerting. Also, the way that you see the splicers in their more distraught stages can make the starkness of killing them scared of what your doing.
And the bits where you can't see anything, HUD included, while you hear movement or cackling can put you on edge.
 

soladrin

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Sep 9, 2007
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none of the above, doom 1, period, i will never forget the trauma i suffered when i was 6 years old, and for the first time, a cacodemon popped around the corner with its distinctive hiss, by now i've completed every doom game on hell though and im completely in love with the series, and i want a doom 4 with the crysis engine :)

edit: ok im bored and gonna go on about why doom is scary as fuck.
ever been running around on a map and then you suddenly hear pinky's in the background? i more the once hit the reset button because of it. (this all becaus i was little back then though)
also on doom 3.. it had a few surprise effects, but nothing that was actually scary, the most scary thing was rather frustration instead of scary... fucking babies, i just got anoyed with the game when i heard some cherubs crying in the background, but the fact that you would soon meet with them and you have a chainsaw makes the experience so worth it. Doom 3 wasnt that good, but the fact that i can put a chainsaw to a babies face really shot that game into my top 11 (so yea, its on 11)
 

jimmythenoob

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Nov 27, 2007
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hl2 for the fast zombies...they scare they hell out of me. But besides that i found nothing creepy or scary about the game itself, but then again ive never found any game scary or creepy at all except doom when i was very very young (and even then it was just the scream when you die - it only scared me once but i actually jumped out my seat lol)