Poll: What is your most played Team Fortress 2 character + more!

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aakibar

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Apr 14, 2009
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Sniper was my main for a while and then I was in a game where everyone was sniper so I switched around and ended up being the scout. As secondary I will play spy just to annoy people:)

Engineers, i know you are supposed to circle strafe but I never can get the hang of it perfectly and their is often a pyro buddy so I get shit on.....

Like all scouts I run in circles attacking from the rear and above when the map allows it, I change directions as quickly as possible and generally I am an annoyance
 

rosac

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Sep 13, 2008
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SirBryghtside said:
rosac said:
I hate heavies the most. even more so the tomislav and natascha heavies (both are so OP against scouts it is obscene) This is manly due to their ability to steal my medics if on my team, and shred me to pieces if on the enemy team.
Hey, the Scout is really good against the Heavy anyway, it's only fair. Sandman DESTROYS him.
Yeah, but a scout without sandamn is so screwed against either of these two heavies. At least the tomislav has been toned down. An average life for me went like this:

-sneak up behind heavy.
-run in when he isnt spun up
-fire once, retreat, fire agai-
-oh shit, Im dead. I got one shot off. FML.

But yeah, I hate the having to rely on the rock paper scissors of items at times.
 

Raizekage

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May 31, 2011
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Medic by like 4 hours more than the next class. In games like this I like being a healer because I feel I help more by healing people.
 

Bajinga

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Jun 11, 2011
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Favorite class:
Spy. I have played over 12 hours of gameplay with this class.
I love it because it changes the way people react to their entire team; that is, if you are good.

Most hated class:
Pyro's. It's not their class that irritates me, it's the fact that they are always running straight at my face... Here's a quick message to all pyro's:
If you are running and happen to get stuck, as if someone is in your way, ignore it, it's just a bit of lag.

Strategies:
Not really out of the ordinary with this character. Disguise as one of the other team, go into blind spots and stab.

Misc:
There is nothing to say here, other than... Thank you Valve for putting in the Dead Ringer.

My second favorite class (Ironically) is the pyro.
 
Feb 13, 2008
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Engarde said:
Dare I ask which items you prefer to use? Or god forbid which hats....though I have the party phantom and beret, which has a nice style I appreciate.
I'm nearly a Vanilla Spy. Invisiwatch, Knife and Enforcer. Hats depends on what my moods is like, but I tend to go either Fez/Badge (If I'm Sahara'ing) (switching to E'tranger/YER), Detective Noir/Shades or Heimahachi/Phantom if I just want to show off.

Dead Ringer is ok, but needs a map with lots of metal - C&D doesn't let you move enough, so I'm pretty much sold on the Invisiwatch.

And Demopan is always fun.

 

Buleet

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Feb 21, 2010
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I personaaly tend to play ALL the classes.

I'm decent at all of them but am not anywhere near pro with any of them.

And of course i lag at the worst possible times imaginable at ping of 50 - 30.
 

Engarde

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Jul 24, 2010
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The_root_of_all_evil said:
Engarde said:
Dare I ask which items you prefer to use? Or god forbid which hats....though I have the party phantom and beret, which has a nice style I appreciate.
I'm nearly a Vanilla Spy. Invisiwatch, Knife and Enforcer. Hats depends on what my moods is like, but I tend to go either Fez/Badge (If I'm Sahara'ing) (switching to E'tranger/YER), Detective Noir/Shades or Heimahachi/Phantom if I just want to show off.

Dead Ringer is ok, but needs a map with lots of metal - C&D doesn't let you move enough, so I'm pretty much sold on the Invisiwatch.
Ah, right. I always liked to use the invistwatch too, and generally the vanilla revolver, though I always have such fun with the ambassador when I get a really flukey skilled headshot from a huge distance away.
 
Feb 13, 2008
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Engarde said:
Ah, right. I always liked to use the invistwatch too, and generally the vanilla revolver, though I always have such fun with the ambassador when I get a really flukey skilled headshot from a huge distance away.
Enforcer is a good upgrade when you can get it. The Ambassador really craps out when you're trying to shoot out Snipers/Sentries/Teleporters.
 

puff ball

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Mar 14, 2011
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1) soldier, why because hes deadly at all ranges
2)the class that annoys me the most probably spy since he can outrun me it makes it easier to back-stab me (special mention to the really good scouts)
3) when fighting heavy medic remember kill medic first best case scenario rocket jump behind them get medic then attack heavy from behind while your team keeps his attention. for snipers take a sneaky route towards their battlements then rocket jump up their and end them at close range, only worth it if the enemy snipers are doing really good.
4) i feel the soldier is the most balanced class easily capable of both dominating and being dominated by any other class
 

rosac

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Sep 13, 2008
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SirBryghtside said:
rosac said:
SirBryghtside said:
rosac said:
I hate heavies the most. even more so the tomislav and natascha heavies (both are so OP against scouts it is obscene) This is manly due to their ability to steal my medics if on my team, and shred me to pieces if on the enemy team.
Hey, the Scout is really good against the Heavy anyway, it's only fair. Sandman DESTROYS him.
Yeah, but a scout without sandamn is so screwed against either of these two heavies. At least the tomislav has been toned down. An average life for me went like this:

-sneak up behind heavy.
-run in when he isnt spun up
-fire once, retreat, fire agai-
-oh shit, Im dead. I got one shot off. FML.

But yeah, I hate the having to rely on the rock paper scissors of items at times.
Do you have any advice for Scout? Everyone acts like he's a glass cannon, but I've never actually found him that strong... is there something I'm doing wrong?

I rarely use the bat, I know how weak it is, but the scattergun has never felt much stronger. Most of the kills I get are from almost 'sniping' with the pistol.
Im not that great with scout, but there are some pieces of advice i can give.

Never stop moving, and try not to move in patterns. If you move in a pattern, a good enemy will be able to predict where you will end up, and own you like there is no tomorrow.

A lot of weapons can one shot you (Bodyshots from sniper, rockets, no bounce nades etc.) so the above rules is very important.

Be prepared to switch weapons a lot more. The scattergun is insane at close range, but if you don't kill them with the scattergun, rereat and switch to the pistol to finish them off. Always try to keep the scattergun fully loaded too.

There are better scouts out there than me, but these tips helped me a lot.
 

TheYellowCellPhone

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Sep 26, 2009
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Most played: Scout

1.) Why do you like them/use them a lot

He's fast, utilizes hit 'n' run tactics, is great backup for capture points.

2.)The character who annoys you the most when you are being your favorite character.

Pyros, they're usually cake since I always carry Mad Milk to extinguish myself, but when they persist usually I'm toast (badumtish).

3.) What strategies you use to attempt to beat your opponents with your favorite/most used character

Hit 'n' run: Use speed + jumping to get behind them, shoot a few enemies once or twice with the Scattergun at point blank range, run the fuck away.

4.)*Optional* Any extra thoughts or opinions you might have.

Never use the FaN, Soda Popper or Shortstop with this class, they're easily beaten by the Scattergun.

SirBryghtside said:
Do you have any advice for Scout? Everyone acts like he's a glass cannon, but I've never actually found him that strong... is there something I'm doing wrong?

I rarely use the bat, I know how weak it is, but the scattergun has never felt much stronger. Most of the kills I get are from almost 'sniping' with the pistol.
Tip: Don't play him like a full frontal class, such as a Pyro or Soldier; play him like a Spy: Sneak around your enemies, hit them when they aren't watching their backs, leave before they start inflicting too much damage.
 

Caffeine Rage

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Mar 11, 2011
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1. I play quite a few classes, going between what the team needs at the time. But, I find myself always falling back to the Pyro.

When played well-- which I hope I can consider myself at least getting there at times-- it can be used in a variety of ways. Harass Snipers, for example, with the Flare Gun or Detonator; Spy hunt with my trusty Degresser; or cause mass panic as I set the enemy team ablaze, scattering them.

2. The most annoying thing for me is Soldiers who are talented with the Direct Hit. It is simply hard for me to reflect back with any real repetition.

Also, sneaky Engineers are very annoying. Simply because it is hard for me to counter buildings when I'm playing Pyro unless I can get close to it; edge my flames around an object to hit the building; or I have the Homewrecker ready, which still requires me to get close. If I don't have an in, a sentry will shut me down until a Spy saps it.

3. What proper Pyro does not love the Puff-and-Sting©? Outside of that, I love reflecting a crit rocket back into a large group of enemies. That always feels good. Also, I love it when people see me and assume I am a stupid W+M1 Pryo; that will just blindly charge at them with the Flamethrower blazing. They get a nasty surprise when I use my Degresser's weapon switch bonus to its fullest potential. They quickly become a notch on my shotgun.

4. It does annoy me at times when some say that the Pyro takes "no skill". It takes a fair bit of knowledge about the enemies' movements to avoid over extending your charge, leaving you open for a silly death. Also, map knowledge is key. You need to know the side routes to exploit and the ones to watch for Spies. Assuming you're also spy-hunting. Which, you should be if you're a Pyro.

Also, use the right tools for the job. Have a Scout that is trying to heckle you, moving in and out of Flamethrower range? Break out the Degresser! Playing on a map with a ton of health kits and no Medics? The Back Scratcher maybe a good option. Don't try to shoehorn your favorite weapon setup into a situation it doesn't work well in. Experiment and figure out what works where.

Oh, and on a related note for all classes. Be sure to have a wide assortment of weapons ready. You never know who or what you may face. It is best to have the tools you'll need at hand then be wanting for them when you need them most.
 

Zarthek

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Apr 12, 2009
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I have two, Spy and Soldier.

Spy: 1) Causing carnage and cause an entire team to go into a panic mode by just existing? Sounds fun to me!
2) Pyros that can do more than W+M1, WM1ers are easily killed with a revolver but the smart ones come out of nowhere...
3) I tend to go for backstabs if the enemy is distracted by somebody else on my team.
4) Enforcer + Dead Ringer + Vanilla knife ftw

Soldier: 1) Two words: Rocket Jump
2) Soldiers who use anything other than the vanilla launcher (Except the Direct hit in some situations)... they never do seem to learn how much that 4th rocket loaded is worth. Also Pyros who know how to airblast.
3) Take out snipers when the team is drawing their attention... go buff banner in payload maps to chew through everything.
4) Snipers/any other class trying to snipe = free kills to a good Soldier =D.
 

Superior Mind

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Feb 9, 2009
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Sniper.

1.) Why do you like them/use them a lot; do they seem to control better than the others, do they seem to do things similar to you, things like that.

Because I'm a good sniper. I have strategies that I've developed for nearly every situation. Long or short range I can use him to ruin someone's day.

2.)The character who annoys you the most when you are being your favorite character. Do you hate how snipers seem to always catch your noggin too fast, or does the scout bounce around too much for you to catch? Things like that.

Other Snipers. Not to toot my own horn but I'm generally better than any Sniper I'm up against, it's just that they take your focus. If you know the other team has a Sniper that's gunning for you you always have to make him top priority. The traditional Sniper baddies don't bother me, I'm fast enough to stop
a Scout and good enough to hold my own close range, I'm aware of my surrounding and quick with a jar o' pee so that takes care or Spies and others. If you're in an open area, and as a Sniper you generally want to cover a large area, and you're not paying attention even a lousy Sniper can mess you around.

3.) What strategies you use to attempt to beat your opponents with your favorite/most used character, such as the traditional medic + heavy combo, or sniping from afar. This is mainly for you to say what works and why, and what doesn't work, and why about your strategies.

I have my sniping spots. I try to pick 'em off as far away as possible and generally have Jarate and the Bushwakca to give me an advantage close range. Depending on how close the enemy is I switch between melée and no-scoping. I also mark chokepoints and predict enemy movements so I know when to be when they poke their heads up. Also if I'm up against a better Sniper I do have the croc-o-style and my Brisbane Bodyshot but I prefer to avoid using that.

4.)*Optional* Any extra thoughts or opinions you might have.

- Three main points: Move, adapt and be aware. Moving makes you a harder target, it can help you align shots better. Also if your movement is temporarily restricted it could be your only hint that an enemy Spy is moving in to try and take you out. This also relates to moving positions. If you know someone knows where you are surprise them from somewhere unexpected. Adapt. Snipers are suited for long range but can be just as lethal at short ranges. Close range headshots are far from impossible but be ready if you miss to either escape or change tactics at a moment's notice. Be aware. Check your surroundings every so often, you never know when an enemy will sneak around you. Listen out for telltale noises, Spies de-cloaking is a big one. Monitor enemy movement. You won't be able to shoot everyone and you will miss so predict enemy movements. If possible, try to relocate so you can get a second chance at a kill shot. Keep track of enemy tactics, particularly when they start reacting to you. Happy hunting.
 

Laser Priest

A Magpie Among Crows
Mar 24, 2011
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1.) My most played class according to the game is the Pyro, but I blame the Hide-and-Seek modes for that. I primarily play the sniper, because I prefer the playstyle of making people die from far away.
2.) I hate the Spy's constant attempts to backstab me if I'm not backed up to a wall, and I hate Scouts for being such a ***** to hit.
3.) Well, personally, I aim for the head and I fire.
4.) The Sniper is a pretty cool guy. eh headshots enemies and doesn't afraid of anything.
 

mexicola

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Feb 10, 2010
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My favourite is soldier, I clocked most time playing as soldier by far. I like them because they can handle pretty much any situation. Most hated opponent? Probably a good scout because I can't do much against one. That being said good ones seem to be very rare from my experience so far. And, of course, heavy+medic is a ***** to beat... unless I catch them off guard.
 

Jumplion

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Mar 10, 2008
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1.) Why do you like The Sniper better than others?
I like the safety of being far away, but the deadlyness that my bullet will be right in front of your head. Takes a good, steady aim and the knowledge of the map to be an effective sniper.

2.)What annoys you the most when you are being your favorite character?
Interesting question, one with multiple answers. The Scout can be annoying, though I rarely go after them, and when I do they usually get shot down with an easy body shot. Spies are also annoying as they can easily ruin a streak I am having. Pyros are annoying as well as if they light me up my aim goes all over the place.

Really, though, the most annoying opposing class are other Snipers. Especially Snipers that are better than me 3:

3.) What strategies you use to attempt to beat your opponents with your favorite/most used character?
Generally I try to stay as far away from the main action as I can and predict where enemies will go so I can land an easy headshot. I also always stay on the move, even while aiming (do a little jig while standing in place), to keep other Snipers from getting a good shot on me. This may in turn affect my own aim, but it is helpful when trying to stay alive.

4.)*Optional* Any extra thoughts or opinions you might have.
"Say g'bye to ya head, wankah!"
 

ProfessorLayton

Elite Member
Nov 6, 2008
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Mine is the medic.

1.) It kind of starts with the fact that I used to play way too much engineer, so I tried to start playing some other class. If there's any class that every team needs, regardless of the map, it's the medic. So I ended up playing the medic because there would always be a point where no one else wanted to be him.

2.) I hate playing against engineers or heavies. While a team is nothing without its medic, a medic is nothing without its team. Most of the time, I play a pretty good battle medic and can hold my own in a fight, or at least survive long enough to retreat to my base. But when playing against an enie who is sitting on a turret, there's nothing you can do. I can't even try to confront it because even my most powerful weapon barely puts a dent in his stuff.

3.) Whenever I find an engie with his stuff set up, I have to go back and grab a teammate. Obviously, it will most likely be a heavy, demo, or soldier and unless it's getting really crazy I don't have to uber them. If I'm all alone and no one wants to help me, I can always try to lure them away from their guns and hit them with a saw so I can use the crossbow to slowly ping at their stuff, but that's rarely an answer.

4.) Even though medics might now always be up in the front lines and having the most fun, they're certainly the most important class. I hardly ever see a team win without a medic and a carefully timed and placed ubercharge can break right through a stalemate. And look, if you're on a team and no one else wants to be the medic, you need to take responsibility and do it, even if you don't think you need to. And always use the ubersaw.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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I use the Demoman and Pyro about equally.

1) Why do I use the Demoman: He's a defensive monster. People may hate sticky bombs, but only because they are effective. I enjoy putting some stickies around corners or on ceilings. I can take out a wave of enemies all at once. The pipe-bomb launcher allows me to take out sentries that are around corners or on a higher level. And when I feel like something different, I can switch into Demoknight mode.

Why do I use the Pyro? I'm versatile with the class. I always (and I mean always) go with this loadout: Degreaser, Flare Gun, and Axtinguisher. I use the hell out of my compression blast, which gives me an edge in many ways.

2) The class that gives me the most trouble:

As a Demoman, I'd say Soldiers give me the most trouble (though they aren't at nemesis level. They have to be a good Soldier). They can rocket jump and sneak up on me from behind. And once they are close, not much I can do to them won't also damage me (I could melee them, but thats hard to do while you're being rocketed around.

As a Pyro, only other Pyros give me problems consistently. This is especially true when they carry both or one of the shotgun and Backburner (the Backburner does more base damage and flares don't ignite Pyros, making the shotgun a better midrange choice). I usually take the cowards way out and blast the Pyro back and try to escape, as my loadout simply doesn't do enough damage against them.

3.) What strategies you use to attempt to beat your opponents with your favorite/most used character?
The compression blast. It's what separates good pyros from bad ones.

Defensively, I concentrate on guarding buildings and separating a medic from whoever is being healed (using the compression blast). My favorite thing to do: Find a Heavy+Medic and run up behind them, using my compression blast to forcing one of the two into the range of a sentry. I can completely nullify an ubercharge with the compression blast.

Offensively, I focus more with the Flare Gun. I try to find people while they are still far away and then set them on fire (and send them into panic mode). If they decide to flee, I'll continue shooting flares at them (and get mini-crits from hits). If they decide to fight, I'll still shoot flares until they get close, at which point I whip out the Axtinguisher and usually take them out in one chop. For Heavies (who don't usually go down in one chop), I alternate between the Degreaser and Axtinguisher once they get close to me. I blast them in the air, switch to the Axtinguisher and chop, and repeat the process until they are dead. Soldiers usually end up eating their own rockets. And Demoknights are useless against me.

4.) Any extra thoughts or opinions you might have.
Demoman and Pyros are definitely my main. The third most time is actually spent as an Engie, although I hate being an Engie (I don't like having to stay in an area guarding my buildings. It's boring). But I'll switch to the class if my team is doing a poor job defending and doesn't already have an Engineer. I hate being a Sniper for a similar reason. I know the Sniper can go out and be more of an attacker on the move, but I can never shake the feeling that I can fill that role way better with just about any other class.

I've spent the least amount of time in game as a Heavy. I hate the lack of mobility and the fact that the class is a target for everyone. I feel vulnerable when I play the class.

My up-and-coming class is the Scout. I use to never use him because I played on a laptop before, and the trackpad made aiming really hard with a fast-mover like the Scout. Now that I've been playing with a mouse for a while, I've gotten the hang of him and have been using him more.