Poll: What is your most played Team Fortress 2 character + more!

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Outright Villainy

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Jan 19, 2010
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1) Scout. Oh boy, I love playing scout. When I'm doing well that is, it's a class where skill is rewarded heavily with dodging and flanking, and my impatient nature is reflected well. Often I just want to get to fight as fast as possible and throw myself at a bunch of enemies. And strangely enough, I usually do much better with scout than if I were doing that with, say, pyro.
I have gradually learned when to retreat though, and I usually dominate on maps with good flanking routes (cp_well and gravelpit are good examples).

2) I should say engineer, since scout is completely at their mercy, but they generally don't bother me too much. I can just bonk past or rush with my team if needs be.It's soldiers that get me. They have near twice as much health, and huge amounts of splash. Without a decent height advantage or good flanking, I find them extremely difficult to deal with. (Unless they're using the direct hit, then I'm laughing)

3) Keep moving, constantly. I use a lot of single jumping, to throw them off, and reserve that double jump for when it gets hairy, since if you double jump you're pretty much stuck on that path. It's better to use it only when you need to quickly evade. I also spend a lot of time finding the best flanking routes and ambushing spots, as well as causing rage with the very much underrated sandman. That thing is a beast against heavies.

4) A good strategy is to get familiar with as many classes as possible. Even if you don't end up using them, you can predict better what they would do in more situations, which is hugely advantageous.
 

Doctor Glocktor

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Aug 1, 2009
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1) Spy. He's my most played class; and my best one.

2) Pyro's. They get incredibly batshit paranoid even if they think there's a spy around.

3) Probably the best way to beat a pyro as a spy is to lure them. Most pyro players have one-track minds; luring them into a doorway while going one way, stealthing, jumping back and watching them zoom past you, shooting flames in front of them, is really satisfying.

4) Spies are more useful than snipers in every way.
 

Korolev

No Time Like the Present
Jul 4, 2008
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Heavy
1) With the right support, a heavy can be DEVASTATING. With a half-decent medic and snipers to counter-act the other side's snipers, the Heavy can single handedly demolish an entire team. It is most often them who guide the carts to victory, or block the carts from reaching the destination. They can take a lot of punishment and although they are slow, they can spin around and aim just as fast as any other class.

2)Snipers. Most heavy users would say spies are their most hated opponents, but with a good medic and team, spies are not THAT much of a problem (unless the spy is REALLY good). When getting ready for a push (chargin' up the uber meter), the medic should keep his back to a wall and be on the lookout for spies. The heavy should also keep his back to a wall to prevent backstabs. Quick turning around, travel with other team mates and keeping your shotgun at the ready negates most spy attempts on your life. A good player will not get back-stabbed nearly as much as a bad player, and that's a fact. But a heavy, by himself, is at the MERCY of a sniper. His big frame makes him an easy target (even if his head's small). A good sniper can quickly plant more than enough bullets into your head to kill you. If you don't have a medic or snipers on your team, it can be VERY difficult to deal with enemy snipers. Your minigun won't reach him effectively, nor will your shot-gun. A heavy has no real long-rage defence or attack. You have to depend on other teammates to deal with the sniper for you, or uber you up.

3) With snipers, there's not much a heavy can do other than to try to manoeuvre close to them without being seen. Not easy, given how slow a heavy travels, and how big a target they are. Usually, if a sniper is giving me a lot of grief, and no other team mate wants to help me, I'll switch class. Simple as that. There's nothing else I can do, unless there's a back-passage to where the sniper is (and if there is, then it's easy. At close range, a sniper is no match for a heavy).

4)The heavy takes getting used to. Never attack on your own as a heavy, and never attack distant targets. Also, KNOW WHEN TO STOP SHOOTING. If your heavy is getting torn up, stop firing and run to get healed, or to lure the enemy into following you around a corner, where they'll be much closer to the end of your minigun. Also, use your shotgun when on the lookout for spies. If you are travelling in a relatively deserted stretch from your spawn to the battle, you are an easy target for spies and they WILL try to kill you. Keep your fists or your shotgun out and be paranoid - they can't stab you while cloaked, so they'll be visible when they are going to attack you. Hit em' with your shotgun because you're minigun will take too long to warm up. Also, don't go around everywhere with the minigun revved up. That makes you slow and announces to everyone "hey, heavy incoming!". Only rev up the gun when you're at the battle.
 

Garchomp445

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Jun 28, 2011
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Hahaha I knew this thread would be a success. There's something that's very fun about reading people's stories about TF2. I once heard someone say something similar to this: "The story of a game is different than the narrative. You make a story whenever you play the game, whether it's that really tough boss fight that you didn't use healthpacks on, or that 2fort match where you got 10 kills. You relate the story of how you played the game". That was probably from Extra Credits... Anyway, I think this thread is a textbook example of that. Thanks guys!
 

Shockolate

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Feb 27, 2010
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Favorite: Soldier. My bread and butter, overall best class.
Most used: Sniper. I was a beast before the sniper/spy update.

My favorite strategy as a soldier is tricking a skilled air-blast pyro into firing early, then hitting him after.

My overall favorite strategy is to, as a demopan, bait other players into taunting while in the sewers on 2fort, then charge them mid taunt. So satisfying when it works.
 

Xman490

Doctorate in Danger
May 29, 2010
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1. "MEDIC! MEDIC! MEDIC!", "Move, shnell!", "I am charged!", and of course, Meet The Medic (and its taunt).
2. "Achtung! Spy!"
3. Kritzkrieg is so good when the Heavy deals 30 damage per bullet. Those bullets don't come cheap, you know.
 

Blue_vision

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Mar 31, 2009
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1.) I like how much of a team player Heavy is, and also how versatile he is. Really, all you need is a heavy, medic, and pretty much any other class, and you can wreak an entire enemy's team. The only reason I'd see not to use him is because of his speed, and I'm usually okay with that.

2.) It was once demo, but in the short while between the demo update and the time I stopped playing TF2, the evolution of demospam into chargin' tard made demo players a fair bit easier to kill. Soldiers are a solid second place.

3.) Just cuddle up with my own teammates, though usually not pyro or spy (unless they're particularly good with flare gun/revolver.) A heavy with his team can beat any opponent.

4.) Not to incite hate, but this may all be moot, because the TF2 boat officially sank for me well over a year ago. The game just lost all of its original flair for me, in both visual style and gameplay.
 

Summerstorm

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Sep 19, 2008
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DEMOMAN.
What makes me a good demoman? Well, mostly 500 hours of experience.
1.) Demoman are awesomely suited for me. Experience with shooters count massively. Also psychological superiority. I am predicting positions, blocking routes, can go melee-berserk to stop multiple foes and use indirect bombardment. Awesome.
2.)Depends... every class can be played VERY good/annoying. For me, i guess it would be scouts. Damn buggers changing pace/position so fast... and incredible tough if they get in your face. Good thing they go down fast IF you hit.
3.) At the moment i am outfitted mostly with Targe+Half-Zatoichi and my trusty grenade launcher (The Rowdy "Roddy" Piper). I am VERY good at bombarding, cutting off area with the pipes, then finish people off. Also very good for killing heavies and such from positions they cannot see me from with indirect fire. After round start i charge into battle, grabbing first-blood buff. It is VERY effective on a demoman, especially if you can get it so fast that the enemy didn't have time to scatter.
4.) Oh... i also nearly exclusively playing Arena the last year or so. In other maps stickies may be neccessary.
 

onewheeled

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Aug 4, 2009
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My most-played class is, by far, the Heavy.

1) I like using that class because it's pure, unadulterated destruction. The satisfaction of teaming up with a medic and tearing through a team's defenses with an Ubercharge is like nothing else.

2) Other Heavies are a pain in the ass. It's basically a contest of who starts shooting first, and what minigun you have. If your enemy has a Brass Beast, you're screwed. If they have Natascha, or really anything else, and you start shooting first, you've got them.

3) I tend to use the Medic/Heavy combo any chance I can. Otherwise, I try to sneak around to behind their defenses, and then let 'er rip into that pesky Demoman that has been keeping people in the base for the last five minutes. Seriously, fuck those players. Fuck them.

4) The only problem with the Medic/Heavy combo is that sometimes, the Medic becomes so infatuated with healing you that they completely ignore everybody else on the team. If I'm fully overhealed and we're surrounded by dying teammates who are calling for a medic left and right, I tell the Medic to ignore me and do his job.
 

Mute52

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Sep 22, 2009
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Well mine is Soldier, but i'm guessing 90% of the community now is Sniper/Spy. Thanks to the huge influx of idiots who think they're so cool by playing Sniper/Spy and don't need any other classes to win. Here's an example... [http://cloud.steampowered.com/ugc/541773029923925601/06B72B03178B498CFFC00825C0168CF521DBBD9E/]
 

Charlie Emerson

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Mar 17, 2011
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Medic is my fav, not only is he the basis of a team's life. He also is good for both offensive and defensive pushes. Ubering makes almost every class an mega powerhouse and I'm helpful no matter what. You know when your playing crappy as a class and you feel you are not contributing to the overall goal? Medics don't have that problem, heal EVERYONE. The class I have the most problems with are the Demomen, those guys LAUNCH me from people I'm trying to heal and 80% of the time kill me with 2 quick grenades to the face. Plus on Melee servers Demomen have a HUGE advantage. I will leave you all with this; I once killed a Heavy by myself with the Blutsauger outside his spawn room without dying.
 

A wild Magikarp

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Jul 8, 2011
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1) I personally like spy because I like to be a sneaky jerk, running around backstabbing, and generally ruining people's days.

2) Most hated are pyro and engi for obvious reasons.

3) My main strategy is just to be a big a distraction as possible, destroying engi buildings and the like. Although if there are already several spies, I'll probably just switch to whatever the team is lacking.
 

Bobbovski

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May 19, 2008
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I'm a newbie and I've only played as a soldier since they seem like a relatively straight forward class.
 

Nouw

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Mar 18, 2009
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1.) Favourite Class and Why?
Pyro because I feel the most comfortable in playing as it. It's quite fun playing with it, although I do end up getting killed many times which then I end up playing as the Demo-Man/Medic/Soldier/Scout.
2.) Nemesis Class and Why?
Snipers seem to be the hardest for me to pick off. I can't blow their arrows away just yet...
3.) Strategies used and Why?
I try flanking, attacking from above and the most-dreaded use of the flamethrower by sending their rockets/arrows/flares/etc back to them!
 

dancinginfernal

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Sep 5, 2009
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1) DemoMan because I'm actually quite skilled with him compared to my ability with other classes. I'm quite adept with the Sticky bombs.

2) Motherfucking Pyros. Whenever I turn a corner I always get lit up by one of the mumbling bastards.

3) Sticky Jump and then rain stickies onto them from above is usually successful. Alternatively, sticky jump and the Ulapool. However you spell it, the damn grenade you blow people's heads off with. Also running away with stickies at their feet. All about timing.
 

garfoldsomeoneelse

Charming, But Stupid
Mar 22, 2009
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1.) Why do you like them/use them a lot; do they seem to control better than the others, do they seem to do things similar to you, things like that.
Most used is demoman for the sake of sheer killing power. I hardly ever use the sticky launcher unless I'm bouncing an uber or going for massive AOE because the pipe launcher is capable of gibbing anything that gets in my way, including heavies. I haven't used demo lately because it's a very straightforward class that doesn't really require much creative thought (just a very good understanding of trajectory and knowing how to aim accordingly).

All-time favorite is probably the pyro, because it's such an overspecialized class that the majority of kills I earn are the direct result of out-playing my enemy, as opposed to simply winning a hand of class-based rock-paper-scissors. Also, listening to spies run around screaming as their flesh melts off his so many levels of satisfying, because spies are dicks. He's my favorite character-wise, too; the pyro's muffled yells and overall appearance are hilarious, endearing, and menacing all at the same time.

2.)The character who annoys you the most when you are being your favorite character. Do you hate how snipers seem to always catch your noggin too fast, or does the scout bounce around too much for you to catch? Things like that.
My current favorite is scout with a force-a-nature because it shifts the action from somewhat-calculated to frantic and twitchy. Playing as a scout against heavies is a bastard because they just have way too much health for you to get up close and reliably shotgun them to death; the real bastard, however, is pyros. If they so much as graze you with the flamethrower (which, as we all know, is NOT HARD TO DO), you're going to lose over half your health, and the focus changes from "find bad guys, kill them" to "FINE, GO PLAY WITH THE HEAVIES, MEDIC, I'M GOING TO GO FIND A FUCKING HEALTH KIT ALL THE WAY OVER TH-"dead. Scouting against a defending team with an excess of engineers is ALWAYS a ***** because you'll blunder into their sentry's (often plural) line-of-sight before you know it, and be dead even faster because you've got enough hitpoints to deflect one mean-spirited insult at most.

Heavies also suck for pyros, because it's like trying to kill a tiger with a blowtorch: it takes a long time, he's going to notice, and not much is going to distract him from taking an invasive tour of your chest cavity. Even getting a solid shot at his fat ass with a backburner is a less-than-nominal solution, since it takes most classes about .5 seconds to whirl around and make eye contact with whatever's lighting their britches on fire.

3.) What strategies you use to attempt to beat your opponents with your favorite/most used character, such as the traditional medic + heavy combo, or sniping from afar. This is mainly for you to say what works and why, and what doesn't work, and why about your strategies.
Playing as a demo is easy enough, since I can either smack you around with an inordinate amount of direct hits or, if you're playing hard-to-get, fill whatever room you're hiding in with grenades. That's just about all there is to the class, really. I actually prefer not to use the sticky launcher, because I've found the detonation timing to be strangely temperamental in crisis situations.

As a pyro, I'm much more inclined to use the technical aspects of the class instead of just trying to cook everything in sight, so my priorities are as follows: fuck spies, backburn anyone looking the wrong way, and fuck spies even harder. Everybody gets flamed up close, and if you look suspicious from a distance, I'll flare you. I also know your favorite corners to cloak in, frenchie, so don't get too flustered when I manage to hose an invisible man with roiling napalm. I also pack a homewrecker, because I like to spare my teammates the pain of getting backstabbed and seeing all their buildings gradually crop up in the kill listing as they're waiting to respawn. I rarely have the patience to hover around an engineer and fwoosh everyone that glances at his dispenser, but I make a point of staying close enough to intervene when the shit hits the fan.

4.)*Optional* Any extra thoughts or opinions you might have.
This thread is mainly to argue about different strategies.
Yeah, I have an opinion: If you deliberately stack teams, you are a ***** and I hope you die.
 

Mooko12

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Apr 17, 2010
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1. I use an engineer because I love to build sentries in other teams bases.

2. Spies annoy me the most because I am terrible at finding them and whenever I make a good base I always get sapped.

3. Having multiple engineers work on one base because it means that the building won't be destroyed and less of a chance that a spy will kill me.