Then feel free to substitute for "hardcore" the words "wizardry-style" "simulation" or "open-world character simulator"s69-5 said:So, an Open World RPG. Not necessarily Hardcore. I despise how that word is thrown around as if it has any weight. "Hardcore" is only a perception coloured by our own values (real or imagined). What you consider hardcore differs from what I consider hardcore - and thus the term is moot.dWintermut3 said:Here is what defines an old-school "hardcore" RPG to me:
Free chargen, no classes or if there are classes they only influence stats not determine what skills you can EVER gain. (Ala Planescape:Torment or Oblivion)
Heavily dialogue-based, combat can be avoided via dialogue or dialogue choices can alter the plot in more than trivial ways, it is possible to avoid combat entirely with dialogue choices. (Typified by Black Isle RPGs like Fallout 2 and Planescape: Torment, compare to RPGs like Mass Effect where conversation can NEVER stop action sequences/combat)
Exploration, the ability to go "off the beaten track"
Character development as you "level up" is freeform and based on attributing points not along pre-determined paths (Wizardry series, Ultima series, Elder Scrolls series, compare to action RPGs where you have a class and limited skill choices, most JRPGs where your choice of path is pre-determined by the game and can NEVER be changed. Cloud is always a SOLDIER, Aerith always a healer no matter what, ect.)
Choices have consequences without warning.
Try to stick with actual types (ARPG, SRPG, cRPG, TBRPG, PnPRPG, MMORPG). Much less subjective and confusing.