I often find that the most influential games in the RTS genre often have characteristics that are at odds with each other.
I think this stems from different gameplay styles: one that has an "Unit controll focus" and one that has a "Base building and resource collection focus".
In other words: good ol' micro and macro.
In my opionion they could be considered subgroups of the same genre or genres in their own right.
With the release of Starcraft 2 the "Unit controll" subgenre seems to have made a huge comeback.
My hope is that Planetary Annihilation (early acces avaiable on steam) is going to do the same for the "Base building and resource collection" subgenre.
The reason I like Total Annihilations gameplay style so much is because you get to take your sweet time preparing and arranging perfect chokepoints and securing resources as well as building giant death machines and nukes to bombard the enemy from afar. Sadly this makes multiplayer nearly impossible.
Starcraft and Starcraft 2 have been as succesfull at creating a huge multiplayer following as they are relatively fast paced. (for RTS)
Other examples of Games that I like categorized into those two subgenres:
Unit controll focus:
Comand and Conquer series (for the most part)
Krush, Kill ?n? Destroy
Company of Heroes
Base building and resource collection focus:
Perimeter (check it out on GOG)
Supreme Comander series (a given, seen how they are succesors to Total Annihilation)
Do you agree with that classification? (I know Starcraft has nukes and static defense, they are however not the main focus of the game as they have limited usefulness and range)
Give examples of your own!
How do you think Planetary Annihilation is going to fare?
Will they sacrifice complexity for faster paced matches just like Supreme Comander 2 tried to do?
I think this stems from different gameplay styles: one that has an "Unit controll focus" and one that has a "Base building and resource collection focus".
In other words: good ol' micro and macro.
In my opionion they could be considered subgroups of the same genre or genres in their own right.
With the release of Starcraft 2 the "Unit controll" subgenre seems to have made a huge comeback.
My hope is that Planetary Annihilation (early acces avaiable on steam) is going to do the same for the "Base building and resource collection" subgenre.
The reason I like Total Annihilations gameplay style so much is because you get to take your sweet time preparing and arranging perfect chokepoints and securing resources as well as building giant death machines and nukes to bombard the enemy from afar. Sadly this makes multiplayer nearly impossible.
Starcraft and Starcraft 2 have been as succesfull at creating a huge multiplayer following as they are relatively fast paced. (for RTS)
Other examples of Games that I like categorized into those two subgenres:
Unit controll focus:
Comand and Conquer series (for the most part)
Krush, Kill ?n? Destroy
Company of Heroes
Base building and resource collection focus:
Perimeter (check it out on GOG)
Supreme Comander series (a given, seen how they are succesors to Total Annihilation)
Do you agree with that classification? (I know Starcraft has nukes and static defense, they are however not the main focus of the game as they have limited usefulness and range)
Give examples of your own!
How do you think Planetary Annihilation is going to fare?
Will they sacrifice complexity for faster paced matches just like Supreme Comander 2 tried to do?