I must admit that I never played much of the medival warfare RTS were you manage armies with positions and flanking and the like. I much prefered Scifi Settings because of the emphasis on long range weapons and artillery.Windcaler said:I dont like many RTS's because on the fly micromanagement just isnt my thing. Neither is having to destroy an enemies base from its fortified position. That might be why I like Dawn of war 2 so much. Its my favorite RTS because its squad based domination which relies more on map control and squad use rather then building a bunch of bases and excessive micromanagement.
As to the poll, I guess neither fits my style of RTS
CIV is a turn based strategy game.kasperbbs said:I have been a C&C fan since i first played it on PSone, then i upgraded to a PC and got to try starcraft and other C&C goodness, never really tried to get into anything else except for civ if that counts as a rts.
What you really want is a city builder, like Pharaoh or Stronghold Crusader. Sadly this genre is a bit out of fashion right now. Something might turn up on the Indie\Kickstarter circuit eventually.Bluestorm83 said:I'm going to toss in a bit of an absurd third option; my favorite part of an RTS is building my base, researching new unit upgrades, etc. When it comes time for combat, I just chuck a ball of whatever's most expensive at the enemy. I'd like an RTS where I can just plan and build my city, walls, towers, farms, what have you... and let someone else control the fighting. I mean, does the King personally go and command every single unit in a war?
Let me hire some generals, each with different AI and abilities, and just give vague orders like, "Conquer this city," or "Take that hill," or "Hold these mines," and then focus on running my realm. Like a Fantasy Sim City where there's a war related minigame going on at the other end of the map.