Poll: What Makes Horror Gaming Worthwhile?

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Pazjf

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May 18, 2011
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I just thought I'd make my first post about my thoughts on the Horror genre, firstly to see if anyone out there actually reads it, and secondly to see that if people do read it, whether they agree with me or not.

Someone said to me the other day that they don't play horror games because they don't see the point. "Why would I want to be scared? It doesn't make any sense." They think that if they can't see-and-shoot, or jump on a zombie's head while collecting coins or something, then it just isn't worth playing because they don't achieve anything from it. I think they're looking at it the wrong way.

When you play a horror game, you need to become engrossed in it, and the world of the game needs to draw you in. The atmosphere, the sound and the visuals need to compliment each other and the level design needs to be perfect. It doesn't matter whether the game is particularly easy or lacks that sense of incredible action that some games have, when you complete a GOOD horror game, you have achieved something greater than when you complete a regular shooter because the difficulty comes not in learning when to press what button and which weapons are most effective, but more in the fact that you need to overcome fear in order to proceed.

Fear is an emotion, the same as the twisted joy some gamers feel when they blow someone to pieces with a grenade in Call of Duty, or the adrenaline when a gamer is drawing with a rival and one point away from victory. Essentially, fear isn't completely detatched from other games, it is simply another form of obstacle for the player to battle against, and arguably for some players it is one of the most difficult obstacles to overcome!

Ultimately, when you get into a horror game it doesn't matter so much whether you're blowing up a freakish alien blob, running while screaming for your life or just creeping through dark and foreboding corridors, it's all about the experience. So many people are missing the point, and missing out.
 

Zac Smith

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Apr 25, 2010
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I think all of the above in the right combination will provide a worthwhile horror game. Some games do one thing well but lack others which is a shame, some good games could become legedary
 

Peteron

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Oct 9, 2009
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Unsettling environment and music. Nothing scares me more than the apprehension of what might come out at me, and these two things always help with that.
 

hypercube

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Jul 23, 2008
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Yeah, I think it's definitely the environment. My two favourite horror games, Slinet Hill 2 and Forbidden Siren, have such a creepy feel to the actual places that I spent most of the time there genuinely disturbed...
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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I agree with you but i prefer the tenseness of Dead Space (2) it wasn't really scary scary, just really tense with the occasional hilarious death.
 
Mar 30, 2010
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Audio, definitely. An unsettling environment is good too, but the audio needs to be bang on. Done correctly, even games that aren't meant to be horror games can be scary - take Daggerfall (TES 2). I defy anyone to wander around the city of Daggerfall at night and not crap themselves the first time they hear, y'know, that.
 

DirtyMagic

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Mar 18, 2011
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As mentioned above, it's a combination of all of these that makes a great horror game.
Jump scares just don't do it for me anymore. Eventhough I played the hell out of Dead Space 2 (AWESOME game), it managed to scare me exactly ONCE. And that was a cartboard sun popping down from the sealing, not exactly the pinnacle of horror.
That's why games like the Silent Hill series are so masterful in suspense. You can walk through the creepiest environment and NOTHING happens. And it still makes you physically sick, because of sounds and suggestive scenarios.

Man, I remember walking around the police station in Resident Evil 2, just KNOWING that Tyrant could burst through a wall at any second.. and he rarely did, but WHEN he did, it got me up the freakin' wall.
THOSE are the horror moments you remember.
 

Ilke

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Mar 28, 2010
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7) All of them?

People play horror games for the intense emotion that is horror, and to achieve that you need a healthy combination of all factors. Though you also need to have decent gameplay: if your frustration is mostly from broken controls, unsettling bugs and CTDs and not from the aforementioned factors, then the game fails as a horror game.
 

Pazjf

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May 18, 2011
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I pretty much agree with all of you. Dead Space 2 was an amazing game, I enjoyed every second of it but I agree that it wasn't particularly scary. I think it's partially because every time something scary COULD happen, it did. I think, as with my favourite horror series of all time, Silent Hill, it's the times where something scary could happen but it DOESN'T are the most disturbing. This is because you're always on edge every time you hear a noise because you don't think "a monster!" you think "What was that? Is it dangerous? Where is it?"

Paranoia: a freaky thing
 

Tetranitrophenol

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Apr 4, 2010
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is that mixture of Epinephrine and Adrenaline you get when being scared shitless but you still know you have to keep moving in order to survive, facing the unknown with only some can do spirit and a stick with a nail!
 

dancinginfernal

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Sep 5, 2009
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Horrifying sound will always make me shit myself more than creepy environments ten times over.

Sorry for being crass, but it's true.
 

Thaluikhain

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Jan 16, 2010
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When the rules get broken, for me.

Running round shooting monsters with jump scares, not inherently that scary. But then if the monsters suddenly aren't there anymore, you wonder where they have got to.
 

mexicola

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Feb 10, 2010
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Definitely it's the atmosphere for me. That includes both the environment design and music, but if I have to choose just one of the two for the poll I'll go with Unsettling environment.
 

andreas3K

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Feb 6, 2010
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Jump scares. It's the only thing that works on me. I'm just too rational to be scared. The only thing that might scare me is danger. And if it completely surprises me, it has the advantage over me, which makes it more dangerous and therefore more scary.
The atmosphere can't physically hurt me, so it can't be scary.
I found Silent Hill 2 to be boring and unpleasant instead of atmospheric and scary. The most scared I've ever been in a videogame was in the library in Metro 2033, because of the very serious threat of the librarians and that one time when one dropped right in front of me. The FEAR 2 demo also managed to scare me properly a couple of times, while SH2 only has some mild scares at best.
 

zpm4737

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Dec 25, 2008
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OP, you pretty much said that a game needs all of these to be great, so why make us choose just one? They're all VERY important to a great horror game.
 

RuralGamer

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Jan 1, 2011
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Having to chose, I'd have to go with environment; the Stalker games would never have been even half as scary if they'd been set in more normal surroundings; Pripyat is one of my favourite locations of all time because it is able to be scary, despite not having that much in it; the way it looks and feels are brilliant. That said, the soundtrack for it is pretty important and rather unnerving.
 

Valdus

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Apr 7, 2011
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I'm a big fan of horror games that take the "less is more" approach. Nothing is more scary than what you can imagine.