Grouchy Imp said:
Elder Scrolls games have so far only concentrated on the continent of Tamriel, but there are also the continents of Akavir (as you say), Atmora, Pyandonea and Yokuda (although Yokuda sank, so would only really crop up in a prequel).
Not a prequel; just a game that takes place earlier. Remember, this series isn't a single story. Even less than before, now that Uriel Septim VII's dead. And while Yokuda did "sink", we have very little idea of what that actually means. It's very likely that "sank" and "was submerged" are metaphors; at the very least, we know that there are skill Yokudans, and trade between them and Hammerfell, in 2E 864, several centuries after the continent was "destroyed". (Okay, you know that if you played Redguard, but even I am not going to hold it against you if you didn't). Most likely, there are still some appreciable chunks of land; perhaps a series of archipelagos scattered amongst treacherous waters (assuming the sinking was literal, the highest ground would still be above the waterline; slightly less high ground would make approaching in large ships (like the kind you'd need for an intercontinental journey) a difficult gamble at best. There's interesting potential for a setting there (it'd be nice to finally see if those sea serpent rumors are true), but I doubt if Bethesda's current crop of writers can handle anything as complex as Redguard culture is supposed to be.
Dynast Brass said:
Doom972 said:
Alinor, or as the lesser races call it - Summerset Isles. I want to see High-Elven craftsmanship and how things are in the Thalmor homeland.
It would be nice to get a sense of how much is elven arrogance, or deserved superiority too; it would change some of the context of previous entries in the series I think.
Man, did you people even play the same Skyrim that I did? It is, very thoroughly and in all but name, Nazi propaganda. Did you not see those Thalmor SS outfits?
Arctic Werewolf said:
Black Marsh would be my pick. I want to see how the slave trade and foreign wars of occupation have shaped Black Marsh. What problems and opportunities have arisen at home, and for whom? I want to see a dark society with different values and social structures. What does an Argonian fortress look like? How do they make war? What does their political infighting look like? What tensions exist within Argonian societies and how are they changing?
Don't forget: what are the details of their relationship with the Hist? How exactly does their anatomy work (seriously, Bethesda; you've kept me wondering for seven games now, tell me why your lizards have breasts!)?
MHR said:
High rock. I think the orcs are pretty good candidates for stirring up the next type of trouble. Malacath could rally his people to reclaim the glory of Orsinium... which would almost certainly mean marauding around for plunder.
I don't have any other reason for having it there though.
I do! It'd be nicer to have a deeper look into Orsinium's culture; remember that, as a nation, it's only existed on and off. Bethesda had Blizzard Orcs before Blizzard did; it'd be nice if they remembered that and showed us that they, too, could give the guys credit as more than Tolkien's generic evil thugs.
Xeros said:
I've always rolled Breton, so it'd be nice to finally see my homeland.
I have fantastic news for you: you don't have to wait another minute. Head on over to Bethesda's site (http://www.elderscrolls.com/daggerfall), and you can download it right now. For free. Bundled with DOSBox, so there's no heavy technical difficulty. Assuming a decent download speed, you can, in under ten minutes, be enjoying the deepest character creation system the series has ever had- want to make a character whose primary and secondary skills are all languages? Take damage from holy places (which, in Hammerfell, includes the Fighter's Guild, since their culture treats it as one? Slap a critical weakness to paralysis on a race that's naturally immune, granting yourself enough leveling speed to gain 30 hp per level and still level faster than average? Possess a phobia of animals so intense that you'll later find yourself slashing through a half-dozen daedra seducers, then turning and running in terror from a bat? Hide from said bat in a moat because you also took the "regenerate health while immersed in water" advantage, only to die from being bitten by a slaughterfish? It's all there and available RIGHT NOW.
One warning, however: the dungeon map is three-dimensional. I repeat: the dungeon map is actually 3-D. It takes a little getting used to, especially since (1996 was a long time ago, remember; computers were much slower back then) it can only hold so much of the dungeon at a time, but once you adjust, you will forever find yourself swearing at other games with inferior mapping systems, asking yourself why twenty-first century technology is unable to do what we could nineteen years ago.