As the title says, what should they give us more of now? For the most part, people are losing faith in the Sonic franchise, Sega should probably give their flagship hedgehog a break for a few year and let the demand come back. That being said, which game would do you think Sega should focus on for a bit to churn out some gold?
I'm voting for Universe at War for two reasons:
1. It hinted like nobodies business that there would be a squeal, what with the title saying UNIVERSE at war, the fact that it had a sub title (usually a hint in itself, citing Pirates of the Caribbean), and various plot holes that were labeled "insert squeal here".
2. It was probably one of the most gratifying and unique RTS game's I've played in years (excluding SC2). Every race playing in a radically different way, which in itself is getting more and more rare (SC2 might have different ways to do some things unique to it's faction, but at their core they are all the same). This resulted in you having almost limitless ways to approach a problem, and endless hours of considering different ways to handle certain situations. Of course it's realistic attack engine wasn't disappointing either (trick a walker into spinning it's head and it was almost invulnerable).
Don't misinterpret this as a "drop all others for this" thread, as I can enjoy total war from time to time. It's simply in regards of what you'd like to see Sega put out next.
I'm voting for Universe at War for two reasons:
1. It hinted like nobodies business that there would be a squeal, what with the title saying UNIVERSE at war, the fact that it had a sub title (usually a hint in itself, citing Pirates of the Caribbean), and various plot holes that were labeled "insert squeal here".
2. It was probably one of the most gratifying and unique RTS game's I've played in years (excluding SC2). Every race playing in a radically different way, which in itself is getting more and more rare (SC2 might have different ways to do some things unique to it's faction, but at their core they are all the same). This resulted in you having almost limitless ways to approach a problem, and endless hours of considering different ways to handle certain situations. Of course it's realistic attack engine wasn't disappointing either (trick a walker into spinning it's head and it was almost invulnerable).
Don't misinterpret this as a "drop all others for this" thread, as I can enjoy total war from time to time. It's simply in regards of what you'd like to see Sega put out next.